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Cannot Hit Light Mechs


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#41 ShinVector

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Posted 15 September 2013 - 05:55 PM

View Postvv3k70r, on 15 September 2013 - 03:40 PM, said:

So last monday I could hit all light with erppc just like that, and now it is an issue.

Explanation... lack of skills. I like this one.


You would needed to be a member at least since 9th Sep 2013 to make that 'last monday' comment, NOT 13th Sep 2013.
I suggest you continue creating new accounts all the time so, you can hit noob lights with PPCs all day long.

Else... Stop trolling with Alternate Accounts. :)

#42 Shredhead

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Posted 15 September 2013 - 06:17 PM

View PostShinVector, on 15 September 2013 - 05:55 PM, said:


You would needed to be a member at least since 9th Sep 2013 to make that 'last monday' comment, NOT 13th Sep 2013.
I suggest you continue creating new accounts all the time so, you can hit noob lights with PPCs all day long.

Else... Stop trolling with Alternate Accounts. :)

You don't have to register on the forums to create an account!
And please, stop telling people to "learn to play" when they complain about hit registration. Yes, the OP sounds like he just needs some training to adjust to the new PPC speed, but HSR is totally out of tune. Seems like higher ping + high server load causes especially fast mechs (and Spiders the most) to become nearly invincible!
I challenge all of you ignorants who say "but I have no problems killing lights" to set up TOR or something alike and play with a 100+ ping for an evening! Then I want to hear your frustration and bathe in your tears!

#43 ShinVector

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Posted 15 September 2013 - 06:50 PM

View PostShredhead, on 15 September 2013 - 06:17 PM, said:

You don't have to register on the forums to create an account!
And please, stop telling people to "learn to play" when they complain about hit registration. Yes, the OP sounds like he just needs some training to adjust to the new PPC speed, but HSR is totally out of tune. Seems like higher ping + high server load causes especially fast mechs (and Spiders the most) to become nearly invincible!
I challenge all of you ignorants who say "but I have no problems killing lights" to set up TOR or something alike and play with a 100+ ping for an evening! Then I want to hear your frustration and bathe in your tears!


LOL !!

You have to seriously explain to me this comment "You don't have to register on the forums to create an account!"
I only have one account myself and to my knowledge your MWO forum account has always been hard coupled to your MWO login account.
I seriously do not understand what you mean. Or can some else explain to me the difference, I need to enlighten myself seriously. ^_^

As for your 100+ ping comment... I will take your challenge and double IT !!
Since I do play lights at 250ms++ and on occasion I run a dual ERPPC/PPC Jenner or Raven running around at 124 KPH.

And if you want to talk about hit registration problems.... I got some nice videos of hit registration problems at 250ms to show you, if you want ! :)

The problem with OP:
1. He blamed Lights.
2. He should rather look at himself or his setup, to find out what he is doing wrong.
3. Until you explain me that forum account registration thing. I find his post to be dubiously trollish. :)

#44 Alanim

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Posted 15 September 2013 - 06:54 PM

I've had quite a few incidents where I find hitting lights EXTREMELY HARD. I've had them running in a straight line away from me, and shooting at them, having the rounds explode on them and do no damage. This is especially bad against the legs.

I've even had times where I'll leg a spider(mostly spiders have this problem) and start shooting the other leg, and while he's pretty much stationary and it "looks" like I'm hitting it, I'm doing no damage.

It can be a bit frustrating, but I can live with it.

It'll never be as bad as the time I tried to core a cataphract and landed 10+ shots of triple AC/2 on a bare red CT, and managed to do **** all. That was pretty bad.

My ping is always below 100.

Edited by Alanim, 15 September 2013 - 06:55 PM.


#45 Arkantes

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Posted 15 September 2013 - 08:00 PM

Disclaimer: I'm a newbie in MWO, although I've been playing MW3 and MW4 for quite a few years (and Earthsiege II and Starsiege, but that lineage died). I'm not too good at MWO yet but I'm trying to improve (I hate how ballistics are done here though).
Also since I'm in Europe with a not so good ISP I got around 130 ms ping.

Now, my own feeling is that there is something incredibly wrong with hitboxes, be they from mechs or buildings, all too often do I see my shells crash into an invisible wall.

But the the lights take the cake, especially when they seem to reach a speed above 120 kph. More often than not, they don't seem to take any damages from my shots, for instance two days ago I managed to hit a flying spider with my gauss gun, no damages.

Today I've been trying a dual gauss setup on a cataphract, and very often when I do hit a light moving around at full speed (not easy...) they just appear to shrug it off or not feel it much, even though I clearly see the impact and a hit indicator.

I tried fitting an awesome with three SSRM just for them, but it's not exactly effective as either all the damages are spread out when they actually hit, or the ECM start kicking in.

In almost every match I've played, the last standing ones are the lights, zipping around without even being in critical conditions. If I didn't like MW those would have made me left for a while (until fixed) already.

Edited by Arkantes, 15 September 2013 - 08:07 PM.


#46 Johnny Reb

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Posted 15 September 2013 - 08:41 PM

Semi-pro tip:
aim for the legs first! Same for cents and in my opinion, quickdraws.

#47 ShinVector

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Posted 15 September 2013 - 10:49 PM

View PostArkantes, on 15 September 2013 - 08:00 PM, said:

Disclaimer: I'm a newbie in MWO, although I've been playing MW3 and MW4 for quite a few years (and Earthsiege II and Starsiege, but that lineage died). I'm not too good at MWO yet but I'm trying to improve (I hate how ballistics are done here though).
Also since I'm in Europe with a not so good ISP I got around 130 ms ping.

Now, my own feeling is that there is something incredibly wrong with hitboxes, be they from mechs or buildings, all too often do I see my shells crash into an invisible wall.

But the the lights take the cake, especially when they seem to reach a speed above 120 kph. More often than not, they don't seem to take any damages from my shots, for instance two days ago I managed to hit a flying spider with my gauss gun, no damages.

Today I've been trying a dual gauss setup on a cataphract, and very often when I do hit a light moving around at full speed (not easy...) they just appear to shrug it off or not feel it much, even though I clearly see the impact and a hit indicator.

I tried fitting an awesome with three SSRM just for them, but it's not exactly effective as either all the damages are spread out when they actually hit, or the ECM start kicking in.

In almost every match I've played, the last standing ones are the lights, zipping around without even being in critical conditions. If I didn't like MW those would have made me left for a while (until fixed) already.


Gauss are a bit tough to use against lights are close range.
Dual gauss CTF 4X has a problematic low hanging and wide arm issue.
The dual gauss Cats seems to be better where as the Jager's have too little tonnage.

There are a great many a things wrong with hitboxes but I noticed PGI is slowly but sure fixing some of them.
Eg. Tourmaline Desert there used to be this big hull wreckage near the center that used to be impossible through the openings... But it seems they have fixed it to my surprise.
It used to be a safe zone where you can watch the enemy without been shot at, thanks to the invisible wall.

#48 xMEPHISTOx

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Posted 15 September 2013 - 10:57 PM

View PostAlanim, on 15 September 2013 - 06:54 PM, said:

I've had quite a few incidents where I find hitting lights EXTREMELY HARD. I've had them running in a straight line away from me, and shooting at them, having the rounds explode on them and do no damage. This is especially bad against the legs.

I've even had times where I'll leg a spider(mostly spiders have this problem) and start shooting the other leg, and while he's pretty much stationary and it "looks" like I'm hitting it, I'm doing no damage.

It can be a bit frustrating, but I can live with it.

It'll never be as bad as the time I tried to core a cataphract and landed 10+ shots of triple AC/2 on a bare red CT, and managed to do **** all. That was pretty bad.

My ping is always below 100.


Well it is frustrating if it is a Spider as they have wonky hit boxes and on occasion fails to register. But if any other light their relatively easy to hit. For all but lasers you need to lead, some more than others. Also go for legs, take one leg out they're good as dead.
Triple AC2's at a Cata doing nothing...well could be hit register problem but may just be that AC2's are {Scrap}.

#49 vv3k70r

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Posted 16 September 2013 - 12:51 AM

I tried same tactcs with my own light and 'eavies really cannot hit me if they are alone.
So it is completly wrong in the game engine, idea of erppc is to give bread range in exchange of extra heat.
Yesterday I was last standing with comando numerous of time.
In BT light mechs dont even came close to 'eavies or assault, even if pilot in bigun is completly drunk.

#50 ShinVector

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Posted 16 September 2013 - 01:17 AM

View Postvv3k70r, on 16 September 2013 - 12:51 AM, said:

I tried same tactcs with my own light and 'eavies really cannot hit me if they are alone.
So it is completly wrong in the game engine, idea of erppc is to give bread range in exchange of extra heat.
Yesterday I was last standing with comando numerous of time.
In BT light mechs dont even came close to 'eavies or assault, even if pilot in bigun is completly drunk.


Since you are not going to reveal exactly how long you have been playing.
I am going to assume you have been playing this game for 3 days.

You cannot expect people at the noob level to hit a circling AWESOME much less a circling Light !

Honestly when you get high enough...
A light pilot vs assault pilot of same skill.. The light pilot will lose every time if the Assault has ballistics (ERPPC is part of it) and seismic sensor.

The only way a light can win in games normally is catch people off guard and hit and run.

#51 stjobe

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Posted 16 September 2013 - 01:47 AM

View PostShinVector, on 15 September 2013 - 06:50 PM, said:

You have to seriously explain to me this comment "You don't have to register on the forums to create an account!"
I only have one account myself and to my knowledge your MWO forum account has always been hard coupled to your MWO login account.
I seriously do not understand what you mean. Or can some else explain to me the difference, I need to enlighten myself seriously. ;)

Not touching the rest of this thread with a 10-foot pole, but this I can answer: When you create an account for MWO, it does not automatically create a forum account as well. That only happens when you go to the forums for the first time.

This was explained by PGI (Garth, I think) in a thread way back when the user counts on the forums were under discussion (another one of the "MWO is dying! It's the only explanation to why they removed the player counter!" threads if someone wants to search for it).

#52 vv3k70r

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Posted 16 September 2013 - 03:11 AM

684 matches, 67 with advanced zoom,
avverage accuracy with erppc 38.95%
with lpl 52.73%
with erll 59.11%

These are the weapons Im using in my mechs, the rest is from triasl.

Its look like Im hitin' all target but lights. And the problem came after patch.

#53 Shredhead

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Posted 16 September 2013 - 03:18 AM

View PostShinVector, on 15 September 2013 - 06:50 PM, said:


LOL !!

You have to seriously explain to me this comment "You don't have to register on the forums to create an account!"
I only have one account myself and to my knowledge your MWO forum account has always been hard coupled to your MWO login account.
I seriously do not understand what you mean. Or can some else explain to me the difference, I need to enlighten myself seriously. :(

As for your 100+ ping comment... I will take your challenge and double IT !!
Since I do play lights at 250ms++ and on occasion I run a dual ERPPC/PPC Jenner or Raven running around at 124 KPH.

And if you want to talk about hit registration problems.... I got some nice videos of hit registration problems at 250ms to show you, if you want ! ;)

The problem with OP:
1. He blamed Lights.
2. He should rather look at himself or his setup, to find out what he is doing wrong.
3. Until you explain me that forum account registration thing. I find his post to be dubiously trollish. :D

You can create an account directly in the client, afaik (as stjobe said as well) you won't get registered on the forums if you do this.
The rest of my comment was not aimed at you, but those ignorants from the first two pages. I feel your pain, brother. When we have an especially bad evening (HSR-wise) we regularly ask ourselves how players with worse pings cope with the situation.
There were around two weeks when HSR really worked. Then came the bandwidth patch, and HSR was history. I still don't get why they didn't just roll back that bandwidth patch, would have been too easy I guess...

#54 Mehlan

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Posted 16 September 2013 - 03:47 AM

What kind of ping, what kind of latency.... no clue? google and learn, rather than just gripe and moan about 'lights' and hope/ask for a nerfbat to his the class... start trying to narrow down/further identify the actual problem.

#55 ShinVector

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Posted 16 September 2013 - 03:52 AM

View Poststjobe, on 16 September 2013 - 01:47 AM, said:

Not touching the rest of this thread with a 10-foot pole, but this I can answer: When you create an account for MWO, it does not automatically create a forum account as well. That only happens when you go to the forums for the first time.

This was explained by PGI (Garth, I think) in a thread way back when the user counts on the forums were under discussion (another one of the "MWO is dying! It's the only explanation to why they removed the player counter!" threads if someone wants to search for it).



Thanks for the info. Didn't know that it works that way so, OP never bothered to check the forums until now. ;p
Though this should be in the barrack rather than Balance.


View Postvv3k70r, on 16 September 2013 - 03:11 AM, said:

684 matches, 67 with advanced zoom,

avverage accuracy with erppc 38.95%

with lpl 52.73%

with erll 59.11%

These are the weapons Im using in my mechs, the rest is from triasl.

Its look like Im hitin' all target but lights. And the problem came after patch.



Ok OP...

A little bit of stats for you to compare:

Weapon Matches Accuracy
ER PPC 405 59.64%
LRG PULSE LASER 167 88.13%
ER LARGE LASER 47 86.47%

Incase you are wondering what is my weapon of choice.

MEDIUM LASER 1,903 91.49%

I am an average pilot so, based on your stats you use some improvement with acccuracy.
Testing ground is your friend.
Practice Practice Practice....
The projectile speed of the PPC has changed from 2000 M/s to 1500 M/s. Get you used to it.

Which parts of a light should aim for ?
1. Legs.
2. Diaper as PEEF puts it. AKA *** or Groin area of a mech. Or underwear or mech panties, whatever you want to call it.. ;)

Your Setup:
1. Do check your rigs performance. Bad FPS means you are at a disadvantage.
2. Do check your connectivity to the game server. Bad connectivity means you are at a disadvantage.
Any problems with 1 or 2 above is a bad thing for your gaming experience.

Hit State Rewind
It does work better now but it is not fool proof.

A light moving at full can be VERY hard to hit.
A cirling light might be impossible to hit because they might running 2 mechs ahead where you are shooting. They are hard to hit because they are fast and small.

ERPPCs are hotter now and they limit the times you can shoot before your over head.
Consider changing to Autocannon. Eg. AC2, AC5, AC10 or UAC5.

Why ? Because your can only practice shooting real lights in a live game.
Autocannon are low heat so, you can keep trying and trying while you monitor your cursor for the 'RED HIT indicator' and the enemy paperdoll to see where you are actually hitting.

You need to read predict what the light pilot of going to do, in order to lead them properly.
Some mistake made by even decent light pilot is full burn jump jet. There is a moment at the end of the jump where they will stop completely.
It really just about 500ms to 800ms window get them at this time.

If you are having trouble handling lights alone. Stick with your team hopefully ones with lots of ballistics and STreaks. Light will not be able to touch you without great risk to them selve.

Lastly nowdays there are slow Trial ECM Raven running about. Those buggers are great for target practice you only need 24 damage to leg one !

Edited by ShinVector, 16 September 2013 - 03:57 AM.


#56 Ewigan

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Posted 16 September 2013 - 04:02 AM

Well actually it is even simpler then that:

lasers, any kind of laser to be exact, counts as a "hit" as soon as you only scratch a target. as every laser has a beam duration, it only applys full damage if you hold your laser during the entire beam duration at the same spot of a mech.

so even if you just shoot your laser right in front of you, and one enemy just quickly runs through it - getting like 0.00001 dmg while doing that - it actually counts as a hit.
so your stats with lasers actually are really, really bad. you will have to work on your aim bud!

#57 GMAK

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Posted 16 September 2013 - 04:23 AM

View Postvv3k70r, on 15 September 2013 - 09:06 AM, said:

Before I didnt have any problem to destroy light mechs running around me.
For few days lights become a nightmare for me, I see my ERPPCs missing them all the time.
Its looks like this loads of particles have no size to stick to fast mooving objects.
I see it flyin beetwen their legs or missin just by inch.

Is the new idea of piloting mech to get a light one armed with machine guns?

What happen to this game in last weeks?



Same thing here. I tough it was just for me.

#58 Wolfways

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Posted 16 September 2013 - 05:12 AM

View PostShinVector, on 16 September 2013 - 01:17 AM, said:


Since you are not going to reveal exactly how long you have been playing.
I am going to assume you have been playing this game for 3 days.

You cannot expect people at the noob level to hit a circling AWESOME much less a circling Light !

Honestly when you get high enough...
A light pilot vs assault pilot of same skill.. The light pilot will lose every time if the Assault has ballistics (ERPPC is part of it) and seismic sensor.

The only way a light can win in games normally is catch people off guard and hit and run.

Wrong. This is a view many players have though. If you're not killing lights learn to aim.
It has nothing to do with aim. I can lead targets just fine, and i can kill any mech within seconds, except lights. They just seem to take a lot more damage than any other class, partially because you can't just take out one armour section as you can with heavier mechs because their speed means the damage will be spread more.

I do find it interesting that you say "The light pilot will lose every time if the Assault has ballistics" yet most people say lasers are the best weapon for hitting lights. Everyone has a different opinion because the game itself is so screwy.

#59 Cerberias

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Posted 16 September 2013 - 05:21 AM

You'll generally find that the better players favour ballistics, the worse players favour lasers.. the main difference is that a hell of a lot of bad players hit a light mech for a split second with their lasers and think they're doing well... whereas in reality that split second just split a tiny portion of your total laser damage and splashed it over a few different locations.... i.e. does ****** all.

#60 ShinVector

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Posted 16 September 2013 - 05:28 AM

View PostCerberias, on 16 September 2013 - 05:21 AM, said:

You'll generally find that the better players favour ballistics, the worse players favour lasers.. the main difference is that a hell of a lot of bad players hit a light mech for a split second with their lasers and think they're doing well... whereas in reality that split second just split a tiny portion of your total laser damage and splashed it over a few different locations.... i.e. does ****** all.


As mentioned above.
Ballistics is an all or nothing weapon. Meaning you either hit or you don't hit for full damage.
You are able to detect the presence for lag shielding this way so, you can adjust your lead accordingly.

Also.. Especially over a certain distance.. I feel HSR works much much better with ballistics than lasers.





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