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Welcome To Launch, Mechwarriors!


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#1341 Nekki Basara

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Posted 18 September 2013 - 05:21 PM

View PostKay Wolf, on 18 September 2013 - 04:30 PM, said:

who are FASA Corporation, who no longer exist as a real entity, except to administer their Intellectual Properties.
Dude, you're about ten years out of date. FASA is dead and gone, Topps own Battletech and Microsoft own Mechwarrior.

View PostBubba Norton, on 18 September 2013 - 04:47 PM, said:


Excuse me! you do not think we have community interest? or that we do not have an active community? where in the galaxy were you when "Sarah's" Mech was being promoted, if the interest shown in that Mechwarriors story did not show that we do have a caring and active community then you can go crawl back under the rock in the Periphery you have been hiding under.
You are excused. I bought Sarah's Jenner but never took it out of the mech bay. Some things are bigger than this game.

#1342 Chronojam

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Posted 18 September 2013 - 05:22 PM

View PostMonkeyCheese, on 18 September 2013 - 05:13 PM, said:

That page of almost all 10s is a pathetic joke. http://www.metacriti...tems=100&page=0
If people are gonna go white knight it at praise the game at least use some sanity and give it a serious score a game that releases with such a large list of unreleased content cant in any seriousness be a score of 10/10.

Not because of any of the hate or missed deadlines or anything, this game simply cannot be a 10/10 because if the things talked about (see here http://mwomercs.com/...mmunity-warfare and everything that needs UI2.0) were added into the game it would be a completely different game altogether (also see here http://mwomercs.com/...-3-role-warfare and here http://mwomercs.com/...rmation-warfare)

As I have said before the scores of 0-9 are way way more believable about a game going from beta to launch than all the 10/10 everything is 100% perfect reviews, and dont get me started on the crazy people who say 10/10 but then list downsides anyway...

Dude once UI 2.0 comes out MWO is going to be the first game with an 11/10 on Metacritic. Once Community Warfare hits, it's going to have a 12/10. And once the clans show up it'll be, no kidding, a 13/10.

#1343 VshadowPR

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Posted 18 September 2013 - 05:22 PM

View PostLennex, on 17 September 2013 - 09:51 AM, said:

Maybe it's because I've had a newborn 7 weeks ago, but when he was first born I would still log in when he was napping between feeds to get a game or two in. Sure, gone are the days of multi-hour marathons of PUGing in MWO (never did groups). but recently during "gaming" time I have been going to other games. I've always booted up MWO first, but now... Forza? Battlefield? Xcom? SimCity?

The recent meta's are boring, the recent maps are getting boring. The biggest thing that got me excited was the Victor, before that was the Alpine map. Now... I just want community warfare and the new uI. I could give two poops about Clans, I've always enjoyed pre clan the most, or the era right before the Jihad with all the cool new mechs like Uziel and Tempest.

The recent "gauss rifle fix" is neat, but needs more tweaking. They are still trying to figure out how to make the PPC/ER PPC not the weapon of choice for everyone that can mount it... Why not give us maps and game play that suits better role warefare? Even a simple Capture the Flag mode where players can multi-drop and/or repair their mechs would introduce new strategies and mechanics that would make the game more interesting.

This is not "Launch" and to say the game is now "launched" is an insult to the community, and should be embarrassing as developers. I've been a strong, silent supporter, and just shrugged at the many who said they would no longer support the game. Like others I have disposable income that I can spend here or elsewhere, often spending $60 a month just so I don't have to grind. But now, I think I'll wait for my Pheonix packs to come in. Unless something stellar comes my way in the form of new features I think I'll just sit and wait. Drop in a few games here and there, but I think my wallet will be opened elsewhere.


The Disappointment of the Year.

Had put on the launch UI 2.0
The mechs and their variants, can not change everything. example: catapult mech must have 2 LRM'S
They must make a reconstruction of the founder mech, that can change the visuals of changed weapons.
Leveling system to raise and be able to unlock mech for level.
Would be good a game mode that allows repair. or all game use some repair system.
Game system one can use 3 mech slots per game. example, if you die you can choose the other 2 remaining mech for the next drop
In addition restore back 8vs8 game mode,as additional option of 12vs12 mode.
Voting maps in server.
Jumpjets can move sitewide, forward , backward.
Upgrade to DX11.
Improve physical on shoot, (recoil system)
Improve physical movements.
Enhancing effects of mech damage. (visual)
If the game crashes or network, can you reconnect? NO

#1344 soarra

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Posted 18 September 2013 - 05:24 PM

View Postbloo58, on 18 September 2013 - 05:16 PM, said:


bahahaha.. yesterday you haters were hiding behind that metacritic score.. what now that the results have swung its not a viable result.. you *****... if you like something you're a white knight.. gotta be a hater to be part of the crowd huh..

so you think a score below 6 is good?
and its only that high bcause of all the white knights

#1345 Novakaine

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Posted 18 September 2013 - 05:29 PM

View PostKread, on 18 September 2013 - 04:09 PM, said:

So many posts when the truth is clear, there was nothing done for the launch because either no one is working on the game to any significant degree, or the devs simply do not care.

This "Launch" is nothing more than the prelude to the wind down and eventual closure of this game,

why do i say this, beacuse when a game company can not spend 10 mins on the much anticipated launch of their game,

I hate to tell you, the company has already moved on, and is now making Farmville 7 , sonic the hedghog version 16 or whatever is likely to drag the rubes in for another Kick-starter scam.


Called It port by December

#1346 mack sabbath

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Posted 18 September 2013 - 05:32 PM

View Postsoarra, on 18 September 2013 - 01:29 PM, said:

I would rathe slam my genitalia in a car door than work for a company that has no future , well not much of a past either



Are you referring to Congress?

#1347 Madara Uchiha

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Posted 18 September 2013 - 05:33 PM

Kind of understandable the bashing from critics, however for the time being i feel we have an "okay" game, once all the features that are suppose to be implemented im sure that will be cause for revisting from the critics.

Right now to me, 6/10. After everything gets implemented probablly like 8/10.

#1348 Hood

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Posted 18 September 2013 - 05:33 PM

Does this mean we are not in Beta anymore?

#1349 bloo58

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Posted 18 September 2013 - 05:37 PM

View PostMonkeyCheese, on 18 September 2013 - 05:18 PM, said:

Please go away or actually read my post...

Reads -Member Since 08 Aug 2013

Oh wait nevermind continue being a fake troll account or a new person who is clearly oblivious to the problems, have a wonderful pointless day now.


2nd Edit

every single one of your 34 posts is in this thread, not fooling me


So my point are less valid because I've only posted in this thread.. have you ever thought (seeing as tho you obviously havent read ANY of my post) that I dont want to engage in the *********** you guys have created on these forums.. just because these are my first posts doesnt detract from the fact the the majority of people on here are just here to whine...

View PostKread, on 18 September 2013 - 05:21 PM, said:

Bloo one last attempt to make you see reason, if your not a company schill that is.

MWO's reputation is a spreading brown stain of awfulness , quickly spreading over all known game sites, I will not list them all here, as would take all day.

MWO's Devs business practices are been copied down by blue chip company's as an object lesson as to how NOT to do business.

I have heard the term " to mechwarrior" used on 3 separate gaming sites as a descriptive term on how to spoil and ruin a game and lie to its player-base. MWO my have actually created a new web-term.

All the above is true, and any attempt by you to condone or support MWO actions is totally unbelievable unless they are paying you , or you have an IQ less than a cabbage.


See still having trouble with the whole reading malarky.. its alright you'll get it one day

you seem to think MWO is the first game to have a ****** launch.. you also seem to be under the impression this company has planted people in the forums.. you really think PGI is going to pay an Aussie to sit here and say their game is all that and a bag of potato chips.. because I never said the game was flawless.. I never pushed the game in a manner that will increase sales.. I merely put forward a point that you people will never be happy.. no matter what they do.. they could install an ATM that spews free money from your tower and you'd still find something wrong with it...

Over-entitled, Ignorant, Abusive feedback is not what game devs want.. take a look at the torrent of abuse they copped for 3rd person view.. which was fixed by pressing f4.. thats right ONE KEYSTROKE to take you into the cockpit.. hardly something to abuse the dev team for... but kids will fly off the handle at anything as is entriely evident here..

#1350 MonkeyCheese

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Posted 18 September 2013 - 05:37 PM

View PostMadara Uchiha, on 18 September 2013 - 05:33 PM, said:

Kind of understandable the bashing from critics, however for the time being i feel we have an "okay" game, once all the features that are suppose to be implemented im sure that will be cause for revisting from the critics.

Right now to me, 6/10. After everything gets implemented probablly like 8/10.


Which is why I said with CW, UI 2.0 and so on it would be a different game this is the main reason why everyone is confused why they would go officially to "launch" without these things.


Also with that launch email that was sent out with images automatically disabled it looks tacky.

see why
Posted Image

#1351 Threat Doc

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Posted 18 September 2013 - 05:42 PM

View PostNekki Basara, on 18 September 2013 - 05:21 PM, said:

Dude, you're about ten years out of date. FASA is dead and gone, Topps own Battletech and Microsoft own Mechwarrior.
You are incorrect. The primary IP will ALWAYS reside with FASA, legally, even if Microsoft is KNOWN to have an iron grip on the electronic copyright, and Topps is KNOWN to be THE ONLY OWNER of EVERYTHING else BattleTech. Besides, I just had a conversation not two years ago with Lou Prosperi about some of the properties still owned by the very much alive FASA Corporation. FASA Games now exists, as well, though they do not intend to take back many of the properties, at all. If FASA still thinks they're in good hands, then that's fine.

What you don't seem to understand is that the IP will ALWAYS belong to the original author/artist, even if an IRON-CLAD contract exists with someone else, and it would take a miracle in court, most likely, to get it back.

#1352 NLdefqon

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Posted 18 September 2013 - 05:44 PM

Yes what an amazing launch!

still no UI 2.0
still no build in voise comms
still no DX11
still no big map list
still no sli/crossfire support ?
still no warfare

and a lot more

the prime focus on making 20$ mechs and the insult of missing out on key features
like warfare and the lag of a maps on launch day is a insult to all the paying players
out there

show me this won't be a 2 year long beta whit a prime focus on making 20$ mechs
than maybe i will spent some $$ on this game

Edited by NLdefqon, 18 September 2013 - 05:44 PM.


#1353 MonkeyCheese

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Posted 18 September 2013 - 05:47 PM

View Postbloo58, on 18 September 2013 - 05:37 PM, said:

So my point are less valid because I've only posted in this thread.. have you ever thought (seeing as tho you obviously havent read ANY of my post) that I dont want to engage in the *********** you guys have created on these forums.. just because these are my first posts doesnt detract from the fact the the majority of people on here are just here to whine...


Then my best advice is just stay from the forums or at least the controversial threads, please do it for your own good.

This dissatisfaction from the "vocal" player base is not a new thing it has been around from the days of the closed beta when everyone cried "please dont go open beta yet the game is not ready". Then insert the topics of ecm, seismic, coolant flush, 3pv, ppc/lrm/srm overpowered boating Armageddon phases and so on.

The vocal people still here Love this game and the battletech/ mechwarrior universe otherwise we would just disappear silently into the night, most just dont agree with the development choices and the slide away from the original dev blogs and a competitive strategic mech simulator and towards the mainstream scifi fps.

Edited by MonkeyCheese, 18 September 2013 - 05:48 PM.


#1354 Byzan

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Posted 18 September 2013 - 05:47 PM

still have high hopes for the game. I mean when its good the mech on mech combat is really fun.

but it seems positive progress is slow and some areas of the game are rubbish.

- The mechlab/UI is terrible, and really lacks options
- social aspects are bad
- the two game modes are a complete joke and ruining the game, I recon a 5 year old could come up with better game modes.
- with balance things seem to get over buffed or nerfed to oblivion, or a combination of the two
- my overall enjoyment of the game took a nosedive with the introduction of Terra. I top score on it all the time, I just don't enjoy it and it produces a large number of epic fail/pointless games. Like combining all the negative aspects of all maps into one map was a good idea... Hot, Dark, circular and too big. it really does not combine well with the current ({Scrap}) game modes.
- can already see a trend where new content is focused on the pay stuff like mechs and skins while general game enhancements and polish just don't seem to be happening. Not a good sign while still in beta.

I kinda regret getting my last lot of MC, no real desire to log on and play and I have like 10k MC sitting there.

The launch patch is pretty damn lite, finally launch is here and all the patch has is some bug fixes and a couple balance changes.

I know gamers are hard to please these days, but PGI only have themselves to blame for the backlash. Though its only just launching now people have been paying and playing for a long time and a lot/most of the stuff gamers have been expecting has not arrived.First i heard about MWO i read that there was going to be PvE content like co-op missions and such. We obviously don't have anything like that and I cant see it happening for a looong time if at all. When I play now it still feels like beta testing random drop deathmatch PvP, it doesnt feel like a proper game with a proper UI and social system its very hallow. Just surviving by the skin of its teath because of that mech on mech combat which can be awesome given the right circumstances.

right now it feels like MWO will be:
the first game I'm bored with before its even launched.
the first game I've dumped money on before its even launched.

Edited by Byzan, 18 September 2013 - 07:00 PM.


#1355 Kread

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Posted 18 September 2013 - 05:48 PM

Bloo so sad, you did not address one of my points , read the above large letters for some education.

#1356 VshadowPR

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Posted 18 September 2013 - 05:52 PM

View PostMcKillynu, on 18 September 2013 - 04:45 AM, said:

I've spent all day reading this topic. Hillarious! You guys haven't released a game, it's just a demo. Why would you put a demo in front of your critics? Is this what the gaming industry has become? We have DLC and F2P, microtransaction based business model which allows less and less product to be delivered. Now this. A polished demo gets to be called a finished game.

I looked at the Cry SDK documentation for half an hour before I figured out what the problem was. Oh my. That's no good. If you know what the problem is and didn't address it early then, that's bad. If you don't know what the problem is and you are still looking to hire a guy to solve that problem and when you get the wrong guy because you think it's a network architecture issue then, that's even worse. If you don't know what the problem is and convince the new guy that your idea of the problem is the real problem and he should only focus on that then, that's worse than worse. Either way, you're at least two years away from a functioning game. That's if you can suck it up and let someone who knows what he/she is doing, find and fix the problems(which may mean complete recode).

You don't have a game lobby. Why? CryLobby is a plug and play module which should take you two weeks to develop and two weeks to test and roll out. If you can't do that it means you haven't got CryNetwork properly implemented, hence the want ad for senior network fixer-upper. Now, the only reason you can't have CryNetwork properly done is because you haven't implemented multi-threading across the code base. Possibly, the gamecode is a steeming pile of scripts and code snippets. We already know from your want ad there is no documentation to be found, that stuff generally follows on from poor code quality.

So, yeah... that's gonna take a recode. *crickets*

Summary, Lack of multi-threading means no CryNetwork and GameObject synchronisation. Explains the following issues:

1. No game lobbly
2. Latency w/ object and mesh collisions
3. Hitbox collision misses*
4. Framerate drops
5. Client to server instability
6. No Community Warfare

*The hitbox stuff is explained by DAG not being implemented because there is no message queueing so, data packets are gettng lost to and from the client and server.

http://freesdk.cryde...DOC4/CryNetwork

I'll wait until you guys come up with a video game before a spend any money on this title. I'm surprised given the state of the game that you aren't throwing the kitchen sink at your loyal customers to keep them excited and in the game...

Cheers!

tl;dr PGI tried to save money and hired juniors to do seniors job(who doesn't right?). They don't know what the problem is(or in complete denial) or, how long it will take to fix. I'm guessing at least two years for a code overhaul. That's if they manage to stay in business long enough.


The Disappointment of the Year. I regret having invested in the game.

Had put on the launch UI 2.0
The mechs and their variants, can not change everything. example: catapult mech must have 2 LRM'S
They must make a reconstruction of the founder mech, that can change the visuals of changed weapons.
Leveling system to raise and be able to unlock mech for level.
Would be good a game mode that allows repair. or all game use some repair system.
Game system one can use 3 mech slots per game. example, if you die you can choose the other 2 remaining mech for the next drop
In addition restore back 8vs8 game mode,as additional option of 12vs12 mode.
Voting maps in server.
Jumpjets can move sitewide, forward , backward.
Upgrade to DX11.
Improve physical on shoot, (recoil system)
Improve physical movements.
Enhancing effects of mech damage. (visual)
If the game crashes or network, can you reconnect? NO

#1357 soarra

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Posted 18 September 2013 - 05:59 PM

View Postbloo58, on 18 September 2013 - 05:39 PM, said:


that **** is still in the corner of your mouth, soarra.. dont come at me with your white knight ********.. if thats the best you can do then it shows how hollow your argument really is..

have you read the 10s? can you seriously give this game a 10?

#1358 DirePhoenix

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Posted 18 September 2013 - 06:04 PM

View PostNekki Basara, on 18 September 2013 - 05:21 PM, said:

Dude, you're about ten years out of date. FASA is dead and gone, Topps own Battletech and Microsoft own Mechwarrior.

View PostKay Wolf, on 18 September 2013 - 05:42 PM, said:

You are incorrect. The primary IP will ALWAYS reside with FASA, legally, even if Microsoft is KNOWN to have an iron grip on the electronic copyright, and Topps is KNOWN to be THE ONLY OWNER of EVERYTHING else BattleTech. Besides, I just had a conversation not two years ago with Lou Prosperi about some of the properties still owned by the very much alive FASA Corporation. FASA Games now exists, as well, though they do not intend to take back many of the properties, at all. If FASA still thinks they're in good hands, then that's fine.

What you don't seem to understand is that the IP will ALWAYS belong to the original author/artist, even if an IRON-CLAD contract exists with someone else, and it would take a miracle in court, most likely, to get it back.

Jordan Weisman (co-founder of FASA, creator of BattleTech) got the license for all his properties (including Shadowrun and Crimson Skies) back from Microsoft several years ago, when he founded Smith & Tinker, the company that was going to do the MechWarrior Reboot back in 2009 (which sort of conceptually morphed into MWO later).

#1359 Heffay

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Posted 18 September 2013 - 06:08 PM

View Postsoarra, on 18 September 2013 - 05:06 PM, said:

more than 12 shown on a team etc


It showed 21 mechs chasing 2 spiders on opposite teams. When the spider is around, all mechs chase after it to the exclusion of all other targets. It's like... a rule or something.

#1360 CyBerkut

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Posted 18 September 2013 - 06:10 PM

View Postbloo58, on 18 September 2013 - 05:37 PM, said:


... have you ever thought (seeing as tho you obviously havent read ANY of my post) that I dont want to engage in the ***********

you guys have created on these forums..


So of course, the logical thing for you to do is jump into the forum thread that you don't wish to engage in.

ROFL!

Quote

just because these are my first posts doesnt detract from the fact the the majority of people on here are just here to whine...


And you think you are not? Your posts in here are whining about how other people post.

Quote

Over-entitled, Ignorant, Abusive feedback is not what game devs want.. take a look at the torrent of abuse they copped for 3rd person view.. which was fixed by pressing f4.. thats right ONE KEYSTROKE to take you into the cockpit.. hardly something to abuse the dev team for... but kids will fly off the handle at anything as is entriely evident here..


That didn't fix the problem. Pressing F4 puts you into your cockpit view, but it doesn't put everybody else into theirs. The problem was a significant number of people did not wish to play against other people using 3PV. The related problem was that PGI did not stick to their design pillar that contributed to them selling Founder's packages. The continuation of that problem was that after Russ floated the 3PV possibility out there in a podcast, and got a ton of negative feedback, they made an unequivocal promise (see the sig) to mollify the concerned players... just in time to start selling Phoenix Project packages... and then proceeded to demonstrate that their word was worthless by eliminating the 1PV only queue. Their follow-up attempts at PR / damage control were not wise (to put it charitably) either.

Pressing F4 doesn't get them their integrity back.





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