

What Is To Be Done About Obsolete Mechs Like The Hunchback?
#21
Posted 08 September 2013 - 06:15 AM
The 4G with the AC 20 is great for picking apart weapons systems. I wait until our team has engaged the enemy, then I sweep around to their side or rear and start blowing arms and legs off.
The 4P with chainfired lasers can literally fire nonstop in certain maps. I've done 600 damage in the 4P many times. With a standard 275 engine it's a light destroyer. I use it to vaporize lights that come near our lines and/or to simply flank and harrass the other team.
The 4SP is simply phenomenal. It doesn't have that huge hunch that everyone tends to aim for and the SRM's and four medium lasers can shred the rear armor of anything out there.
Me, on the other hand? I'm freaking terrible in Assault mechs. I have no clue what to do with them. I slowly stomp around and usually die quickly when I'm driving one. That doesn't mean they're obsolete or bad, just that I'm bad at driving them.
#22
Posted 08 September 2013 - 06:22 AM
lockwoodx, on 08 September 2013 - 03:05 AM, said:
The only thing that can be done is you pilot them better. They have their strength as well as weakness.
#23
Posted 08 September 2013 - 07:16 AM
Still, I think the Hunchback could use actual agility buffs (accel/decel/turn speed).
#24
Posted 08 September 2013 - 07:32 AM
Other chassis need help, some AWS variants come to mind with their gimped engine size restrictions. They should all be able to go 80+kph since they don't carry that much armor and have that big *** torso hitbox.
#25
Posted 08 September 2013 - 07:59 AM
Anyone who claims there are no inferior or superior mechs are delusional or interweb braggarts.
Superior Pilot + Inferior Mech/Variant/Build > Inferior Pilot + Superior Mech/Variant/Build
Equal Pilot + Optimal Mech > Equal Pilot + Sub-Optimal Mech....Period...no possible argument.
Stupid Forum Elitist Poster = Stupid Forum Elitist Poster
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That being said...PGI's 'balancing' is so horibad, that it actually benefits 'inferior' mechs/variants. With the exception of the awesome (which can never be a good mech), meta's come and go and most of the variants/mechs can be usable at times. The trick is not to ask for a refund, but to stockpile the best mechs/variants for the playstyle you like and wait for the meta to shift into that category.
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Further Disclaimer:
Most Mechs have a 'best' variant...or at least a 'worst' variant. This is just a general design choice increasing the 'grind' for completionists. This isn't a bad thing really as even though some mechs/variants cannot be competetive, they all can be fun if you embrace the craptitude of the design

Edited by Mr 144, 08 September 2013 - 08:04 AM.
#26
Posted 08 September 2013 - 08:16 AM

Yesterday I was running around in my HBK-4H that I use for sniping with a Gauss Rifle (You know the same Gauss some people now are saying is useless) and 4 ML and runs at 85kph, I was on Mordor (AKA Terra Therma) and got 4 kills, 9 assists, and did the second highest damage out of every one in that match.
The Hunchies are not obsolete, however, they could probably get a 10% damage resistance to their hunch but that's really it.
Edited by Coralld, 08 September 2013 - 08:22 AM.
#27
Posted 08 September 2013 - 08:19 AM
lockwoodx, on 08 September 2013 - 03:05 AM, said:
Just because you don't know how to pilot one properly doesn't make it "inferior".
#28
Posted 08 September 2013 - 08:19 AM
Coralld, on 08 September 2013 - 08:16 AM, said:

Yesterday I was running around in my HBK-4H that I use for sniping with a Gauss Rifle (You know the same Gauss some people now are saying is useless) and 4 ML and runs at 85kph, I was on Mordor (AKA Terra Therma) and got 4 kills, 9 assists, and did the second highest damage out of every one in that match.
lulz....case in point
#29
Posted 08 September 2013 - 08:36 AM
#30
Posted 08 September 2013 - 08:54 AM
Too much Epeen waving on this forum as usual
Yes all mechs can be effective in the right hands
Yes my I've made people go O_O with 994 damage in my Quickdraw last night
But at the end of the day
I'll -on average- be more effective in my Phract3D than any of my mediums or 60 tonners
And I wouldnt dream of bringing my QKD to a 12v12 while there are phracts or jagers in my inventory
So get real
Hunchbacks are not competitive choices
niether are most mediums, awesomes, or 60 tonners
The sooner we admit this the sooner we can fix this
Edited by LordBraxton, 08 September 2013 - 08:54 AM.
#31
Posted 08 September 2013 - 08:56 AM
Ensaine, on 08 September 2013 - 03:55 AM, said:
The mech is the same - I guess it's the pilot.

The mech certainly had it's up and downs. When a singular meta ruled the game (lrms, ppcs, both with an increase in typical tonnage per team) they got it hard. What they always had though was their mobility, agility and their ability to perform fine with a standard engine. With tonnage limits they will certainly get even better.
#32
Posted 08 September 2013 - 08:57 AM
lockwoodx, on 08 September 2013 - 08:36 AM, said:
Apologists? I don't see any any one apologising anything so I am not sure what you are getting that from. Also, the Hunchback is a decent mech and holds its own with other Mediums. Now you created this thread saying that the Hunchback is obsolete and now you are saying if your team is mostly comprised of Mediums then you are at a disadvantage against teams that have more Lights and Heavies and Assaults. In which case its not the Hunchbacks fault that a more Medium mech team losses to heavier teams and such but rather it is the Medium class as a whole that has issues. So why are you picking on the Hunchback? Last time I checked the Medium class consisted of also, Cicadas, Black Jacks, Trebs, Kintaros, and Cents, not just the Hunchback.
Edited by Coralld, 08 September 2013 - 09:03 AM.
#33
Posted 08 September 2013 - 09:02 AM
Whoa look at that, the Hunchback is viable again.
#34
Posted 08 September 2013 - 09:11 AM
AntiCitizenJuan, on 08 September 2013 - 09:02 AM, said:
Whoa look at that, the Hunchback is viable again.
Meh...disagree. I don't think a properly piloted HBK has any issue with rear armor. There really isn't a better chassis for torso twist damage distribution than the hunchback. In fact, my 4SP runs with VERY low rear side torso rear armor, and CT rear never is an issue.
The HBK dosen't really need a 'fix'...it's simply a non-competetive "pilot's choice" fun chassis. Until there is another chassis that has 120 degree torso twist AND 40 degree Arm Sway, it will always have a warm snuggly place in skilled hands. Even in the right hands though, that attribute will only take you so far before being outclassed by superior builds/mechs....which is why it's simply a pilot's mech...and no longer a recommended choice for novice pilots.
#35
Posted 08 September 2013 - 09:17 AM
#36
Posted 08 September 2013 - 09:26 AM
Mr 144, on 08 September 2013 - 09:11 AM, said:
Meh...disagree. I don't think a properly piloted HBK has any issue with rear armor. There really isn't a better chassis for torso twist damage distribution than the hunchback. In fact, my 4SP runs with VERY low rear side torso rear armor, and CT rear never is an issue.
The HBK dosen't really need a 'fix'...it's simply a non-competetive "pilot's choice" fun chassis. Until there is another chassis that has 120 degree torso twist AND 40 degree Arm Sway, it will always have a warm snuggly place in skilled hands. Even in the right hands though, that attribute will only take you so far before being outclassed by superior builds/mechs....which is why it's simply a pilot's mech...and no longer a recommended choice for novice pilots.
RT is Right Torso...
Just increase Hunch armor. It's that easy. The SP doesnt need help, and as far as I'm concerned has always been the variant that required the least skill to be good at. Engine ratings didnt help, the increased movement of parts didnt help, just increase the ******* Hunch armor where 75% of the mechs firepower is located, so it doesnt get blown off as easily.
4H was my first mech and I've been playing Hunchbacks since OB started. It's the ********* Hunch.
#37
Posted 08 September 2013 - 09:26 AM
If you consider the hunchback a bad mech then you have no idea what you're doing.
#38
Posted 08 September 2013 - 09:29 AM
MrZakalwe, on 08 September 2013 - 03:26 AM, said:
Lie.I see Assault class only player here !
There is useful mech in each tonage bracked(yea even ECM commando or AC/20 BJ can be useful).
#39
Posted 08 September 2013 - 09:37 AM
AntiCitizenJuan, on 08 September 2013 - 09:26 AM, said:
RT is Right Torso...
Just increase Hunch armor. It's that easy. The SP doesnt need help, and as far as I'm concerned has always been the variant that required the least skill to be good at. Engine ratings didnt help, the increased movement of parts didnt help, just increase the ******* Hunch armor where 75% of the mechs firepower is located, so it doesnt get blown off as easily.
4H was my first mech and I've been playing Hunchbacks since OB started. It's the ********* Hunch.
Oh, I agree the hunch is a huge liability on anything other than the 4SP (which as long as SRMs are viable, is great)....but that's just part of the HBK skillset. Rear armor, which you stated, is not really the problem though as 4 RT rear is more than adequate if you're good at torso twist on the 'hunch' variants. Armor in general for the RT for sure is weak, but weak armor is common to all mediums and losing a side torso in practically any medium chassis is a death sentence. While the engine cap back in CB did restrict build choices, most HBK builds just don't have room to up the engine more....for those builds a Treb is usually a better choice for speed and JJs.
Mediums as a whole are in a bad place...but I don't think the HBK stands out as inferior in it's weight-class.
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