Amaris the Usurper, on 11 September 2013 - 09:27 AM, said:
TL;DR: With a 25% jam probability, the UAC/5 dealt 3.95 DPS on double-shot mode, which was lower than the single-shot value of 4.55. Now, with a 15% probability, it deals 5.23.
Based on experience fighting with and against the UAC/5, it seems to me that it is now moderately overpowered.
Honestly it seems you have just proved that it is working correctly. I mean it just seems common sense that the whole point of having a double shot mode as you call it, is to increase DPS.
By the figures above, you state that at the 25% jam rate, the UAC/5 actually did less DPS when used in automatic (double-shot) mode, than it would have in single shot mode. That is definately counterintuitive and makes it pretty obvious why PGI buffed the weapon. Additionally the 15% Jam rate DPS is only a 0.68 DPS increase over the single shot DPS value which isn't all that much.
Lastly, I would absolutely expect a UAC/5 to have better DPS than a AC/5 because it is heavier and requires more crit slots than an AC/5. I mean what is the point of having the UAC/5 doing exactly the same damage as the AC/5? Oh I forgot, "BALANCE" where every weapon should be exactly the same, doing the same damage at the same heat for the same weight.
Seriously, lets just get rid of all weapons except the medium laser, that way we would have perfect weapon balance. Of Course then the posts would be His Jenner has 4 Energy Slots verses my Kintaro having only 2 Energy Slots...nerf Jenners.
Edited by Viktor Drake, 12 September 2013 - 12:13 PM.