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We Have Proof That The Madcat Is Coming


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#61 FupDup

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Posted 09 September 2013 - 07:17 AM

View Postgavilatius, on 09 September 2013 - 07:16 AM, said:

all you {Noble MechWarriors} spooging yourselves over the "Tumblewimp"

I'll be waiting for the THOR, why?

so I can pretend to be this guy:

[img]http://i.imgur.com/3433tYZ.jpg[img]
DERP

YOU DARE REFUSE MY BATCHALL?!!

#62 CyclonerM

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Posted 09 September 2013 - 07:35 AM

I am pretty sure they will make the missile pods with a separate hitbox, as it was in MW4. Otherwise, if they are part of the side torsos, even with Clan XL engine the 'mech would have a good disadvantage. And i know you want the Timberwolf to be cool,powerful,fast & furious :P . Especially if it will be available to everyone, i am sure no one will complain if it is OP :blink:

#63 MeiSooHaityu

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Posted 09 September 2013 - 07:43 AM

View PostKaox Veed, on 09 September 2013 - 06:56 AM, said:

Omnimechs can't modify their structural components or engines.


Can't traditionally doesn't mean MWO can't do it. It is possible that Omnimechs won't have interchangable engines for balance, but I can't see PGI doing that. I also mentioned a faster speed than lore, but then again, MWO seems to allow faster loadouts then what I remember as being normally seen. I don't THINK atleast that a Catapult normally does 86KPH, but I have one that does. If that is the case, I can see a Madcat going 10kph faster.

It really does depend on how PGI decides to tackle these mechs and what they allow people to do. Again, just because in BT lore as omni mech can't have an interchangable engine doesn't mean PGI won't let you. Then again, maybe they will stick very closely to that. Hard to say until we see how it is implemented.

Edited by MeiSooHaityu, 09 September 2013 - 07:45 AM.


#64 verybad

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Posted 09 September 2013 - 09:28 AM

IS that a surprise that a MadCat will eventually be in the game?

View PostFred013, on 07 September 2013 - 07:39 PM, said:

Yes, but now we have PROOF and CONFIRMATION. That means it is on the way.

Ohh, so it'll be within a year!

#65 General Taskeen

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Posted 09 September 2013 - 09:29 AM

It will be a surprise if the Madcat looks like a series of lego bricks, with a big lego brick for a CT. Surprise, here's a Madcat that doesn't look like a Madcat!

#66 verybad

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Posted 09 September 2013 - 09:30 AM

View PostFred013, on 07 September 2013 - 07:48 PM, said:

Then they'll be balanced. :P

Ahhhhahahahahhahahahahahah!

Ohh, you were serious? AHAHAHAHHAHAHAHA!

**********************

In terms of how the mech actually looks, I think the Prime version won't be the most popular in any case. People aren't goign to be mixing LRMS with large lasers, they'll be grabbing the versions that allow things that work together better, eg Gauss with PPCs, etc.The Prime would like be used mroe for Lasers mixed with SRMs than the official variant. With SRMs taking 1.5 tons for an SRM-6, only one crit spot, why wouldn't you?

Edited by verybad, 09 September 2013 - 09:37 AM.


#67 HammerSwarm

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Posted 09 September 2013 - 09:38 AM

Good - Clan Mechs.

I look forward to them in all forms.

As to madcat hitboxes. the ears will either be seperate hitboxes onto themselves or be tied to the arms. Making these side torsos would make the mech useless. So we only have two other options.

#68 Corvus Antaka

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Posted 09 September 2013 - 09:47 AM

View PostViktor Drake, on 07 September 2013 - 07:46 PM, said:

The sad part is alot of the Clan mechs are going to be totally DOA due to thier shapes.

The Timberwolf (Madcat) for example has a huge CT that juts forward and can be easily hit from the side just like a Catapult, plus it has huge missile boxes which will have to be either attached to their arms or side torsos. Whatever the case they are going to be very vulnerable to fire. Same goes for the Maddog (Vulture), hit has the same jutting forward torso as a Dragon.

Also look at the sheer mass and width of the Warhawk and Direwolf. Both have the jutting torso but have huge side torsos as well. Oh and talking about a Walking CTs, just look at the Gladiator and the Gargoyle. The Summoner might have this problem as well.

This leaves the Hellbringer, Nova, Stromcrow, Ice Ferret, Viper, Kit Fox, Mist Lynx and Fire Month which are basically the lights and mediums with only one 65 ton heavy that doesn't look like it will have hit box issues.


not so sure. stalkers CT is tiny. madcat could have bigger side torsos even. all speculation until we see. madcat also mounts incredible firepower, so even with a big CT it'll be a big danger.

#69 verybad

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Posted 09 September 2013 - 09:55 AM

View PostHammerSwarm, on 09 September 2013 - 09:38 AM, said:


As to madcat hitboxes. the ears will either be separate hitboxes onto themselves or be tied to the arms. Making these side torsos would make the mech useless. So we only have two other options.

No they won't. No other mech has gotten extra hit locations, nor have they gotten misplaced hit locations. What you're goiing to end up with is the Loki and the Thor being better clan heavy mechs on the field than the MadCat and the Vulture. entirely for hitbox locations.

Edited by verybad, 09 September 2013 - 09:59 AM.


#70 Stormwolf

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Posted 09 September 2013 - 12:23 PM

View Postverybad, on 09 September 2013 - 09:55 AM, said:

No they won't. No other mech has gotten extra hit locations, nor have they gotten misplaced hit locations. What you're goiing to end up with is the Loki and the Thor being better clan heavy mechs on the field than the MadCat and the Vulture. entirely for hitbox locations.


Depends, the hitboxes don't exactly need to match up with the general shape of the mech, you can apply quite a number of tricks to a model.

I'd personally be more worried about the Hellbringer heat management if I were you. The TT rules haven't been too kind to that mech, I fear that MWO will make it outright unplayable (apart from the B config). Also, the Summoner has always been the heat neutral mech, I doubt that it will live up to that name in MWO.

#71 Shadey99

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Posted 09 September 2013 - 12:55 PM

View PostStormwolf, on 09 September 2013 - 12:23 PM, said:

Also, the Summoner has always been the heat neutral mech, I doubt that it will live up to that name in MWO.


Since the devs hate the very idea of heat neutral mechs in MWO and have said so publicly... I doubt any mech is ever going to achieve viability and heat neutrality. As is the only builds I've seen that achieve heat neutrality in MWO involve either 6 SRM2s (unsure number of heatsinks), dual gauss, or dual AC5s (10 DHS per pair). That is a pretty short list and only 3 mechs can even do dual gauss...

#72 Tezcatli

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Posted 09 September 2013 - 01:04 PM

Not sure if anyone has mentioned it. But wasn't there a picture floating around the forum way back in early open beta of what looked like a separate hit box for shoulder mounted weapons? Perhaps that was all in preparation of the Timberwolf/Madcat. Though they could give the Hunchback a bone and make the hunch a separate hitbox. : /

#73 verybad

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Posted 09 September 2013 - 03:42 PM

View PostStormwolf, on 09 September 2013 - 12:23 PM, said:


Depends, the hitboxes don't exactly need to match up with the general shape of the mech, you can apply quite a number of tricks to a model.

I'd personally be more worried about the Hellbringer heat management if I were you. The TT rules haven't been too kind to that mech, I fear that MWO will make it outright unplayable (apart from the B config). Also, the Summoner has always been the heat neutral mech, I doubt that it will live up to that name in MWO.

Up to a point, the hitboxes have to match what players see on the screen closely enough that they feel that there isn't something wrong with the game.

Because that hasn't been a major source of rage for players up to this point.. .(or has it?)

#74 verybad

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Posted 09 September 2013 - 03:51 PM

I'd be ok with separate locations if all the previous mechs that should have them (eg Catapult, Hunchback) got them, and if they had the same max armor total as mechs that don't have separate locations.

#75 Fred013

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Posted 09 September 2013 - 09:57 PM

View Postverybad, on 09 September 2013 - 09:30 AM, said:

Ahhhhahahahahhahahahahahah!

Ohh, you were serious? AHAHAHAHHAHAHAHA!

**********************

In terms of how the mech actually looks, I think the Prime version won't be the most popular in any case. People aren't goign to be mixing LRMS with large lasers, they'll be grabbing the versions that allow things that work together better, eg Gauss with PPCs, etc.The Prime would like be used mroe for Lasers mixed with SRMs than the official variant. With SRMs taking 1.5 tons for an SRM-6, only one crit spot, why wouldn't you?

No, I was not serious.

#76 627

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Posted 09 September 2013 - 11:06 PM

How will seperate hitboxes work? do you split the armor for right torso?

Maybe it has 64 Points on a side torso like an orion. Instead of 44/20 for the side you do 20/10 for upper shoulder and 24/10 for side torso? That would make your side torso very weak, actually.

Or will they share armor and once it's gone the top will be blown off? How will this affect the internal structure points? will those be split?

I can't imagine how you can make up 1 or 2 new sections on the mech without messing up with BT values for armor and weight.

How did other MW games solve this?

#77 Carrioncrows

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Posted 09 September 2013 - 11:19 PM

Either way we will find out on Oct. 15th if we have additional hitboxes, as the Tbolt has a shoulder launcher.

#78 GalaxyBluestar

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Posted 10 September 2013 - 01:24 AM

View PostFred013, on 07 September 2013 - 07:07 PM, said:

Oops, I meant Timberwolf. :ph34r:
http://www.nogutsnog...opic,936.0.html
Bryan Ekman says they have a Madwolf in testing. That means we'll be getting a Timbercat SoonTM!


proof? some more words which are regurgitated from months ago about the mechs we know will come from clans? this isn't news this is just rubbing our nose in it for another year yet. BTW the hud glitch was first revealed in feburary and the thread got deleted promptly but since this glitch is so consitant and many screen shots later pgi gave up. yes the extra dolly boxes are for mechs with extra destructable locations {like mw4} we've known the "plans" for a madcat for years. this is not real news.

SoonTM is quite correct we know what pgi's soon really means

#79 Kiiyor

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Posted 10 September 2013 - 02:01 AM

View PostJin Ma, on 07 September 2013 - 07:13 PM, said:

*fingers crossed* please be sexy. please be sexy. please be sexy. please be sexy.


When has anything other than sexy dripped from the pen of Alex?

EDIT: unintended innuendo. Awesome.

Edited by Kiiyor, 10 September 2013 - 02:02 AM.


#80 Stormwolf

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Posted 10 September 2013 - 02:04 AM

View PostKiiyor, on 10 September 2013 - 02:01 AM, said:


When has anything other than sexy dripped from the pen of Alex?

EDIT: unintended innuendo. Awesome.


Good lord, the mental image......





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