TOGSolid, on 11 September 2013 - 09:05 PM, said:
They really aren't. I've been using them and doing perfectly fine with them. The difference is that now PPCs require an actual level of skill to use.
People will always cry for a nerf to whatever is popular because there are a lot of fraudulent players that post on these forums as if they were competent players. It's PGI's job to analyze their data and determine whether the windowlickers have an actual point or if they're just being bad.
What type of skill does a PPC require now that it didn't before? The ability to pause firing whenever your mech gets close to overheating. Yeah that takes alot of skill.
MadCat02, on 12 September 2013 - 06:11 AM, said:
You only have 15 double heatsinks for ppc ? Theres your problem
If you gona go laser build you should have 19 to 22
Your right, the game as it is now needs 19-22 DHS to run PPCs effectively. This doesn't mean that this is the way it should be.
15 DHS is ALOT of DHS and close to the largest amount DHS that can be mounted on most mechs aside from a few Assaults. 15 DHS should allow someone to run ALOT of firepower too. Just look at the TROs. There are only a couple mechs that ever ran over 18 DHS in the entire TRO listing. Why? because 18 DHS in TT would have taken care of 2 ER PPCs and still left 6 heat left over for other weapons to use.
This being the case, you really should be able to run a pair of standard PPCs damn heat efficient on 15 DHS with plenty of room left over to add in a few SRMs or MLs to boot.
Morikuro, on 12 September 2013 - 08:48 AM, said:
PPCs honestly aren't any harder for me to use right now. Maybe I just didn't fire them every moment their recycle ended before. Either way, the only nerf I have an issue with is the minimum range 0 damage. If they put them back to doing small laser damage or whatever they were before, they'd be what this game qualifies as 'balanced'. Who uses a bunch of 10 heat small lasers at close range and thinks they'll win?
Guess this depends on how you use them and I think this is one of the reasons there is so much disagreement about them. If I want to stand back and just snipe with them, I don't find a problem using PPCs either mostly because when I am doing that I am never in a situation where I need to have any sort of sustained fire coming out of them. If you have never used the PPC or ER PPC for anything but that type of usage I sincerely doubt you would notice a huge difference. However if you were one of those people who used them as a multipurpose weapon useful as your primary energy weapon in all circumstances, then you would be screaming as loud as the rest of us about how they are too hot.
As mentioned in the quote above you, a fairly large amount of DHS, 15, has been determined to be too little to run even standard PPCs, much less ER PPCs, with the excessive value of 19-22 DHS being the suggested amount if you want to use them in any sort of sustained fashion. Nothing but a sniper totally devoted to runing these PPCs is going to be mounting 19-22 DHS and many mechs can't due to running out of criticals. This limits PPCs to just a select few mechs unless you willing to totally ineffective at short ranges due to a very definitive lack of firepower. Honestly I am not sure how less options is actually good for the game myself.
Edited by Viktor Drake, 12 September 2013 - 08:00 PM.