Khobai, on 09 September 2013 - 06:56 AM, said:
Of course its an advantage. You're compartmentalizing your side torso weapons separately from your XL engine. You're getting all the benefits of having high mounted weapons without the drawback of having your side torso shot out.
High mounted weapons only make an impact if they're ballistics or energy. For missiles the effect would be negligible due to LRMs not requiring the user to target specific hitboxes and SRMs are just close range. Also, the drawback to the pods is that THEY WOULD BE EASIER TO SHOOT OFF THAN A HUNCHBACK'S HUNCH. A
lot easier.
Khobai, on 09 September 2013 - 06:56 AM, said:
IS mechs already have that disadvantage. Like the Catapult. Like an Atlas' head can be shot at while its cresting a ridge long before its weapons clear the ridge to shoot back. Under that logic, the Atlases head shouldnt count as part of its center torso.
I don't think you understood my post. I didn't say the Kitty had to
shoot over the hill, I said he had to
see over the hill. The Atlas's camera is in the head, meaning that he can still see over the hill despite not being able to fire. As for the Catapult, the arms are mounted lower than the Mad Cat's pods. A lot lower. Especially on the K2, which is very very good at peeking over a hill and taking a shot before anybody has enough time to return fire against it.
Khobai, on 09 September 2013 - 06:56 AM, said:
So far PGI has kept crit slots identical to tabletop so theres no reason to believe theyll be adding this missile pod nonsense.
They've also ****** up mechs like the Awesome and Kintaro, so there's no reason to believe they'll be making the Mad Cat more survivable than the average medium.
Edited by FupDup, 09 September 2013 - 07:15 AM.