TOGSolid, on 12 September 2013 - 08:15 PM, said:
Your inability to read never fails to be adorable.
What did I fail to read? You said and I quote, "The difference is that now PPCs require an actual level of skill to use." to which I responed, "What skill is required aside from managing heat?"
I mean seriously what skill? All them being hotter does is make your mech overheat faster which is countered pretty much by firing slower. If your a sniper, your tactics don't really change. You just peek up, aim, fire and then retreat to cover to cool. The only difference is now instead of 10 seconds to cool, you take 15 seconds to cool. If you are brawling, then the only tactics that change is firing less often to prevent an overheat and/or switching to other weapons you may have mounted on your mech like MLs or SRMs.
I mean I guess you could contend that having to opperate in a brawl with significantly less firepower being available to you requires more skill to be succesful and you would be right. But it still doesn't change my underlying statement about how pausing to prevent overheat is really the only skill required. Oh I guess they do move a bit slower now too but seriously, if you could learn to lead a target before and hit it, the slight change in projectile speed isn't going to make much of a difference after a few matches to get the hang of the new timing needed.
Nope, sorry, I just don't see much more skill required to fire a ER PPC at 15 heat than was required to fire a ER PPC at 12 heat.
Edited by Viktor Drake, 12 September 2013 - 08:29 PM.