Ask The Devs 7!
#21
Posted 14 June 2012 - 09:45 AM
Seriously though, when will more information on Merc Corps in general be released?
#22
Posted 14 June 2012 - 09:45 AM
#23
Posted 14 June 2012 - 09:58 AM
Q. Will Founders Packs still be available for purchase after the game goes to open beta.
I am looking at one for the unique mechs more than the early access but do not want to spend the cash till I get to try the game.
#24
Posted 14 June 2012 - 10:00 AM
That way some players could play in a unit without the hassle of managing it.
#25
Posted 14 June 2012 - 10:36 AM
Question: How will Double Heat Sinks be handled in MWO? Will the 10 free double heat sinks be only attached to (expensive) engines we have to buy to upgrade our mech with? Or will the core mechanics be altered to prevent this doubling of sustained firepower without any other loadout drawback (perhaps by making all engine heat sinks "single" and then only additional heat sinks capable of being DHS)?
#26
Posted 14 June 2012 - 11:12 AM
#27
Posted 14 June 2012 - 11:38 AM
#28
Posted 14 June 2012 - 11:56 AM
Q. Are the borders of the map invisible walls, or environment? If they are invisible walls, are they the type that if you leave you die, or do you just stop? If they are environment, will jumpers slide off the side or stick?
Q. How do ArrowIV/tag and LRM/NARC work in game? Can you use the TAG yourself and shoot the ArrowIV guided solo?
Q. Is your mech destroyed by losing a side torso with a XL engine?
Q. When will we get a video with commander skills in it? Or just more specific info? Like the air strikes and such..How much damage do they do? how often can a commander use them?
Q. What are the cooldown periods of some of the skills?
Q Are ammo explosions from overheating in game?
Q. if a mech's ammo explodes, like the 1200 damage that all that MG ammo would do to the hunchback in the mechlab video, does it create a bigger explosion then say, an explosion just big enough to destroy the center torso?
Q Does the Anti Missile System work like the TableTop game. Or more like the past Mechwarriors?
Q. Since armor value is doubled, do we get more ammo per ton?
Q. Does an ECM hinder enemy scouts from getting info on your mech? or just the TableTop stuff? Since a guardian ECM blocks C3 communications does that mess with enemy scout's communications if they are within the ECM?
Q. Since ECM blocks C3, does a unit with ECM block enemy commander signals if the ECM gets close to the commander?
Q. What all is a Beagle Active Probe able to do in Mechwarrior Online?
Edited by Shadowscythe, 15 June 2012 - 12:16 PM.
#29
Posted 14 June 2012 - 12:06 PM
#30
Posted 14 June 2012 - 12:40 PM
will faction players be able to choose which of the planets their house is fighting over, to engage in?
if not-
how will you balance multiple borders between multiple houses in a completely random fashion (ie pug matches)?
will the maps dictate which planet is under question in these pug matches or will *all* planets have *all* maps available to fight within?
if so-
how will you stop the pseudo treaties that may ensue between houses? (ie dont pick our planets to fight in, and we wont pick yours)
Mercenary corps questions
how will you counter merc corps from controlling vast amounts of space, will there be a limit to the # of pilots in each corps or a limit to the # of planets they 'control' or what?
how does the contract system work?
-lowest bidder gets to try? are there minimum bid limits? maximum?
-its available to everyone in X form and anyone who wants to try accepts it and fights it out for an attempt at control?
#31
Posted 14 June 2012 - 12:43 PM
1) Will there be an option to pull up the in-game map or will we just rely on the Battle Grid?
2) It was mentioned that there may be an in-game VOIP? Does that look like it might still be a possibility for launch?
#32
Posted 14 June 2012 - 12:47 PM
1) What information will you see in chat?
#33
Posted 14 June 2012 - 01:00 PM
#34
Posted 14 June 2012 - 01:12 PM
What are Flamers and PPC damage type?
Will Flamers do heat instead of Damage?
#35
Posted 14 June 2012 - 01:36 PM
#36
Posted 14 June 2012 - 01:37 PM
#37
Posted 14 June 2012 - 01:38 PM
#38
Posted 14 June 2012 - 01:40 PM
Q. Do you know what payment providers you will be able to use?
Q. Any ideas if you'll be able to show up on Steam (either at launch, or later on?)
#39
Posted 14 June 2012 - 01:52 PM
#40
Posted 14 June 2012 - 02:24 PM
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