Riptor, on 17 September 2013 - 01:24 AM, said:
That is only "common" for triple A titles that allready have tons of content and more importantly, are feature complete at launch day. MWO is neither a triple A title nor is it feature complete.. it doesnt even have the bare basics of other games like a lobby or guild system.. all it is is a glorified deathmatch mode with zero options for organised play in the game.. instead people have to rely on 3rd party applications and sheer dumb luck if they want to have even a resemblance of organised play (sheer luck comes with finding the team youre looking for in the 12 man que.. wich isnt that hard because barely anyone uses the damn thing)
Not just for AAA title but pretty much any MMOG launch here in the last 5 years or so.
This is the currently trend in Asia, and as more Asian developer and publisher (Perfect World, Nexon, NHN, etc) move into the west it will become the norm there soon.
Dragon Nest Online start service with just PvE and it wasn't until 4 or 6 months later they introduce PvP.
MapleStory and Ragnarok Online 1 started as a pure PvE grinder, and it took them several years of content to make them what they are today, among the longest surviving MMOG.
Tera Online didn't even have Guild system upon launch and Politic system only become available after Guild system went live.
Phantasy Star Online 2 Japan have been in service for over a year, yet PvP is still coming soon, even though the community have been asking for the feature since launch.
Arche Age went through 2 years of Close Beta.
Collecting money while still in Beta have been an accepted fact of MMOG over here for at least 7 or 8 years.
If big development house are acting like this is the norm, you better be expecting the smaller one to pick the habit.