What where the *transmission garbled* you are shooting at the beginning of a map. Not all of us have mechs who speed is measured in inches per hour. I just absolutely LOVE starting a battle with half my leg armor blown off or having some SRMs shoved up my exhaust ports.
Some light mechs max out an armor location under 30 ya know. If I am running gun heavy, probably not at max which means yes I have lost all my leg armor before even spotting an enemy.
Thanks and have a nice day.

***EDIT***
Adding the below as it is a great summary

Tesunie, on 25 September 2013 - 11:44 AM, said:
So, here is my question to help the topic:
What can be done to prevent this from happening?
So far, I've seen this list causes for why someone shoots at the start of the match:
- I like hearing my weapons fire.
- I don't want to waste time in the testing grounds.
- I can't help myself from shooting my weapons.
- I'm too lazy and impatient.
- I alt-tab out of the game while it is match finding or loading the screen so I can do other things, and then when I click into the game it accidentally fires all my weapons, sometimes resulting in friendly fire.
- Sometimes a bug happens which is outside my control that fires all my weapons.
- Sometimes, while I type, it didn't type but instead it fires my weapon groups.
- Sometimes, instead of hitting f4 (or whatever), I hit the number 4, shooting off all weapons in group 4.
(Did I miss any?)
So, what are possible solutions to these problems?
- Testing grounds. You can test heat endurance, weapon reload, damage output, etc.
- If you have to test in a match, you can turn around and shoot the (more than likely) wall behind your mech, inconveniencing only yourself and not your team. Also helps minimize risk of friendly fire.
- Wait about 10-20 seconds into the match for the faster mechs to remove themselves from the group and go where they are going, and then commence weapons test.
- Change weapon group 1 to be blank, and upon start of match use the arrow keys to select weapon group 3, having that set up as what weapon group 1 would be.
- Report a fire bug when you see if happen. If you can repeat it, include what you did to make it happen.
- Try to make sure you are typing into chat, but sometimes it will happen. No suggestions from me here.
- Try to make sure you are hitting the correct button, but accidents do happen. Apologize and move on.
Anyone else have anything to add? Did I miss anything? Any other user side solutions that others can think of to counter some of these problems? Any suggestions one can make to PGI to make it less penalizing to the team or to punish the responsible person more?
For PGI, I'd suggest some of the following ideas to consider:
- Make mechs immune to friendly fire for the first 10 seconds of the match. (I do not recommend this, but it could solve the problem.)
- Make FF penalties apply to damage only. The more damage you cause to a friendly mech, the worse the penalty. Keep or remove the current teamkill penalty. I'd suggest removing the teamkill and replace with team damage. Make it similar, but more expensive, to damage done rewards. (Make it like Damage Done/Component Destruction rewards, but as penalties and maybe at twice the rate. That way, you blow off a friendly mechs arm, you pay for the component destruction.)
- In combination of FF damage and/or teamkill penalties, maybe have these penalties be shifted as an income for the person on the receiving end of the damage. (You blow off my arm, you pay for new arm. Just like with a car and an accident. You damaged my car and it's your fault, you pay for the damages.)
- Disable weapons fire for the first 10 seconds of the game. (Would probably help prevent sniping from base to base in river city too.) (I do not recommend this.)
- Try to enforce testing grounds more. Possibly have mechlab as a spot on a map, and testing ground is your default area where you load in? Then you can walk to your mechbay for mechlab construction and mech changing, and when you exit the mechlab, you enter into a testing ground area. From the testing ground area, you can launch into missions. If we have lobbies, testing grounds could also be merged with a "while you wait" area. (Random idea, probably require a lot of work.)
I think I'm out of ideas at the moment. So, any other ideas other people have?
Edited by Nick Makiaveli, 29 September 2013 - 07:48 AM.