Jump to content

Ask The Devs 7!


116 replies to this topic

#21 Mal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 995 posts

Posted 14 June 2012 - 09:45 AM

With regards to Merc Corps, would "Paul's Trolls" be an acceptable Corp name? :D

Seriously though, when will more information on Merc Corps in general be released?

#22 Kanatta Jing

    Member

  • PipPipPipPipPipPipPipPip
  • 1,178 posts

Posted 14 June 2012 - 09:45 AM

What is your preferred method for us to pour money into your pockets?

#23 QuantumStorm

    Member

  • PipPipPipPipPip
  • The Messenger
  • The Messenger
  • 148 posts

Posted 14 June 2012 - 09:58 AM

Earlier Russ was kind enough to answer a question for me in the general forums but this is a follow up to that one.

Q. Will Founders Packs still be available for purchase after the game goes to open beta.

I am looking at one for the unique mechs more than the early access but do not want to spend the cash till I get to try the game.

#24 NightBlades

    Member

  • Pip
  • 11 posts
  • LocationAwesome with armed PPC's

Posted 14 June 2012 - 10:00 AM

I've had a tought, Could it be possible that some fighting regiments be created and players would engage in them? Those could be canon or fictional.

That way some players could play in a unit without the hassle of managing it.

#25 ExAstris

    Member

  • PipPipPipPipPipPip
  • 427 posts

Posted 14 June 2012 - 10:36 AM

Prelude: Heat dissipation is a key bottleneck for sustained firepower output. The advantage of double heat sinks over single heat sinks is enormous, and there is absolutely zero drawback for the 10 free heat sinks mounted in the engine in classic TT. Given the heat dissipation rates in videos, it seems that mechs are running single heat sinks. We know that double heat sinks are available in 3049, and we know that they provide a **huge** advantage.

Question: How will Double Heat Sinks be handled in MWO? Will the 10 free double heat sinks be only attached to (expensive) engines we have to buy to upgrade our mech with? Or will the core mechanics be altered to prevent this doubling of sustained firepower without any other loadout drawback (perhaps by making all engine heat sinks "single" and then only additional heat sinks capable of being DHS)?

#26 Monthar

    Member

  • PipPipPip
  • 71 posts
  • LocationTexas

Posted 14 June 2012 - 11:12 AM

When will Solaris be added? Will there be official tournaments once it is?

#27 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,070 posts
  • LocationMid-Cascadia

Posted 14 June 2012 - 11:38 AM

When can we see some specs on torso turn capability and acceleration rates for each chassis?

#28 Shadowscythe

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 484 posts
  • LocationAt home, USA

Posted 14 June 2012 - 11:56 AM

Q. What is the highest and lowest amount of Module Slots of a mech in MWO? and do the number of module slots vary in the varients of one mech?

Q. Are the borders of the map invisible walls, or environment? If they are invisible walls, are they the type that if you leave you die, or do you just stop? If they are environment, will jumpers slide off the side or stick?

Q. How do ArrowIV/tag and LRM/NARC work in game? Can you use the TAG yourself and shoot the ArrowIV guided solo?

Q. Is your mech destroyed by losing a side torso with a XL engine?

Q. When will we get a video with commander skills in it? Or just more specific info? Like the air strikes and such..How much damage do they do? how often can a commander use them?

Q. What are the cooldown periods of some of the skills?

Q Are ammo explosions from overheating in game?

Q. if a mech's ammo explodes, like the 1200 damage that all that MG ammo would do to the hunchback in the mechlab video, does it create a bigger explosion then say, an explosion just big enough to destroy the center torso?

Q Does the Anti Missile System work like the TableTop game. Or more like the past Mechwarriors?

Q. Since armor value is doubled, do we get more ammo per ton?

Q. Does an ECM hinder enemy scouts from getting info on your mech? or just the TableTop stuff? Since a guardian ECM blocks C3 communications does that mess with enemy scout's communications if they are within the ECM?

Q. Since ECM blocks C3, does a unit with ECM block enemy commander signals if the ECM gets close to the commander?

Q. What all is a Beagle Active Probe able to do in Mechwarrior Online?

Edited by Shadowscythe, 15 June 2012 - 12:16 PM.


#29 Fresh Meat

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 779 posts
  • LocationMannequin Republic

Posted 14 June 2012 - 12:06 PM

care to tell us about about the various ways mech death will be dealt with visually?

#30 CookieMonster

    Member

  • PipPipPipPipPip
  • 158 posts
  • LocationTexas

Posted 14 June 2012 - 12:40 PM

House faction questions
will faction players be able to choose which of the planets their house is fighting over, to engage in?
if not-
how will you balance multiple borders between multiple houses in a completely random fashion (ie pug matches)?
will the maps dictate which planet is under question in these pug matches or will *all* planets have *all* maps available to fight within?
if so-
how will you stop the pseudo treaties that may ensue between houses? (ie dont pick our planets to fight in, and we wont pick yours)

Mercenary corps questions
how will you counter merc corps from controlling vast amounts of space, will there be a limit to the # of pilots in each corps or a limit to the # of planets they 'control' or what?
how does the contract system work?
-lowest bidder gets to try? are there minimum bid limits? maximum?
-its available to everyone in X form and anyone who wants to try accepts it and fights it out for an attempt at control?

#31 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 14 June 2012 - 12:43 PM

Hi all,

1) Will there be an option to pull up the in-game map or will we just rely on the Battle Grid?

2) It was mentioned that there may be an in-game VOIP? Does that look like it might still be a possibility for launch?

#32 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 14 June 2012 - 12:47 PM

Thought of one more:

1) What information will you see in chat?

#33 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 14 June 2012 - 01:00 PM

Solaris VII?

#34 Tsula

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 516 posts
  • LocationNew Alavon

Posted 14 June 2012 - 01:12 PM

Don't know if I missed this or not but, Laser are DoT, Ballistics are DD, and Missiles are DD.
What are Flamers and PPC damage type?
Will Flamers do heat instead of Damage?

#35 SideSt3p

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 484 posts
  • LocationWashington State

Posted 14 June 2012 - 01:36 PM

What are the Minimum System Specifications required to play MechWarrior Online?

#36 mortified penguin

    Member

  • PipPip
  • 37 posts
  • LocationUS

Posted 14 June 2012 - 01:37 PM

Do you plan on making the game competitive with tournaments? or leave that up to 3rd parties?

#37 Mchawkeye

    Member

  • PipPipPipPipPipPipPip
  • 883 posts

Posted 14 June 2012 - 01:38 PM

If you were half man, half sausage, which way round would it be; sausage on top with legs and a winky, or sausage on the bottom with a torso and a face?

#38 Freyar

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 413 posts

Posted 14 June 2012 - 01:40 PM

Q. Should revenue not be sufficient for MWO, will more "aggressive" offers for RMT come about? IE: Moving into a more gray-area regarding Pay-to-Win?

Q. Do you know what payment providers you will be able to use?

Q. Any ideas if you'll be able to show up on Steam (either at launch, or later on?)

#39 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 14 June 2012 - 01:52 PM

If our Founder's mech gets double XP for life and we also have a premium account that earns XP faster do those work in conjunction with each other? Will our Founder's mech benefit from a premium account?

#40 StriplingWarrior

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 126 posts
  • LocationBarony of Gryphon's Lair, Kingdom of Artemesia

Posted 14 June 2012 - 02:24 PM

As per the blogs, there will be different skills for different roles on the battlefield. Is the skill tree going to be something we are locked into once started, or will we be able to pick and choose the pilot skills as long as they are unlocked in the tree? Example, I choose scout skill of magnification(bieng the first one shown in the "role warfare continuted" dev blog in the scout tree) and then go on down through all the assault skills because i want to use the 7x magnifier to snipe, or some other nonsense.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users