Clans will be definitely released after CW phase 3 (planets capture) as joinable factions. Very well,we Clanners are waiting for nothing else.
-1st problem AKA "i don't mind about their stupid honor rules,i just want my Dire Wolf!"
Clan tech would cause an exodus from the IS factions to the Clans. Both new and veteran player will be attracted by their better weapons and the Clan factions will be full of stravags do not care about our honorable traditions and our heritage.
-My solution: as many proposed, i would like to put a limit to the players who can join a Clan but it would be difficult and unfair. There is no way to limit the joining to the true Clanners,what would you do,a quiz about the Clans? A kind of Trial? Well, with orivate lobbies (available only with "premium account" as stated in the latest interview from NGNG ) every Clan unit could run their own trials for new members.
So i think the best solution could be this: i do not think PGI will release second-line Clan mechs,especially the refits of IS 'mechs; players who join the Clan faction will have 2 kind of points: Loyalty points and Honor points. New Clan players will have to earn a reasonably high amount of loyalty points to "unlock" Omni-mechs and maybe the assignment to "front-line units". This will depend on how the player will be part of his faction.
Honor points will be just like C-bills (Clan warriors do not have money on their own, their equipment is assigned by his/her Clan,only the merchant caste uses money,the Kerenskys,AFAIK) and will be used to "buy", or better "get assigned" an Omni-mech,its price depending on its tonnage just as IS 'Mechs.
Both loyalty points and Honor points will be assigned after each battle.
-2nd problem AKA "Clan mechs are OP!!! "
Do not negate it.
Clan 'Mechs are more powerful,have more range and run cooler.
It has been stated in the last interview that Clan tech stats will be tweaked to reduce their advantage, and i am fine with it,in a game like this it is impossible to have Zellbrigen rules which can give IS forces an advantage against them. This could work for weapons,heatsinks and engine size.
-My solution:
But canonically Omnimechs have not only advantages: their internal structure is "hard-wired" and armor, engine and ammo location cannot be changed. This will limit their customization and could naturally keep away from them some players.
Even their best advantage, the Omni-slots who can be fitted with almost every weapon, is nullified: in MWO Inner Sphere Battlemechs are almost as customizable in their weaponry as Omnimechs. Their hardpoints are not sized (very bad choice IMO) and you can put even Gauss rifles on a Catapult K2. In terms of customization, Clan 'Mechs would be at severe disadvantage compared to IS 'mechs.
I think that IS battlemechs should have at least sized hardpoints: right now they are a "collection of hardpoints". Every 'mech is almost the same to another. Omni-mechs,with their fixed internal configurations,would be unique and each player could choose the one which fits better his playstile and his tastes. Not bad,quiaff?
-3rd problem AKA "I want to be Davion but i want my Mad Cat!!1!1!1! "
I said there are lot of players who wants Clan tech but do not want to join a Clan faction (probably because hates the Clans).
My solution:
I thought Loyalty points in an Inner Sphere faction could unlock (a LOT of LPs) the assignment of Clan 'mechs or at least Clan tech, reflecting the salvage of the rare victories over the Clans. It will require a high amount of LPs because only the most experienced and élite units received salvaged Clan tech.
Merc Corps could get Clan tech salvages in other ways,for example achieving challenges and objectives. Example: Your merc corp must win 100 victories against a Clan faction to unlock Clan tech.
Most likely,however, there will be a "black market" like proposed in the last NGNG interview,where you can buy Clan tech at high prices.
Well, i expressed my thoughts. Time will show us. Now it is your moment,my fellow trothkins! What do you think?
Edited by CyclonerM, 08 September 2013 - 11:03 AM.