Could The Spider Hitbox Problem Be Just A Meme Perpetuated By Confirmation Bias?
#21
Posted 14 September 2013 - 12:33 PM
#22
Posted 14 September 2013 - 05:21 PM
A lot of people miss...shots all over the place. But a lot of people hit, and I know I take more damage than many of my heavies. The damage is always spread out all over the place -- I've ended many matches with next to no armor left. And that's just because I like to brawl...in a 30 tonner. In a larger mech, that seldom happens as people see where I am damaged and can actually aim.
If I'm lucky, people just give up and I sting them to death with my pew pew. If they don't give up, I'm doing my job as a harasser.
I think it's a mix. There's definitely something broken as I absolutely know when I should have taken more damage from a volley.
I know in MWLL there was a speed barrier due to CryEngine 2. Didn't mean much until aerospace was introduced. I want to say that cap was 150 kph (but I'm not sure if I remember that correctly, it's been a few years). And if I recall, it wasn't an actual limitation, but an issue with performance and the server registering positions correctly. You traveled faster than the server could update the client. The solution is to guess where an object will be, i.e. HSR. I wonder if this is some residual engine limitation in CryEngine 3?
#23
Posted 14 September 2013 - 06:49 PM
I will say this, hitting light mechs.. especially Jenners and Spiders... is hard as hell with anything other than lasers (accross the legs) and lbx 10. I actually ran the LBX10 in my Ilya specifially for Spiders and it worked pretty well... lead the shot and they run right into a spray of ****. As I stated, I'll take a look at hit locations when I'm killing them later (since... they don't seem to be "invulnerable" when I'm legging them with lasers) as that may be a very valid point to this thread. I know their legs register alright though, and their legs have **** for armor.
More useful insights by folks testing hit locations would be appreciated over hyperbole.
#24
Posted 14 September 2013 - 09:42 PM
#25
Posted 15 September 2013 - 07:16 AM
#26
Posted 09 October 2013 - 08:50 AM
Risko Vinsheen, on 13 September 2013 - 10:29 PM, said:
Agreed. Someone fired 3 ER PPCs back to back against my flamer stalker at less than 400 meters while running. All three gave impulse, made me shake, gave him the register (we were on coms and synch-dropped to fight each other), etc. I was still 100% health for all 3 PPCs. It wasn't until he fired a laser that I got damage.
#27
Posted 09 October 2013 - 09:54 AM
#28
Posted 09 October 2013 - 10:53 AM
#29
Posted 09 October 2013 - 11:13 AM
Koniving, on 09 October 2013 - 08:50 AM, said:
Agreed. Someone fired 3 ER PPCs back to back against my flamer stalker at less than 400 meters while running. All three gave impulse, made me shake, gave him the register (we were on coms and synch-dropped to fight each other), etc. I was still 100% health for all 3 PPCs. It wasn't until he fired a laser that I got damage.
Hence the confirmation bias.
If all shots have a 5% change of not regging, and you are shooting at the smallest, fastest target possible, you are going to have a much harder time differentiating between that 5% and HSR and the quality of your aim (say 30-50% hit rate with ballistics?).
My registration seems to be plagued by Victors, dunno why. But it's definitely not the spider, just registration in general.
#30
Posted 09 October 2013 - 11:25 AM
#31
Posted 09 October 2013 - 11:35 AM
#32
Posted 09 October 2013 - 11:37 AM
MisterFiveSeven, on 09 October 2013 - 11:13 AM, said:
Hence the confirmation bias.
If all shots have a 5% change of not regging, and you are shooting at the smallest, fastest target possible, you are going to have a much harder time differentiating between that 5% and HSR and the quality of your aim (say 30-50% hit rate with ballistics?).
My registration seems to be plagued by Victors, dunno why. But it's definitely not the spider, just registration in general.
I have shot at not-moving spiders and had them register no damage.
I have shot at not-moving atlas and had them register no damage, though much less frequently, which is why the spider gets all the attention.
#33
Posted 09 October 2013 - 01:03 PM
#34
Posted 09 October 2013 - 01:09 PM
http://www.youtube.c...d&v=N-qab_iBB2w
And to be honest, some times I see this after hitting them myself. It varies I guess how HSR is working at the time or something.
Edited by Ngamok, 09 October 2013 - 01:10 PM.
#35
Posted 09 October 2013 - 02:17 PM
#36
Posted 09 October 2013 - 03:51 PM
At least you don't have to fire into the empty space ahead of them any more.
#37
Posted 10 October 2013 - 06:46 AM
#38
Posted 10 October 2013 - 06:58 AM
1) Grab a spider,the current trial one is fine.
2) Drop in a match and find an enemy spider.
3) Fight
4) Then tell us just how unbelievably frustrating that was (or wasn't) and why.
I suspect most will find it a frustrating and difficult fight indeed. I pilot spiders and know THE LAST thing I want to fight is ANOTHER SPIDER. This is not a coincidence. Going back to the OP's premise I think there is an element of truth to it, its human nature to cry foul rather than admit a lack of skill on our own part. However I find Spiders seem disproportionately hard to get hits on compared to similar speed other lights, and I pilot them all from time to time.
#39
Posted 10 October 2013 - 07:08 AM
Edited by DONTOR, 10 October 2013 - 07:09 AM.
#40
Posted 10 October 2013 - 07:27 AM
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