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Light Mechs Are Really Getting Out Of Hand.


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#141 Hanz Blitzer

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Posted 08 September 2013 - 06:50 PM

I have to respectfully disagree with the original poster. I do not believe that piloting light mechs is either easy or OP. I have tried my hand as a light mech pilot, and I always fail miserably. I stick to medium and heavy mechs now because they are a lot more forgiving. I constantly see individual lights come into a group of mechs and circle around them. These lights tend to die quick and easy. I wait until they circle around and put an ac20 shell into them followed by several medium lasers. The lights the cause the most trouble hit and fade. When you look for them, they hit you from the back. Rinse and repeat. I like those lights that circle strafe because they tend to hit hills and rocks, so they come to an abrupt and easy to target halt. When I see a light that has several kills and high damage, I have to hand it to them. They may vex assault mech pilots, but a good alpha into them can seriously weaken or kill them. It takes a lot of skill to pilot a light mech because just one piloting mistake can see them destroyed. Please appreciate the time and skill needed to master a light mech.

#142 PEEFsmash

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Posted 08 September 2013 - 07:07 PM

#MakeEloPublic

The hashtag that keeps on giving.

#143 Corvus Antaka

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Posted 09 September 2013 - 01:12 AM

View PostImperius, on 08 September 2013 - 04:40 PM, said:

Where did I state I'm tired of lights that know how to avoid running into things and fight need to get nerfed? I'm trying to understand what school some of you attended to learn to read. They need to all be fired cause they failed you.

I SAID THE PROBLEM WITH "MOST" LIGHTS RIGHT NOW IS THEY CAN RUN INTO ANYTHING AND EVERYTHING WITH NO CONSEQUENCE, THAT IS THE ISSUE!


yeah. and even "Good" pilots run into things. witness closed beta.

Light pilots are WAY to abusing lack of collisions right now by running INTO and THROUGH big mechs at WHIM.

This has to change - and i pilot light mechs a lot, but lack of collisions and knockdowns is definitely giving light pilots a HUGE edge and forgiving their sloppy piloting and turning it into an advantage for them that is imho unacceptable for a mech game.

we dont want dragon bowling again, but damage and knockdowns when colliding at high speeds with full on contacts do need to return.

#144 Lostdragon

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Posted 09 September 2013 - 05:27 AM

Show us on the doll where the light mech touched you with his medium lasers.

#145 Jam the Bam

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Posted 09 September 2013 - 05:48 AM

Great, another thread fill of whine

Look Lights go down easily, always have done, if you are caught alone in an Atlas then that's an issue with YOU and your TEAM not the light pilot.

#146 Mehlan

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Posted 09 September 2013 - 05:50 AM

I want to know how these mechs obtain this semi-material states where they can pass through other mechs at will, w/o taking damage.... Myne always seem to take damage, particularly to the legs. Sure on occasion, after bumping into either for a bit one or both will 'pass' by the other, but most definitely not unscathed... and it seems to me, if a mech is trying to walk over a light, if the light is expected to be..'knocked' over then its likely the big old mech with the higher center of gravity is going to go down too.... and when it comes to getting back up, those with arms should 'get up' faster than those w/o, and the lighter ones should be able to pull it off faster than the heavier ones. We are trying to be 'fair' here after all, right?

#147 Matta

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Posted 09 September 2013 - 06:00 AM

View PostWolfways, on 07 September 2013 - 01:51 AM, said:

Just a few days ago i was testing the gauss changes in a twin gauss Cataphract. I legged a Jenner as he went around a corner and i followed him to within around 100m and fired dead center at him with over 6 shots plus ML's and he fired back with 4 ML's. His ct armour turned yellow before he blew out my previously undamaged ct.
Hit detection is still extremely bad.


He fired back with 4 MLs and blew out your previously undamaged CT ? :blink:

Wow, that's one cool story bro ! :P

#148 Mogney

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Posted 09 September 2013 - 06:17 AM

Here is a crazy idea. Stay with your team. When I am pugging around in my lights and the other team all stays together, do you know what I do? I spend the entire match circling their team waiting for just one player to get silly and wander off, if it doesnt happen I eventually give up and go cap something.

If you are routinely getting killed by lights, then you need to step back and re-evaluate your strategy.

#149 Wolfways

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Posted 09 September 2013 - 06:25 AM

View PostMatta, on 09 September 2013 - 06:00 AM, said:


He fired back with 4 MLs and blew out your previously undamaged CT ? :blink:

Wow, that's one cool story bro ! :P

Obviously he fired continuously.
Sorry, i keep forgetting to write posts with the less intelligent in mind.

#150 Lostdragon

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Posted 09 September 2013 - 06:45 AM

View PostWolfways, on 09 September 2013 - 06:25 AM, said:

Obviously he fired continuously.
Sorry, i keep forgetting to write posts with the less intelligent in mind.


I am going to have to call BS on this. I have been legged in a Jenner many times and the only way I have ever gotten kills after that is when the target was almost dead. I might have believed you if you'd said your CT armor was gone and one GR shot didn't register, but I am not buying that six did not against a mech that is barely moving. I have experienced my fair share of shots not registering, but not against a legged light (except maybe a spider) that is barely moving.

#151 Wolfways

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Posted 09 September 2013 - 06:49 AM

View PostLostdragon, on 09 September 2013 - 06:45 AM, said:

I am going to have to call BS on this. I have been legged in a Jenner many times and the only way I have ever gotten kills after that is when the target was almost dead. I might have believed you if you'd said your CT armor was gone and one GR shot didn't register, but I am not buying that six did not against a mech that is barely moving. I have experienced my fair share of shots not registering, but not against a legged light (except maybe a spider) that is barely moving.

I suppose i should apologize then. If it has never happened to you then i guess it must be impossible. Maybe i was dreaming or something...

#152 Imperius

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Posted 09 September 2013 - 07:09 AM

View PostJammerben87, on 09 September 2013 - 05:48 AM, said:

Great, another thread fill of whine

Look Lights go down easily, always have done, if you are caught alone in an Atlas then that's an issue with YOU and your TEAM not the light pilot.


Oh look another person who doesn't read the posts and bumps his gums. Your move...

#153 Lostdragon

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Posted 09 September 2013 - 07:22 AM

View PostWolfways, on 09 September 2013 - 06:49 AM, said:

I suppose i should apologize then. If it has never happened to you then i guess it must be impossible. Maybe i was dreaming or something...


Or maybe you are exaggerating to try to make your position look stronger. If you are truly experiencing this level of shots that fail to register, especially since the last patch, then you are undeniably in the minority. Issues with hit detection are well documented in a number of videos but the level of problems you are describing is way worse than anything there is documented proof for.

If it is truly that prolific then post a video of it and prove me wrong.

Edit: I will even help you. I will be glad to group up with you tonight and let you shoot the leg off my Jenner. Then you can pump GR rounds into me and we will see how long it takes to kill me and how many shots don't register. I have a VPN service so I can control my ping by re-routing my connection so we can test with me at multiple pings.

Edited by Lostdragon, 09 September 2013 - 07:29 AM.


#154 DONTOR

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Posted 09 September 2013 - 07:25 AM

Who the hell would play lights if all they could do is scout and then die in any engagement? NO ONE

#155 Norsel

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Posted 09 September 2013 - 07:54 AM

man I would just LOVE to pop you assault/heavy fanatics to hell with my light - and i will laugh my socks off seeing you cry on the forum ...
"mom! - the boy with the little tricycle is riding faster than me! " *the cryin is unstoppable*
"Son ! - grow a pair and paddle faster you lazy dog ...!" *the laughing is unstoppable*

Its just WAY to funny see assault pilots cryin on the forum ...
specially those that have no clue whatsoever what it means to pilot lights

Just makes my 50'ish light drop where i actually pull off a kill all worth it !!

#156 Mudhutwarrior

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Posted 09 September 2013 - 08:20 AM

My issue with lites are they are inexpensive and should not have such advantage over mechs costing 3 to 5 times as much. I think all of us could easily admit running into teams fielding four and five lights which run in packs and then they are nearly unstoppable for all but the best players. I think if they did something to stop these teams taking clear advantage of the imbalance it would be a step in the right direction.

#157 Matta

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Posted 09 September 2013 - 08:20 AM

View PostWolfways, on 09 September 2013 - 06:25 AM, said:

Obviously he fired continuously.
Sorry, i keep forgetting to write posts with the less intelligent in mind.


I like to act less intelligent when I see someone trying to make me like one.

Only thing that Jenner has "out of order" is this: hits in rear torso transfer damage to front torso. And that's a minus, not a plus.
Everything else said about Jenner "superiority" or hitbox issues is just exaggeration or plain old BS.

Nothing personal. :P

Edited by Matta, 09 September 2013 - 08:22 AM.


#158 Mehlan

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Posted 09 September 2013 - 08:26 AM

View PostMudhutwarrior, on 09 September 2013 - 08:20 AM, said:

My issue with lites are they are inexpensive and should not have such advantage over mechs costing 3 to 5 times as much. I think all of us could easily admit running into teams fielding four and five lights which run in packs and then they are nearly unstoppable for all but the best players. I think if they did something to stop these teams taking clear advantage of the imbalance it would be a step in the right direction.

So the more expensive the mech the more advantages and the easier it should be to play and pwn everything else? Uh huh... Pay-toWin

#159 Lostdragon

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Posted 09 September 2013 - 08:41 AM

View PostMudhutwarrior, on 09 September 2013 - 08:20 AM, said:

My issue with lites are they are inexpensive and should not have such advantage over mechs costing 3 to 5 times as much. I think all of us could easily admit running into teams fielding four and five lights which run in packs and then they are nearly unstoppable for all but the best players. I think if they did something to stop these teams taking clear advantage of the imbalance it would be a step in the right direction.


Lights are not inexpensive. The cost of the chassis is lower than some other mechs but the total cost to field one can be higher than a lot of heavier mechs since most light builds require an XL engine. The total cost of my Jenner F is over 10 million cbills and almost half of that is the XL 300. The engine actually costs quite a bit more than the chassis.

The solution to light packs is don't get caught alone. Stick with the team and focus fire. If the enemy's tactics are better than yours how do you expect to win?

#160 Shakespeare

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Posted 09 September 2013 - 08:45 AM

If light-packs are frustrating you (and lets be fair, it can be brutal out there), take a break from the heavy/assault dynamic and go light-hunting. Hunchbacks, centurions, dragons, even cataphracts with standard engines can do this job very well, and your team will thank you. Also, if you're encountering them in clear 4-man groups, it's time to bring a 4-man of your own. If you drop solo, you're part of the herd, and you will be culled. The worst part of being attacked by lights is realizing that, because you dropped solo, you can't call for help.
Lights are the best chassis class for spreading damage - so their effective armor is higher. It's rare to see a 'phract with most armor gone, and yellow-to-red internals, because someone would have cored them already. But a light that lasts a whole game is going to look like a picasso on the readout.
Having said that, no other class is as susceptible to lucky shots or bad luck. All the best light pilots are insane - they have to be.

Edited by Shakespeare, 09 September 2013 - 08:46 AM.






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