You people don't understand that the reason we don't have private lobbies is because the population is no longer large enough to sustain them, and it would become rapidly transparent as such.
I fully expected that when PGI closes MW:O they will do so with like two weeks notice, talk about what a 'Fun adventure it's been!' and then burn the server code to make sure noone ever resurrects/fixes it in the community, like we did with MW4, because PGI is the kind of dev that would rather burn everything to the ground than even listen to feedback.
Lack of balance fixes for 9 months / lack of process for that period: Hordes of people left
Ghost Heat: Tons of people left that were holding on
3PV: Tons more people left, angry and bitter
Launch: Lots of people just plain giving up on any hope

: Great success! Go back to your islands, plebeians, we are
professionals! We worked on publisher shovelware!
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Somewhere there's an alternate reality where PGI had a guy edit the balance XML file every two weeks like clockwork from Open Beta onward, one that saw negative feedback on 3PV and Ghost Heat and went "OK, we listened and we changed/dropped it like this accordingly" and even one that did, you know, actual feature adding (opposed to mechs and maps, the only two teams seeming to work) over the last year.
I honestly want to know what happened after Consumables. Did the whole gameplay team lock themselves in their office and watch funny cat videos for nearly a year?
Edited by Victor Morson, 18 September 2013 - 08:22 PM.