Itsalrightwithme, on 17 September 2013 - 04:51 AM, said:
I personally think the uAC5 DPS (without double-firing) should be between the AC5 and AC10. No, I didn't put in jam probabilities, since there are so many macro users out there.
PSA: Macroing doesn't allow you to double-fire without jamming.
A macro is just a script that replicates a sequence of button presses with a given timing. There is no way to magically avoid jamming
without a macro; consequently, there is no way to do this
with a macro. All user inputs are interpreted by the game's internal logic, which is unaffected by macroing.
The two main uses of macroing are to
- group fire at the maximum possible single-shot rate (every 1.1 s) without risking a jam or
- produce annoying double-shot chain fire (every 1.1/(2*3) or 1.1/(2*4) s with 3 or 4 guns, respectively) for purposes of suppression, at the risk of jamming.
When the latter happens to you, it might seem as if your attacker is somehow avoiding the jam mechanic. In reality, given the current jam probability, it is simply that he is unlikely to have more than one gun jam over a short burst. This is unrelated to the macro.
On the other hand, your figure gives roughly the correct short-burst damage figure and shows how out-of-line the current UAC/5 is with other weapons. You might want to consider adding a third axis for weight, so that we could see (roughly) which high-DPS/high-DPH weapons are also quite heavy.
Edited by Amaris the Usurper, 17 September 2013 - 11:36 AM.