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Patch And Launch Day - Sept 17Th!


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#461 Padde

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Posted 18 September 2013 - 01:52 AM

View PostChronojam, on 17 September 2013 - 04:58 PM, said:

"On March 9, 2011 Adhesive Games announced Hawken with a trailer of the work-in-progress, with only 9 months of development behind it."

"Discussion began on the new MechWarrior game in October 2008. In March 2009, after coming up with a presentation for a prototype scenario, both studios assigned a team of full-time designers and programmers"

So, tell me more about Hawken starting development in 2006 because I sure don't remember that ever happening. Hawken's made by a team of under 25 people (unless they've hired more extremely recently), keep in mind.


This is not about "Hawken"! IMO Hawken is a total different game, feels much more like UT with a little more armor/shield. You never feel like piloting a 100ton Battlemech.

I like THIS game and despite the fact that PGI has some communication issues, the game gets better from day to day... It's fun to master new mechs, it's fun to play with my mates in PUG games and I look forward to the Phoenix Battlemechs!
It would be great, to already have things like UI2.0 or CW, but I still can live without them for now... I play this game for about 6 months and haven't touched another game during that time! I am in my thirtys and have known/read/played BT for over two decades and I am just glad that this game brings me back to the whole BT universe!

Edited by Padde, 18 September 2013 - 01:54 AM.


#462 rascje

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Posted 18 September 2013 - 02:02 AM

Excuse me, but...
when command console will do something?
Maybe next year?!?!?!?
It's in the lab from the beginning...
...
Here we are still in BETA!!!

#463 Stormwolf

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Posted 18 September 2013 - 02:04 AM

I've played the released game, and what a train wreck it is. I'm glad that I didn't buy the Legendary Founders package because I really wouldn't want my name in the credits.

I was stupid enough to give my money to PGI so they could create this failure of a game and I only have myself to blame.


So I say my goodbyes to you now, atleast while it still is visible before a mod removes it.

#464 Varth Shenon

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Posted 18 September 2013 - 02:05 AM

View PostDindiat, on 18 September 2013 - 02:02 AM, said:

Excuse me, but...
when command console will do something?
Maybe next year?!?!?!?
It's in the lab from the beginning...
...
Here we are still in BETA!!!


Command Console is already working as intended.
Press windows logo + R, then type cmd, enter.
There you are with your command console. :(

#465 rascje

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Posted 18 September 2013 - 02:15 AM

View PostVarth Shenon, on 18 September 2013 - 02:05 AM, said:


Command Console is already working as intended.
Press windows logo + R, then type cmd, enter.
There you are with your command console. ;)


Thanks for the unnecessary sarcasm...
:(

#466 WUB WUB DUBSTEP WUB WUB WUB WUB

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Posted 18 September 2013 - 02:20 AM

WUB

#467 Maarve

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Posted 18 September 2013 - 02:36 AM

View PostLevon K, on 17 September 2013 - 09:25 AM, said:

Hi, Launch Day was the perfect opportunity for an MC Sale of epic proportions.

You're either short staffed or someone needs to be fired. No offense.

Good idea then we could have all bought the new " gullible ***** " bobble head . Then pgi could have literaly done nothing more than wave there wang' in your faces for you hard earned money ..... which isn't much more than what there doing to there customers already .

Edited by Maarvelous, 18 September 2013 - 02:38 AM.


#468 Dart Nimrod

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Posted 18 September 2013 - 04:47 AM

Perhaps raising the chance of jam for UAC's up to 20% is a relatively good idea, but increasing of its cooldown apart from delay between the primary and the "secondary" shot in obviously not. The rate of fire becomes torn, which with the increased chance of jamming excessively reduces effectiveness of this weapon. IMHO it's getting harder to find working loadout with every single patch since 16 of July. I only hope that this useless ghost heat system will be canceled soon enough.

New Gauss Rifle's firing sequence also made this weapon almost useless. At least for those, who can't call themselves - experienced mechwarrior.

#469 Heffay

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Posted 18 September 2013 - 04:53 AM

View PostDart Nimrod, on 18 September 2013 - 04:47 AM, said:

New Gauss Rifle's firing sequence also made this weapon almost useless. At least for those, who can't call themselves - experienced mechwarrior.


Gauss is fine. You just need to learn how to use it. (This was against a 12 man sync drop from the Comstar event against a bunch of pugs).

Posted Image

Edited by Heffay, 18 September 2013 - 04:53 AM.


#470 Dart Nimrod

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Posted 18 September 2013 - 05:06 AM

View PostHeffay, on 18 September 2013 - 04:53 AM, said:


Gauss is fine. You just need to learn how to use it...



...and you're gonna be my personal trainer, right? -_-

Still, thanks for a good advice.

Edited by Dart Nimrod, 18 September 2013 - 05:07 AM.


#471 Reno Blade

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Posted 18 September 2013 - 05:08 AM

A bigger sale would have been cool, BUT I think the community would have blamed "its a money grap" or something similar.
As it is, its "just another patch day".


View PostDart Nimrod, on 18 September 2013 - 04:47 AM, said:

Perhaps raising the chance of jam for UAC's up to 20% is a relatively good idea, but increasing of its cooldown apart from delay between the primary and the "secondary" shot in obviously not. The rate of fire becomes torn, which with the increased chance of jamming excessively reduces effectiveness of this weapon. IMHO it's getting harder to find working loadout with every single patch since 16 of July. I only hope that this useless ghost heat system will be canceled soon enough.

New Gauss Rifle's firing sequence also made this weapon almost useless. At least for those, who can't call themselves - experienced mechwarrior.


The UAC primary fire and doubleshot cooldown was not changed. The cooldown of the primary fire was backed up to AC5 level, so you no longer have an advantage with macros over AC5 without the UAC doubletap.
For 1 more ton and 5 less ammo you get the ability to do 100% more DPS than AC5 with only 20% chance to jam.

The Gauss is hard to use if you are brawling, or some light is attacking you, or if you have lots of weapons and are shooting stuff only with one button.
Get the feeling of the timing and you can get that <1 second delay handled pretty easily.
Ofc, it's even easier if you have a Gausscat/Jager with dual Gauss. -_-

#472 Heffay

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Posted 18 September 2013 - 05:23 AM

View PostDart Nimrod, on 18 September 2013 - 05:06 AM, said:


...and you're gonna be my personal trainer, right? -_-

Still, thanks for a good advice.


Just need patience. That is all. End of story.

#473 Magic Murder Bag

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Posted 18 September 2013 - 06:16 AM

looks like my assumptions were correct, the zeros are now flowing on Metacritic.....by the exact people that I spoke of (angry golds and rabblers).



Does anyone even pay attention to Metacritic anymore at this rate?

#474 Heffay

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Posted 18 September 2013 - 06:18 AM

View PostMagic Murder Bag, on 18 September 2013 - 06:16 AM, said:

Does anyone even pay attention to Metacritic anymore at this rate?


Nope, and for this very good reason alone.

Did you know they are also trying to sabotage the wikipedia page for MWO? The administrators finally had to lock it down after removing all the misinformation.

#475 Roland

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Posted 18 September 2013 - 06:21 AM

Quote

Bug Fixes

Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.

It's funny that this was a bug.

I thought it was intentional, since it was the only section on that map that ACTUALLY SEEMS LIKE LAVA.

Turns out, Lava is pretty hot... Not sure why ALL the Lava doesn't jack your heat up to 90 like that did.

#476 Hythos

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Posted 18 September 2013 - 06:28 AM

View PostDart Nimrod, on 18 September 2013 - 04:47 AM, said:

Perhaps raising the chance of jam for UAC's up to 20% is a relatively good idea, but increasing of its cooldown apart from delay between the primary and the "secondary" shot in obviously not. The rate of fire becomes torn, which with the increased chance of jamming excessively reduces effectiveness of this weapon. IMHO it's getting harder to find working loadout with every single patch since 16 of July. I only hope that this useless ghost heat system will be canceled soon enough.


View PostReno Blade, on 18 September 2013 - 05:08 AM, said:


The UAC primary fire and doubleshot cooldown was not changed. The cooldown of the primary fire was backed up to AC5 level, so you no longer have an advantage with macros over AC5 without the UAC doubletap.
For 1 more ton and 5 less ammo you get the ability to do 100% more DPS than AC5 with only 20% chance to jam.

The Ultra Autocannon actual DPS increases as you fire it at 'double rate' sooner. (Obvious, yes); The earlier in the normal-rate cool-down that it's fired at, the greater the DPS becomes (at the risk of jamming). That's a 'balance' I can live with vs a 9ton AC/5 dealing ~AC/20 DPS.

#477 Magic Murder Bag

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Posted 18 September 2013 - 06:30 AM

View PostHeffay, on 18 September 2013 - 06:18 AM, said:


Nope, and for this very good reason alone.

Did you know they are also trying to sabotage the wikipedia page for MWO? The administrators finally had to lock it down after removing all the misinformation.



Holy nutballs, seriously! There's not liking a game and then there's..........ugh.

As a side note, i spoke to many of those actually playing the game and they agree (even the ones that question PGI) that the forums have dipped itself in a bad case of vitriol.

#478 RG Notch

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Posted 18 September 2013 - 06:30 AM

View PostMagic Murder Bag, on 18 September 2013 - 06:16 AM, said:


Does anyone even pay attention to Metacritic anymore at this rate?

People keep saying this and it's clearly wrong. Maybe hard core gamers don't pay attention but the casual gamers that MWO is aimed at now certainly do. I imagine a lot of them will sort by most helpful... and well sort for yourself and see what they will see. If I were to see both of these extremes I would stay away as clearly there are issues with the games development and what do you look for in a F2P MMO but development.
So both sides are simply contributing to people staying away. You can try to spin the pro PGI propaganda as a good thing, but again if you know nothing about the game and see it needs white knighting at launch....
But the real issue is no professional reviews are up yet. Who but the most deluded white knight would imagine this unfinished minimally viable product will generate better than 5s or 6s at best.
Also did anyone notice a huge upswing in new players drawn by all the pre launch publicity( -_- ) and all the new features.

#479 Heffay

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Posted 18 September 2013 - 06:36 AM

View PostRG Notch, on 18 September 2013 - 06:30 AM, said:

People keep saying this and it's clearly wrong. Maybe hard core gamers don't pay attention but the casual gamers that MWO is aimed at now certainly do. I imagine a lot of them will sort by most helpful... and well sort for yourself and see what they will see. If I were to see both of these extremes I would stay away as clearly there are issues with the games development and what do you look for in a F2P MMO but development.
So both sides are simply contributing to people staying away. You can try to spin the pro PGI propaganda as a good thing, but again if you know nothing about the game and see it needs white knighting at launch....
But the real issue is no professional reviews are up yet. Who but the most deluded white knight would imagine this unfinished minimally viable product will generate better than 5s or 6s at best.


I know for a fact that the first thing I do before considering buying ANY game is go straight to metacritic and read the user reviews to make sure I have an informed opinion about a game....

#480 Magic Murder Bag

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Posted 18 September 2013 - 06:37 AM

View PostRG Notch, on 18 September 2013 - 06:30 AM, said:

People keep saying this and it's clearly wrong. Maybe hard core gamers don't pay attention but the casual gamers that MWO is aimed at now certainly do. I imagine a lot of them will sort by most helpful... and well sort for yourself and see what they will see. If I were to see both of these extremes I would stay away as clearly there are issues with the games development and what do you look for in a F2P MMO but development.
So both sides are simply contributing to people staying away. You can try to spin the pro PGI propaganda as a good thing, but again if you know nothing about the game and see it needs white knighting at launch....
But the real issue is no professional reviews are up yet. Who but the most deluded white knight would imagine this unfinished minimally viable product will generate better than 5s or 6s at best.
Also did anyone notice a huge upswing in new players drawn by all the pre launch publicity( -_- ) and all the new features.



The future is war indeed.....in the internet anyways.

I honestly believe that ATM a score of 6-7 is far more honest than the zeros and tens on Metacritic (the game IS fun, but eventually dulls out after awhile without some actual meat (whether that's UI 2 or CW). I also guess that there aren't any actual reviews due to the release of GTA V so everyone is clobbering on that.





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