Maggiman, on 05 September 2014 - 11:52 AM, said:
So the heat gets reroutet as in radiated into directions the enemy doesn't see? I'd like that, but there is a hitch. This works poorly, if at all, with convective heat transfer, which is the main kind of heat transfer we get in Battletech.
And even if radiative heat transfer were to play a major role, you'd need to choose a waveband that is hard to detect. Which means no near infrared, no visible light (Laser heatsinks again...i feel im gonna mention them a lot xD) and on shorter wavelengths your mech gives everyone an xray examination times 1000.
The last straw would be improved an cooling system that keep the temperature low by using a lot of air volume. Which means your mechs would suck harder than a hoover..quite literally.
The only solution i see is to say, that the nsig system incorporates a heatstorage (Maybe some reversible endothermic chemical process) that allows the mech to operate with slowly rising heat levels.
That means we are near the rules by having the nsig appear to generate more heat than it should and we have an excuse why that system isn't used more (Some real complicated tech for the nsig itself and some exotic stuff to keep the mech cool, which is just too expansive/scarce to be used as its own system).
But DHS still wouldn't make a difference. (I am just trying to see this realistically, not to say the rules are bs.)
It really depends on how the baffles are designed (including both their geometry and their material composition) - as a practical example, the baffles/shrouds used in the F-117's exhaust system were quite effective in radically reducing that aircraft's infrared signature.
"One of the more unusual aspects of the F-117 is its engine exhaust system. Like the air inlets, the exhaust outlets are mounted atop the wing chord plane, one on each side of the centerline. The engine exhausts are narrow and wide and are designed to present as low an infrared signature as possible. In addition, they are intended to mask the rear of the engine from radar illumination from the back. The exhaust ducts are round at the rear of the turbofans, but are flattened out and become flume-like by the time that they reach the front of the narrow slotted exhaust outlets at the rear of the fuselage. At the end of each of the narrow slotted exhaust ducts, there are twelve grated openings, each being about six inches square. These grated openings help to reduce unwanted radar reflection from the rear and they provide additional structural strength to the exhaust ducts. The exhaust gratings are shielded from the rear and from the bottom by the F-117's platypus-bill-shaped rear fuselage section. The extreme rear edge of the aircraft behind the exhaust slot is covered with heat-reflecting tiles. These ceramic tiles help to keep the rear of the aircraft cool, since they tend to reflect the infrared radiation emitted from the exhaust, rather than to absorb it as metals tend to do. In addition, bypass air from the engine is used to help cool down the entire metal structure of the rear of the aircraft. The exhaust system is complex, incorporating sliding elements and quartz tiles to accommodate heat expansion without changing shape. Although the system works fairly well, Lockheed has reported that the design of this exhaust system was the single most difficult item in the entire F-117A project." (
source)
"The exhaust geometry is typical for a stealth design (cf TE May 87) in that it uses a narrow horizontal slit to confine the infrared radiation pattern of the exhaust into a very narrow range of angles in elevation (i.e. a beavertail lobe shape). Because of the swept trailing edge of the exhaust, it was necessary to fit vanes to limit radiation to the sides, which also conveniently reduce the azimuth over which the exhaust can be sighted. The cumulative effect of this geometry is to confine the volume of space where the exhaust is directly visible to dead astern and slightly above the aircraft. Even a gentle turn by the F-117A will immediately hide the exhaust from a previously well positioned observer. In practice it means that a short wavelength infrared search and track set cannot lock on to or successfully track the scintillating emissions from the F-117, even from astern." (
source)
We can't necessarily rule out the possibility that the (probably actuated) baffles included as part of NullSig are designed along similar lines to the baffles/shrouds used in the F-117's exhaust system (and include fans - likely
cross-flow fans, if so - to achieve the needed airflow through forced convection (versus normal HS' relying on free convection to remove heat from their radiator components)) - when NullSig is in its "active" state, the heat transfer to the environment would not be as fast or as efficient, but it would be controlled in such a fashion that the 'Mech would be more difficult to pick up on IR.
Combined with an ADAPTIV-like Peltier plate coating (to mask the 'Mech's surface temperature, as the armor itself would get hot after a while & defeat the IR masking of the HS exhaust unless there was some way to mask the armor surface temperature) and the EM "noise cancellation" described in ER:2750, the functionality of NullSig would be largely accounted for.
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Maggiman, on 05 September 2014 - 11:52 AM, said:
My few cents on the FTL Interdictor: I don't think there is much explanation of how FTL travel itself works in Btech (Which is fine by me) but i think we can assume its really finicky when you have basically only to safe jumppoints and a few not so safe ones.
So why not.
From the descriptions I've seen & the fact that so many of the original BattleMech designs were lifted from
Super Dimension Fortress Macross, I've always assumed that the BT Jump Drive was always supposed to be similar in effect & operation to the
Macross/
Robotech-style Fold Drives (see
here).
- "Space Fold (1) : RRG YS-2 spacefold. This system normally generates a hull-conformal fold, but is capable of spherical folds. NB: A spherical fold was created by the Macross crew due to operator error. It is possible that this, along with the folding so deep in Earth's gravitational well, was a contributing factor to the subsequent disappearance of the fold system."
- "The fold systems were not navigationally guaranteed for any single jump beyond 10 kiloparsecs. If longer voyages were required, the ship had to conduct multiple fold jumps."
More generally, BT K-F Drives tend to fit the trope of "
Jump Drive" (as opposed to the Trek-style "Warp Drive"); a newer & more detailed example would be the FTL drives seen in the newer
BattleStar Galactica (see
here,
here,
here, and
here).