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Welcome To Launch, Mechwarriors!


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#1401 Nekki Basara

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Posted 18 September 2013 - 07:31 PM

View PostKay Wolf, on 18 September 2013 - 05:42 PM, said:

What you don't seem to understand is that the IP will ALWAYS belong to the original author/artist, even if an IRON-CLAD contract exists with someone else, and it would take a miracle in court, most likely, to get it back.
Extend that logic a bit and you'll see how silly it is (IE: What happened to Vor).

FASA Games are a different, semi-related company in the a similar way Wizkids is related to FASA, but more closely. FASA Corporation still own a bunch of IP that nobody seems to care about and that's it.

View PostDirePhoenix, on 18 September 2013 - 06:04 PM, said:

[/size]Jordan Weisman (co-founder of FASA, creator of BattleTech) got the license for all his properties (including Shadowrun and Crimson Skies) back from Microsoft several years ago, when he founded Smith & Tinker, the company that was going to do the MechWarrior Reboot back in 2009 (which sort of conceptually morphed into MWO later).
There is a difference between licencing an IP and buying an IP. Theoretically, assuming the correct provisions in the contract, MS could decide that this isn't working out and yank the whole carpet out.

#1402 Heffay

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Posted 18 September 2013 - 07:33 PM

View PostMonkeyCheese, on 18 September 2013 - 07:27 PM, said:

with all of the methodical strategic battletech fanbase.


It's funny that you are claiming the strategic battletech fanbase mantle. B)

#1403 MonkeyCheese

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Posted 18 September 2013 - 07:44 PM

View PostHeffay, on 18 September 2013 - 07:23 PM, said:


Right. And we get that you are upset. You refuse to accept the mech sim that you have, and pine for the mech sim that doesn't exist.

Coolant flush, 3PV... strange things to flip out over, to be honest. Gameplay is still fantastic, if you can live with those things. And if not... see you in 10 years when the next Battletech game is made.


Regardless of the state of the game itself, half the problem is the direction the game is taking and the attitude and actions of the developer that ALL of the disgruntled people cant live with.

Things could have EASILY gone uphill after that massive apology letter from Russ, things could have changed, they could have worked on implementing split queues or a matchmaking lobby or at least given info about it.

They could have tried communicating correctly and often with the playerbase but they didnt.
  • Right after the apology thread happened non "game is perfect" tweats were still being ignored/removed or are hidden (forgive me on not knowing how the "new" twitter works) from their official pages instead of just giving replys.
  • The massive threadnaughts of negativity and more importantly so the feedback from the 3pv and apology threads were ignored.
  • The strong feedback for non 12v12 only 1pv in the "should we make 12v12 queues only 1pv" thread was ignored
  • Nothing was really communicated well about the content or lack of content for the launch patch, people had to find it out over on the NGNG podcasts when they could have simply placed information on the official locations after the NGNG podcast was released.


    For anyone actually interested there is further reading in this 3 page article from gamefront, and they dont even cover the early balance/ecm/moving to open beta topics
    http://www.gamefront...m-ragesplosion/
    I cant find one single thing wrong with that article as I have experienced it all.


#1404 Heffay

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Posted 18 September 2013 - 07:46 PM

View PostMonkeyCheese, on 18 September 2013 - 07:44 PM, said:

Regardless of the state of the game itself, half the problem is the direction the game is taking and the attitude and actions of the developer that ALL of the disgruntled people cant live with.

Things could have EASILY gone uphill after that massive apology letter from Russ, things could have changed, they could have worked on implementing split queues or a matchmaking lobby or at least given info about it.


There is a reason they aren't implementing split queues. You don't have to agree with the reason, but since it's better for the game overall, you have no standing to argue. You can say you'd *like* them, but hey... realities trump your wishes.

Sorry, but we have a great mech sim right now. And if you have enough patience, it's only going to get better.

#1405 MonkeyCheese

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Posted 18 September 2013 - 07:56 PM

View PostHeffay, on 18 September 2013 - 07:33 PM, said:


It's funny that you are claiming the strategic battletech fanbase mantle. B)


Never said I was, as I have said elsewhere I am a 24 year old whos only contact with this universe before were the mechassult games on the original xbox and they are a big pile of **** compared to what I read about in the dev blogs and seen in the original pre beta dev videos and what I experienced and fell in love with during closed beta


View PostHeffay, on 18 September 2013 - 07:46 PM, said:


There is a reason they aren't implementing split queues. You don't have to agree with the reason, but since it's better for the game overall, you have no standing to argue. You can say you'd *like* them, but hey... realities trump your wishes.

Sorry, but we have a great mech sim right now. And if you have enough patience, it's only going to get better.


Most of us still hanging around do still have some small amount of patience unlike all my teamspeak friends who just simply quit and didnt look back.

Its just going to "launch" and opening MWO up to new players (who avoid betas) as well as the wrath of critics when game changing content such as UI 2.0 and any form of Community Warfare is absent is very very insane.

I understand these things are not ready and that coding and problems take time but I think we could all agree that it would have been better to hold off on the official launch until these features were in, or at least UI 2.0. Because that will change so many other things we are waiting on.

This is just a repeat of the "No dont go to open beta yet the game is not ready" topic all over again.

#1406 L0R1C

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Posted 18 September 2013 - 08:04 PM

Congrats on the launch, yes it may not be as glorious as some launches. But it is a good game and I see good things on the horizon.

#1407 Mystere

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Posted 18 September 2013 - 08:06 PM

View PostHeffay, on 18 September 2013 - 06:57 PM, said:

I love how hard people are trying to convince us that MWO is going to fail. As if saying it over and over again with your fingers in your ears is going to make that happen.


They're just applying the Goebbels rule. B) :) :lol:

#1408 Victor Morson

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Posted 18 September 2013 - 08:10 PM

View Postbloo58, on 18 September 2013 - 05:16 PM, said:


bahahaha.. yesterday you haters were hiding behind that metacritic score.. what now that the results have swung its not a viable result.. you *****... if you like something you're a white knight.. gotta be a hater to be part of the crowd huh..


A bloody 50/50 split resulting in a 5.3 metacritic is not a good thing.

Let me put this in perspective for you: Duke Nukem forever has a 5.4 metacritic score.

Let that sink in for a minute.

Duke Nukem Forever now has a better score than MW:O and it's all because of the developer's ego, unwillingness to listen, and arrogant attitude to the community.

Edited by Victor Morson, 18 September 2013 - 08:10 PM.


#1409 Tannhauser Gate

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Posted 18 September 2013 - 08:12 PM

Whats funny is that in 6 months, everything the trolls are b*tching about not being in the game.. will be in the game. UI2, CW, Clans, etc etc.. Haters will have to find new things to hate on. We can always come back here and see what frothing azzhats they were over a few extra months of waiting. A year from now, they will look even more idiotic.. like that lame tribal tattoo you got in the 90s. Just stupid now isn't it, tough guy?

#1410 Heffay

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Posted 18 September 2013 - 08:13 PM

View PostVictor Morson, on 18 September 2013 - 08:10 PM, said:


A bloody 50/50 split resulting in a 5.3 metacritic is not a good thing.

Let me put this in perspective for you: Duke Nukem forever has a 5.4 metacritic score.

Let that sink in for a minute.

Duke Nukem Forever now has a better score than MW:O and it's all because of the developer's ego, unwillingness to listen, and arrogant attitude to the community.


It's doing a lot better than World of Tanks!

Posted Image

#1411 Victor Morson

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Posted 18 September 2013 - 08:13 PM

View PostMonkeyCheese, on 18 September 2013 - 07:56 PM, said:

I understand these things are not ready and that coding and problems take time but I think we could all agree that it would have been better to hold off on the official launch until these features were in, or at least UI 2.0. Because that will change so many other things we are waiting on.


You don't get it, man!

Posted ImagePosted ImagePosted Image 3PV and Ghost Heat = More important than CW and UI 2.0.Posted ImagePosted ImagePosted Image

Also the only people I see using 3PV are either:
  • Using it to peek over walls, cap points, and around corners
  • Newbies asking how to turn it off so they can have a radar B)
Great success!

#1412 McKillynu

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Posted 18 September 2013 - 08:15 PM

View PostGwaihir, on 18 September 2013 - 03:59 PM, said:


You are an utter *****, and with about 2 seconds in process explorer would see that this entire load of conjecture is false.

/img

NO SIR, NOT MULTITHREADED.


Not sure what that image proves. It doesn't demonstrate that the network code threading is being run asynchronously to the game object handling scripts. All you've managed to show is the game client spinning up threads during execution, which could just represent game objects generated for the client.

So, you got a theory why the devs can't even get the CryLobby implemented? Even if they had to code their own module, how difficult is it to collect and process active servers and available players. The session work is already done for you and all the plugin work is handled by the engine itself. How do you spend the best part of two years trying to figure out how to serialise and synchronise a temporary database to a main server stack(the mythical netcode issue) when the engine does all the heavy lifting, so far as to wrap the packet data up into a nice little bow before pushing it out to the game server and back. It does all the transaction queue stack juggling and validation! How is this not implemented? Seriuously, modern game engines completely hold you by hand and wipe your arse!

Back in the late eighties and early ninties this stuff was actually hard to do...

#1413 Heffay

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Posted 18 September 2013 - 08:17 PM

View PostMcKillynu, on 18 September 2013 - 08:15 PM, said:

So, you got a theory why the devs can't even get the CryLobby implemented?


Because it's being integrated into UI 2.0. Why should they put any effort into adding a lobby to the current UI? Just to double their work?

#1414 Victor Morson

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Posted 18 September 2013 - 08:18 PM

You people don't understand that the reason we don't have private lobbies is because the population is no longer large enough to sustain them, and it would become rapidly transparent as such.

I fully expected that when PGI closes MW:O they will do so with like two weeks notice, talk about what a 'Fun adventure it's been!' and then burn the server code to make sure noone ever resurrects/fixes it in the community, like we did with MW4, because PGI is the kind of dev that would rather burn everything to the ground than even listen to feedback.

Lack of balance fixes for 9 months / lack of process for that period: Hordes of people left
Ghost Heat: Tons of people left that were holding on
3PV: Tons more people left, angry and bitter
Launch: Lots of people just plain giving up on any hope

Posted Image: Great success! Go back to your islands, plebeians, we are professionals! We worked on publisher shovelware!

-

Somewhere there's an alternate reality where PGI had a guy edit the balance XML file every two weeks like clockwork from Open Beta onward, one that saw negative feedback on 3PV and Ghost Heat and went "OK, we listened and we changed/dropped it like this accordingly" and even one that did, you know, actual feature adding (opposed to mechs and maps, the only two teams seeming to work) over the last year.

I honestly want to know what happened after Consumables. Did the whole gameplay team lock themselves in their office and watch funny cat videos for nearly a year?

Edited by Victor Morson, 18 September 2013 - 08:22 PM.


#1415 Deathlike

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Posted 18 September 2013 - 08:27 PM

View PostMonkeyCheese, on 18 September 2013 - 06:40 PM, said:

Yeah so why did you end up being the top poster 2 days in a row defending pgi to the death?

http://mwomercs.com/...s&section=stats


62 posts so far today and last i looked it was 80ish yesterday


I apologize for making onto that list.

#1416 soarra

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Posted 18 September 2013 - 08:33 PM

View PostDeathlike, on 18 September 2013 - 08:27 PM, said:


I apologize for making onto that list.

Sweet I made the list, I celebrated launch day on the forums

I'm curious if all my deleted posts count

Edited by soarra, 18 September 2013 - 08:34 PM.


#1417 MonkeyCheese

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Posted 18 September 2013 - 08:34 PM

View PostLakeDaemon, on 18 September 2013 - 08:12 PM, said:

Whats funny is that in 6 months, everything the trolls are b*tching about not being in the game.. will be in the game. UI2, CW, Clans, etc etc.. Haters will have to find new things to hate on. We can always come back here and see what frothing azzhats they were over a few extra months of waiting. A year from now, they will look even more idiotic.. like that lame tribal tattoo you got in the 90s. Just stupid now isn't it, tough guy?


Wow you are thick, there are plenty of people here who are not trolls just to constantly bash a topic, instead they are unhappy paying customers, im certain the moderaters do a good job at dealing with the real malicious trolls

If they waited 6 months more to have that content go to launch well then I would be perfectly happy, well if PGIs attitude and PR improved.

View PostHeffay, on 18 September 2013 - 08:13 PM, said:


It's doing a lot better than World of Tanks!

Posted Image


Comparing these 2 games is pointless you would have better luck with hawken just because big stompy robots feature in both.

Its like comparing MWO to Warthunder because they both lump random people who hit launch into a 2 sided pvp battle. It makes no sence

#1418 Mystere

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Posted 18 September 2013 - 08:36 PM

View PostVictor Morson, on 18 September 2013 - 08:18 PM, said:

I fully expected that when PGI closes MW:O they will do so with like two weeks notice, talk about what a 'Fun adventure it's been!' and then burn the server code to make sure noone ever resurrects/fixes it in the community, like we did with MW4, because PGI is the kind of dev that would rather burn everything to the ground than even listen to feedback.


Let us assume for the moment that that is indeed a fact ...

That makes PGI no worse than many of the people around here, people who would rather destroy the game by "poisoning the well" instead of letting people who still enjoy playing do so.


Now, for a dose of reality ...

Just because PGI is not listening to you (and not specifically you, Victor) does not mean they are not listening to someone else.

#1419 Varth Shenon

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Posted 18 September 2013 - 08:38 PM


WELCOME TO LAUNCH, MECHWARRIORS!


#1420 Threat Doc

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Posted 18 September 2013 - 08:41 PM

View PostHeffay, on 18 September 2013 - 08:17 PM, said:

Because it's being integrated into UI 2.0. Why should they put any effort into adding a lobby to the current UI? Just to double their work?
Actually, no. According to Bryan Ekman in 88, they are programming everything from scratch with the UI. There is supposed to be Flash inlay, and it will integrate with everything else, but it's not being integrated with CryEngine. Sorry, Heffay, I think you've said some good things in this thread, but I just had to correct this one point.





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