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Ui 2.0 Screenshot Tweeted By Bryan E.


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#41 nuked4ever

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Posted 12 September 2013 - 07:31 AM

Hmmm, I see a Faction tab..that could be interesting..

Love to see people flinging hate already because of one screenshot before UI 2.0 is even out. My judgement will be reserved until I get to use it.

#42 Scromboid

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Posted 12 September 2013 - 09:36 AM

Not trying to be a !@#$.

It is better than what we have, but it still looks like {Scrap}. Honestly. Think about all the other UIs you see in other games and then wonder to yourself why this one looks like it was done in dreamweaver like 10 years ago.

Srsly, it is nice we are finally getting a functional UI, but do not celebrate it like it is some beautiful piece of artwork.

It looks terrible.

#43 MechFrog1

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Posted 12 September 2013 - 10:55 AM

View PostDonnie Silveray, on 12 September 2013 - 05:38 AM, said:


Build me a UI in Cryengine using scaleform that integrates with a server and possible large metagame like CW in 3 months in working condition and I'll believe you.

1. It's not his job to create the UI. It's PGI's job. The, "Why don't you become a dev and do better," argument is infantile.
2. They've had way longer than three months to work on it.

#44 bloodnor

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Posted 12 September 2013 - 10:56 AM

as long as there is a box you can tick to auto reload modules I will be happy

#45 nuked4ever

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Posted 12 September 2013 - 11:37 AM

View PostScromboid, on 12 September 2013 - 09:36 AM, said:

Not trying to be a !@#$.

It is better than what we have, but it still looks like {Scrap}. Honestly. Think about all the other UIs you see in other games and then wonder to yourself why this one looks like it was done in dreamweaver like 10 years ago.

Srsly, it is nice we are finally getting a functional UI, but do not celebrate it like it is some beautiful piece of artwork.

It looks terrible.



I agree that it looks better. I'm definitely not celebrating it either. You can't judge a User Interface by one screenshot. I want to Use the Interface before I form any sort of opinion. For all I know, it could be clunky, slow, and frustrating as hell. With as long as it's taken them to get this worked out, my expectations are not very high at all.

#46 Lance425

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Posted 12 September 2013 - 11:58 AM

I could care less about what it looks like. It's just box that I have to open to get to the present inside.

The truly important thing is the features that UI 2.0 open up for ourselves and PGI to implement the new features we have all been waiting for.

Until then, keep crying children!

#47 Lokust Davion

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Posted 12 September 2013 - 05:45 PM

you know somethings wrong when mwtactics has a more immersive ui than mwo..

Posted Image

#48 PostalPatriot

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Posted 12 September 2013 - 06:02 PM

Like what i am seeing, might be able to find the mech i want, some times i feel like a starleague stock pile.

#49 Booran

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Posted 12 September 2013 - 10:29 PM

I've only dabbled a bit in Tactics and found their UI really confusing, immersive or not.

#50 Johnny Z

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Posted 12 September 2013 - 10:40 PM

View PostLokust Davion, on 12 September 2013 - 05:45 PM, said:

you know somethings wrong when mwtactics has a more immersive ui than mwo..

Posted Image


Aww man that almost hurts. Would be great to have something like this in MW. I mean MW has the better graphics and gameplay but sheesh this looks good.

I really am hoping MW has something even better than this at some point.

Edited by Johnny Z, 12 September 2013 - 10:43 PM.


#51 CrashieJ

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Posted 12 September 2013 - 11:47 PM

wow... this looks like {Scrap}.

an extended version of the UI we have now would have worked better,

this seems like going from Windows XP to Windows 7 and then getting hit with a "driver error, cannot find native resolution"

#52 Urdnot Mau

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Posted 14 September 2013 - 06:26 AM

Did they say anything about a general inventory ?

#53 Jin Ma

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Posted 14 September 2013 - 07:49 AM

View PostUrdnot Mau, on 14 September 2013 - 06:26 AM, said:

Did they say anything about a general inventory ?


they said they wanted to do one, but bryan never posted it in the mockup

havent really heard anything about it since so idik.

Edited by Jin Ma, 14 September 2013 - 07:49 AM.


#54 Vila deVere

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Posted 17 September 2013 - 08:03 AM

No immersion. No flavor. Just bland "give us your money" craptacular interface.

Not one more dime, PGI, not one more dime until you deliver the game you promised.

#55 Jin Ma

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Posted 17 September 2013 - 09:22 AM

View PostVila deVere, on 17 September 2013 - 08:03 AM, said:

No immersion. No flavor. Just bland "give us your money" craptacular interface.

Not one more dime, PGI, not one more dime until you deliver the game you promised.


just has to be funcitonal at this point lol. they can add pizzaz later

#56 Vila deVere

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Posted 17 September 2013 - 09:59 AM

The problem is that "can come later" has been their mantra for over a year.


When this game went to Open Beta, PGI was warned the game wasn't ready for Open Beta. We were told not to worry, all those missing features would be added during Open Beta in prep for Launch! Nerfing units in drops? No worries! SOON we'd get CW and units with full in-game unit support! Awesome, right? Many of us were skeptical, but hey, we gave 'em the benefit of the doubt.

But here we are. A year later, and what we have is barely, and I mean BARELY anything more than a slightly more functional version of what went to Open Beta A YEAR AGO. We have some more 'Mechs, but no new weapons, and most of the new features have been spectacular fails. Forgive me if I doubt that these guys have it in them to deliver anything of any quality. Strike that. I think their art guys are good. The game looks good. The 'Mech designs are great. There, I said something nice.

Well, at least the white knights can't use the worn out "it's Beta" excuse.

Edited by Vila deVere, 17 September 2013 - 10:00 AM.






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