We Have Proof That The Madcat Is Coming
#21
Posted 08 September 2013 - 08:46 AM
Oh yee PGI Lords, please give the Clan Mechs some sexy curves and not lego blocks.
#22
Posted 08 September 2013 - 10:01 AM
My hunch is the Saber project will be the last IS mechs we will see for a while.
After Saber, PGi should rightly turn its efforts to the Clan mechs (sorry for the folks wishing more IS mechs like the Banshee).
Between October and March, I suspect it would be a right time to offer a Clan mech pack for preorder. Before December is the right time for that for reasons of business.
In addition to true Clan Omnimechs, the Clan side gets bolstered with the Clan refit variants of mechs already existing in the game. This applies adding -IIC to the Locust, Spider, Commando, Trebuchet, Hunchback, Shadowhawk, Griffin, Wolverine, Orion, and Highlander, plus one Clan variant of the Victor 9B. That way you conveniently add new Clan mechs without creating new models.
Assuming the Flea might be the last IS mech after the two Saber mechs, that should mean 8 slots if one mech per month for 2014. Now what should these 8 mechs be? Would all these 8 mechs be Clan?
Edited by Anjian, 08 September 2013 - 10:02 AM.
#23
Posted 08 September 2013 - 11:51 AM
#24
Posted 08 September 2013 - 12:02 PM
#26
Posted 08 September 2013 - 12:38 PM
Viktor Drake, on 07 September 2013 - 07:46 PM, said:
The Timberwolf (Madcat) for example has a huge CT that juts forward and can be easily hit from the side just like a Catapult, plus it has huge missile boxes which will have to be either attached to their arms or side torsos. Whatever the case they are going to be very vulnerable to fire. Same goes for the Maddog (Vulture), hit has the same jutting forward torso as a Dragon.
They do something like this =
And it ain't no thing at all.
There is even easier ways to do it as well, but until we see the concept and model it's moot. For all we know alex and pgi has already solved this issue.
#27
Posted 08 September 2013 - 12:49 PM
Edited by Will9761, 08 September 2013 - 12:58 PM.
#28
Posted 08 September 2013 - 01:06 PM
Will9761, on 08 September 2013 - 12:49 PM, said:
Don't forget them 12 medium lasers, 12 Clan ER medium lasers! If you have a good tracking with your pew pew, lights are going to be a scarce sight
#29
Posted 08 September 2013 - 05:47 PM
Will9761, on 08 September 2013 - 12:49 PM, said:
PGI already gave torso twisting to the Jenner and Locust, which both lacked pelvises in TT.
#30
Posted 08 September 2013 - 07:30 PM
The only difference between a Madcat and Catapult is the fact the Madcat has arms. WHOOP-DEE-F**KING-DING-DONG.
You still have the same uber-tarded torso with the same vulnerable missile boxes. But "OH MAH GERD IT R CAN ARMORS"... no difference, just slightly more work to blast off the same vulnerable pieces.
Edited by Alek Ituin, 08 September 2013 - 07:31 PM.
#31
Posted 08 September 2013 - 08:07 PM
Alek Ituin, on 08 September 2013 - 07:30 PM, said:
The only difference between a Madcat and Catapult is the fact the Madcat has arms. WHOOP-DEE-F**KING-DING-DONG.
You still have the same uber-tarded torso with the same vulnerable missile boxes. But "OH MAH GERD IT R CAN ARMORS"... no difference, just slightly more work to blast off the same vulnerable pieces.
Timberwolf is an omnimech bro
i think u are missing a key point on the differences between clan and IS mechs. Especially in this timeline
Edited by Jin Ma, 08 September 2013 - 08:08 PM.
#32
Posted 08 September 2013 - 09:43 PM
#33
Posted 08 September 2013 - 09:53 PM
CyclonerM, on 08 September 2013 - 12:02 PM, said:
Pretty sure PGI has more or less ditched the timeline (which is a good thing in my opinion). I think there was a post about it in one of the AtD's, not sure though.
#34
Posted 08 September 2013 - 09:59 PM
Op4blushift, on 08 September 2013 - 09:53 PM, said:
Pretty sure PGI has more or less ditched the timeline (which is a good thing in my opinion). I think there was a post about it in one of the AtD's, not sure though.
they said they wanted to reimplement it for the clan invasion cuz it'll be fun stuff
#35
Posted 08 September 2013 - 10:13 PM
Alek Ituin, on 08 September 2013 - 07:30 PM, said:
The only difference between a Madcat and Catapult is the fact the Madcat has arms. WHOOP-DEE-F**KING-DING-DONG.
You still have the same uber-tarded torso with the same vulnerable missile boxes. But "OH MAH GERD IT R CAN ARMORS"... no difference, just slightly more work to blast off the same vulnerable pieces.
You obviously don't have a clue about clan mechs.
The Timberwolf (Madcat) in TT and lore is by far the most powerful clan mech. It is the perfect combination of speed, agility and firepower. It has the speed of a medium + the firepower and armor of an Assault. It also again according to TT and lore, has the most pod space available. I am not 100% certain but I don't even thing the Direwolf has more. Pod space is what the clans in lore used for mounting weapons or rather dictated how many weapons, DHS and equipment you could mount.
Now due to alot of different reasons, including the way the IS mechlab works, I doubt the Timberwolf will stand out quite as much in MWO, it is still probably the most famous mech in the entire Battletech/Mechwarrior Universe which is why so many people can't wait till get theif hands on it.
End of the day, a Catapult wishes it could be half a good as a Timberwolf/Madcat.
Edited by Viktor Drake, 08 September 2013 - 10:13 PM.
#36
Posted 08 September 2013 - 10:33 PM
Viktor Drake, on 08 September 2013 - 10:13 PM, said:
The Hellbringer, Mad Dog, Warhawk and Dire Wolf have more podspace then the Timber Wolf.
The Dire Wolf has the most with a whopping 50.5 tons.
Edited by Stormwolf, 08 September 2013 - 10:37 PM.
#37
Posted 08 September 2013 - 10:36 PM
Viktor Drake, on 07 September 2013 - 07:46 PM, said:
The Timberwolf (Madcat) for example has a huge CT that juts forward and can be easily hit from the side just like a Catapult, plus it has huge missile boxes which will have to be either attached to their arms or side torsos. Whatever the case they are going to be very vulnerable to fire. Same goes for the Maddog (Vulture), hit has the same jutting forward torso as a Dragon.
Also look at the sheer mass and width of the Warhawk and Direwolf. Both have the jutting torso but have huge side torsos as well. Oh and talking about a Walking CTs, just look at the Gladiator and the Gargoyle. The Summoner might have this problem as well.
This leaves the Hellbringer, Nova, Stromcrow, Ice Ferret, Viper, Kit Fox, Mist Lynx and Fire Month which are basically the lights and mediums with only one 65 ton heavy that doesn't look like it will have hit box issues.
yes, the stalker is such a horrible mech, isn't it...
#38
Posted 08 September 2013 - 11:22 PM
#39
Posted 09 September 2013 - 01:23 AM
(IMHO: it makes much more sense to use them as parts of the arm, since they contain no engine components)
Catapult-like hitboxes wouldn't be bad neccessarily. Small and hideable CT hitboxes are only useful for brawling mechs (or generally mechs with STD engines), for XLs you need difficult-to-hit side torsi.
This is why the Jager is a very vunerable mech. All it's sexyest loadouts need an XL, and with such big side hitboxes, it's like running with a CT with 20 points of armor less (against players who can aim that is) - not a problem if you run a Jager with a STD engine.
That being said the Jager is still awesome.
P.S. They must add the Timber Wolf S. They MUST
Edited by Marmon Rzohr, 09 September 2013 - 01:33 AM.
#40
Posted 09 September 2013 - 01:54 AM
They have faster mechs with more range and firepower, they should be forced to leverage those advantages or get screwed over in a brawling situation.
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