


"stop Capping, Noob!"
#41
Posted 16 September 2013 - 06:36 AM

#42
Posted 16 September 2013 - 07:13 AM
Hydrophobia, on 16 September 2013 - 04:07 AM, said:
This almost never happens in my games because my very first priority EVERY SINGLE GAME is to scout out the enemy's positions and ensure there isn't a cap rush coming the opposite direction. Please don't take this as me bragging, I just mention it because it's always in your team's ability to spot and counter a cap rush. If you go 50 kph then you damn well better ensure the person best suited for scouting is doing it. If he wont, you either need to lug your slow butt over to a good vantage point, or you need to reposition slightly closer to base. You should never pass each other in the night. If you see them heading to your base you should know right then whether you will beat them or they will beat you in a cap race and then plan accordingly.
Every game you should have a mental checklist of things to do that isn't very hard, but important to shut down easy losses. Always assume there is a potential cap rush incoming and you will stop them 99% of the time.
#43
Posted 16 September 2013 - 10:53 AM
Jman5, on 16 September 2013 - 07:13 AM, said:
This almost never happens in my games because my very first priority EVERY SINGLE GAME is to scout out the enemy's positions and ensure there isn't a cap rush coming the opposite direction. Please don't take this as me bragging, I just mention it because it's always in your team's ability to spot and counter a cap rush. If you go 50 kph then you damn well better ensure the person best suited for scouting is doing it. If he wont, you either need to lug your slow butt over to a good vantage point, or you need to reposition slightly closer to base. You should never pass each other in the night. If you see them heading to your base you should know right then whether you will beat them or they will beat you in a cap race and then plan accordingly.
Every game you should have a mental checklist of things to do that isn't very hard, but important to shut down easy losses. Always assume there is a potential cap rush incoming and you will stop them 99% of the time.
It's only within "your teams ability" in a premade, otherwise you can't count on people to hall their *** back to base. If you decide to leave some heavies or assaults close to base you have just lost tons of armour and weapons that won't be able to affect frontline fights. The problem is made worse by the speed of 3/4 mechs capping at once, also some maps you have no chance in hell of getting back in time (Terra Therma for example is the worst then Tourmaline and Alpine Ridge).
It leads to a catch 22 situation, if you leave a mech in a good vantage point for too long to defend he only has a chance to be effective assuming the enemy even comes to cap. If you do send him off to attack he won't get back in time to stop the cap (I'm not talking about 1 or 2 cappers although even 2 can be game winning on Terra).
Ideally lights would know to scout the opposite flank and warn people of enemies approaching base, but you can't count on that in a random game, now you can say well why don't you team up with friends. While that is a good idea in principal A none of my friends play this game and B I don't always want to team up, I enjoy a majority of the games solo even the roflstomps, but when something like this is completely out of my control to affect it, it becomes very frustrating.
It might be a problem with how the maps are designed though, to even allow this kind of thing to happen, I have no problem with capping, but capping with almost no shots fired on either team? Why not just make it "walk into a square" mode, because that is all you are doing.
Another thing, how often would people cap rush in 8v8? Was it as affective as it is now? i wasn't around, so am genuinely interested to know. Was the cap speed even changed when it went from 8v8 to 12v12?
Edited by Earl White, 16 September 2013 - 10:57 AM.
#46
Posted 16 September 2013 - 03:42 PM
#47
Posted 16 September 2013 - 04:10 PM
#48
Posted 16 September 2013 - 05:37 PM
So, who did they leave behind to defend their own base? Answer, no one.
It is a convenient excuse to try and dodge their griefing.
The cappers are cheating everyone, including themselves, out of a much more fun game by capping. I really do feel sorry for them if that is all they know about MWO and assault mode. They are missing out on a great deal of entertainment. The game is quite fun to play, if they would bother to try it, instead of just standing in a box and say "I'm a winner!"
Pathetic really.
#49
Posted 16 September 2013 - 07:54 PM
Quite simple. Or is anyone suprised, that stupid people too play MWO?
Pro tipp. Learn the points of no return and don't pass through them, before you are sure, you will cap faster.
And as long, as MWO is "the thinking mans shooter" (which is, considering its progress, very questionable (I laugh about founders here :-p )) a simple deathmatch mode doesn't fit the game.
Edit: The one above me seems to be a good example. xD
Edited by TheNose, 16 September 2013 - 07:56 PM.
#50
Posted 16 September 2013 - 07:58 PM
If you can't compete with lemmings, or aren't able to recognize that, maybe, stupidity is your major problem.
Edited by TheNose, 16 September 2013 - 08:08 PM.
#51
Posted 17 September 2013 - 01:01 AM
I cap, also I don't care what people say. I run a light mech and flank straight to the base as fast as I can. Once I get there I hangout until I know all of the big guys are way to far away to help and then I cap.
#52
Posted 17 September 2013 - 01:05 AM
TheNose, on 16 September 2013 - 07:58 PM, said:
If you can't compete with lemmings, or aren't able to recognize that, maybe, stupidity is your major problem.
I guess the flashing lights and person telling you your base is being capped on your coms aren't enough information for these "smart" players.
#53
Posted 17 September 2013 - 01:11 AM
Why? Because the other team was working on the alternate victory condition with great success.
Not everybody can disengage from combat, not everybody can keep up with a light pack. If they're left behind they'll just die one by one. Even a pack of lights can't win 4 vs 12.
Edited by Hauser, 17 September 2013 - 01:12 AM.
#54
Posted 17 September 2013 - 01:50 AM
Hauser, on 17 September 2013 - 01:11 AM, said:
Why? Because the other team was working on the alternate victory condition with great success.
Not everybody can disengage from combat, not everybody can keep up with a light pack. If they're left behind they'll just die one by one. Even a pack of lights can't win 4 vs 12.
So true!
Some just don't get, that both modes have two victory conditions.
That's sadly the part PGI can't buff.^^
Schools should have taught them better reading and understanding, maybe that would have helped them to come to the right conclusions, instead of stoic believe in their "roles".
But that is what we get, if we raise children to be good customers, in a world of planned obsolescence.
I hope they taught me at least understandable english.

#56
Posted 17 September 2013 - 03:25 AM
TheNose, on 16 September 2013 - 07:54 PM, said:
Quite simple. Or is anyone suprised, that stupid people too play MWO?
Pro tipp. Learn the points of no return and don't pass through them, before you are sure, you will cap faster.
And as long, as MWO is "the thinking mans shooter" (which is, considering its progress, very questionable (I laugh about founders here :-p )) a simple deathmatch mode doesn't fit the game.
Edit: The one above me seems to be a good example. xD
What a pant load of pure BS.
You are sure stuck on yourself, are you another "Genius-Mensa-Uber-Ninja"?
As the "capper", you yourself are selfishly expecting someone else on your own team to do the things that you are too important to do, like defend your own base. And you sit there, in the "box" of you enemy's base, all the while your own team is fighting, pushing, flanking, and maybe dieing, so that you can sit there in that box and feel smug about your holiness and rightful place in the universe.
Wow, you ARE cool. Can we hang out?
Meanwhile, there are 23 OTHER people in your match that you are selfishly shatting on. People that quite likely picked ASSAULT MODE so that they could shoot weapons, attack, skirmish, flank, fall back, and basically have a good time mixing it up in a great big fur ball of destruction. And you, you smug little fellow, you sit there in that box and try as hard as you can to limit that fun, for BOTH sides of the match, so that you can feel superior, and "show us" all how right you are.
There is another game mode called "Conquest". Maybe you should try that mode, if standing in a box is what you do to call yourself a "winner". But chances are, the rest of the folks in your ASSAULT match, picked that mode for a reason. But, you probably know that, and you probably cap in assault mode for a reason. You likely feel a desperate need for attention, and this gets it for you. Whatever. Who cares if it's negative attention, as long as you get it, right?
Who cares if the other 23 people in your match have any fun, right? As long as you get yours? That's the spirit, you special little guy you.
#57
Posted 17 September 2013 - 03:56 AM
But please, don't seriously cap to win in Assault unless you're down to two guys or something. It's just not fun to play CapWarrior. I play to fight, not jog around in my mech for two minutes.
#58
Posted 17 September 2013 - 05:21 AM
TheSupergeek, on 17 September 2013 - 03:56 AM, said:
But please, don't seriously cap to win in Assault unless you're down to two guys or something. It's just not fun to play CapWarrior. I play to fight, not jog around in my mech for two minutes.
This is exactly right.
Only cap out in Assault if it really looks like Victory is NOT possible through a fighting any more. And for pity's sake if it looks like you Can't win on cap in that circumstance go out fighting or at least add to your damage score!
If kill/death ever becomes more meaningful a stat I may have more sympathy for those that evade and hide but as it currently is about as meaningless as possible don't just sit there in a hopeless situation get some more hits in before you go!
OH okay as I know at least one pilot will cry "you gotta earn my salvage" a fair excuse for evading is if your at critical damage. Just lets not play less than our best? Is that fair??
#59
Posted 17 September 2013 - 05:41 AM
everybody has a choice, if you want to win assault, you gotta defend your base or attack the enemies, simple.
if you overextend your team, then you put yourself in a position to be picked apart one by one,
if you stay in a tight group you are just asking to be flanked and capped.
damnit, most zerg games can be turned around with a little team communication and scouting.
capping is in BECAUSE you have different skill levels of players, you have to think about your strategy if you want to WIN, survey your opposition, their mechs and their weapons if you have time.
unfortunately scouting XP/CB rewards aren't as enticing as killing rewards, but proper scouting CAN WIN GAMES! (or at the very least, stop a loss) as most entries to a base aren't the best for defensive positions, if you see a base cap happening, you can turn your team around and likely hammer the enemy team from behind (just remember not to go engaging alone, no matter how desperate the situation looks, you'll just get yourself killed)
know the role of your mech, if you go at 40kph, you have time to use the battlegrid (thats "B" key by default) to watch where your team contacts the enemy, and look at possible routes the enemy could use to get to you.
if you go 150kph+ then you need to be telling your teammates where the enemy is, distracting them, splitting them up if you can (and this is where capping is handy - pulling back a mech or two from the enemies frontlines immediately puts your side at an advantage, or equals it out if you left someone to defend your base) even if you rush straight to the base, you can tell your team if/where you seen the enemies so the rest of your team knows where to go/not go if they want to block enemy cappers.
if you're about 60-70kph, gone past halfway and haven't seen the enemy, you'd better be wondering why (probably be best to be on the comms to you team by that point...)
for all those who want to meet in the middle of the map and slug it out, go join the clans and their Zellbrigen, we're inner sphere warriors here, and will do what is necessary to WIN.
just because you want to get more money, doesn't mean i'm going to risk a loss if i'm not confident we can win (or at least have a GOOD chance)
#60
Posted 17 September 2013 - 05:44 AM
OldOrgandonor, on 17 September 2013 - 03:25 AM, said:
What a pant load of pure BS.
You are sure stuck on yourself, are you another "Genius-Mensa-Uber-Ninja"?
Wow, you ARE cool. Can we hang out?
We can't, they won't let you in at mensa, I'm really sorry dude, because I believe you are very amusing.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users