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Welcome To Launch, Mechwarriors!


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#1461 Lokust Davion

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Posted 19 September 2013 - 12:17 AM

View PostDirePhoenix, on 19 September 2013 - 12:07 AM, said:

[/size]
http://mwomercs.com/credits

Also there is a button on the MWO launcher.

EDIT: I do see a 'Lokust Davion' spelled just like your forum name.


oh kewl B) thanks for giving the link. i still cant find the link on the front page tho.. maybe its hidden for my region.

#1462 Jungle Rhino

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Posted 19 September 2013 - 12:20 AM

Hey does anybody know why the launch video had footage of 2 dozen mechs on the same team stomping around in a giant herd. Because last time I checked that simply wasn't possible. Not only not possible but not even conceivably possibly possible within the next several years due to network/GFX limitations?

Isn't that remarkably dishonest of the PGI marketting team. They also kept saying massive - which baffled me as the game has an astonishingly not-massive 6 different maps and 2 game modes?

Where is the game I was seeing in the video?

#1463 DirePhoenix

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Posted 19 September 2013 - 12:26 AM

View PostJungle Rhino, on 19 September 2013 - 12:20 AM, said:

Hey does anybody know why the launch video had footage of 2 dozen mechs on the same team stomping around in a giant herd. Because last time I checked that simply wasn't possible. Not only not possible but not even conceivably possibly possible within the next several years due to network/GFX limitations?

Isn't that remarkably dishonest of the PGI marketting team. They also kept saying massive - which baffled me as the game has an astonishingly not-massive 6 different maps and 2 game modes?

Where is the game I was seeing in the video?

Because the guy that made the video (not on the PGI marketing team) was in a premade 12v12 game and got both teams to cooperate to make that clip together. No special FX or hacking involved. If you'll notice there are no scenes where each massive group actually clashes with another massive group. It's just two teams moving in the same direction together (as one massive group) and shooting off-screen. They're not even trying to pose as two different massive teams, it's just one massive group push down the same mountainside, shot from two angles.

Edited by DirePhoenix, 19 September 2013 - 12:44 AM.


#1464 Freemen

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Posted 19 September 2013 - 12:43 AM

Congratz!

#1465 Victor Morson

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Posted 19 September 2013 - 12:49 AM

View PostJungle Rhino, on 19 September 2013 - 12:20 AM, said:

Hey does anybody know why the launch video had footage of 2 dozen mechs on the same team stomping around in a giant herd. Because last time I checked that simply wasn't possible. Not only not possible but not even conceivably possibly possible within the next several years due to network/GFX limitations?


You mean next several years because PGI holds the license.

Planetside 2 has tank-air-infantry battles with 50 times that many polygons and players.

#1466 qki

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Posted 19 September 2013 - 01:02 AM

View PostShael, on 18 September 2013 - 09:03 PM, said:

So for the sake of transparency and to compare apples to apples and not apples to oranges, below is a quick screen grab of two Mech games reviews on Metacritic

Mechwarrior Online:
Posted Image

Hawken:
Posted Image

And you can also see the amount of votes.

One thing is that MWO is a very hot topic at the moment.
And I did score the game @ 5/10 fyi.



It also tells us, that MWO has nearly three times as much positive reviews, as hawken does reviews total. And that's the stat that matters to shareholders.


For the sake of argument, i think 5/10 is low. Personally, I rate the game a 7/10, but I'm rather stern in my review scores (I rate ME3 5/10 before the DLC bullcrap, 2/10 after).

MWO gets a 7/10 from me, because it's a simple, rather repetetive game - what else can you expect from a game where the only mode is to play a single roundf the same thing, over and over?

It has good maps, and is pretty well thought out in terms of gameplay and balance (and any n00bs that jump on this to say LOLBALANCE, i say L2P)

It's not the "ultimate battlemech simulation" I've been waiting for, but it is one of the most enjoyable battlemech experiences I've had, and I say that after playing mechwarrior, mechwarrior2, mw2mercs, mw3/mw3pm, mw4v/bk/mw4m, mcx, ac3, ac5, mmek/mekwar, virtual commander, both crescent hawks games, and that's about it off the top of my head.

Visuals are good, and the content keeps coming, so that's a big plus.

There is nothing innovative (for the same reason, I rate GTA5 a 7/10, as just another iteration of the more than decade old gouranga!), and no story mode campaign, but it is a good game in my opinion, and i'm glad I supported it, and I still support it.

#1467 ShinVector

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Posted 19 September 2013 - 01:08 AM

View Postqki, on 19 September 2013 - 01:02 AM, said:



It also tells us, that MWO has nearly three times as much positive reviews, as hawken does reviews total. And that's the stat that matters to shareholders.


For the sake of argument, i think 5/10 is low. Personally, I rate the game a 7/10, but I'm rather stern in my review scores (I rate ME3 5/10 before the DLC bullcrap, 2/10 after).

MWO gets a 7/10 from me, because it's a simple, rather repetetive game - what else can you expect from a game where the only mode is to play a single roundf the same thing, over and over?

It has good maps, and is pretty well thought out in terms of gameplay and balance (and any n00bs that jump on this to say LOLBALANCE, i say L2P)

It's not the "ultimate battlemech simulation" I've been waiting for, but it is one of the most enjoyable battlemech experiences I've had, and I say that after playing mechwarrior, mechwarrior2, mw2mercs, mw3/mw3pm, mw4v/bk/mw4m, mcx, ac3, ac5, mmek/mekwar, virtual commander, both crescent hawks games, and that's about it off the top of my head.

Visuals are good, and the content keeps coming, so that's a big plus.

There is nothing innovative (for the same reason, I rate GTA5 a 7/10, as just another iteration of the more than decade old gouranga!), and no story mode campaign, but it is a good game in my opinion, and i'm glad I supported it, and I still support it.



Meh... Well... I think an incomplete game deserves 5/10.
Once they complete MWO... I guess people can re-review it.

#1468 SteelRat

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Posted 19 September 2013 - 01:29 AM

Dear PGI,

As a Legendary Founder, I had a lot of hope for this game. Hope that PGI had some vision. Hope that we would get an awesome multiplayer mechwarrior game similiar or in the same vein as MPBT:3025 or Solaris. All you have created is a combat engine. There's no game here. You are so proud of yourselves for creating something as fulfilling as rice cakes. Here's some of my thoughts:

Why do we not have proper drop ship lobbies that allow us to select our mechs, set weight limits, or any other number of options? So that we could at least run our own ladders without jumping through hoops, like sync dropping 12v12 just to have matches, **** PGI should be giving us ASAP so that we can HELP THEM get people playing.

Why are the House's represented so half-assedly? Why are House pilots forced to drop with other Houses? (Which I have complained about since day 1). Where are your heads at PGI? Do you have a clue about Mechwarrior? You know how much House Kurita loves to shoot Swieners? or FedRats?

I will let you slide on Community Warfare and not having that up and running but you seem to be more interested in presenting us with baubles and mechs than actual substance. I would be happy if today you stopped creating mechs, maps, patterns, etc and started working something like Solaris or Planetary Conquest.

Why are not capitalizing on this? All this is substance to be used to make those rice cakes a little richer. No, you're too busy with your vision and quite frankly, boring the living **** out of me. I have played for a day a half and I am done for another month or so because you DON'T HAVE A GAME HERE.

And on top of all that, this has to be the most boring launch of a game I have ever been involved in. I mean, a medallion for 24 matches played, seriously?

-Sad and Disappointed with PGI
(Never thought I would see the day someone could f'it up worse than EA)

#1469 BulletChief

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Posted 19 September 2013 - 01:30 AM

the game offers already more than BF3 at launch B)
i would rate it higher. being pissed about delays and/or some decisions is no objective criteria...

#1470 FlipOver

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Posted 19 September 2013 - 01:55 AM

View PostHeffay, on 18 September 2013 - 08:13 PM, said:


It's doing a lot better than World of Tanks!

Posted Image


And that makes it all right?????

Excuse me but MWO SHOULD be better than almost every game on the market today.
SHOULD.
But no, it's better ranked than a storyless shoot'em up like WoT.

MWO has everything to be as big or bigger than Star Citizen, but is it? Hell no! Will it ever be? Time will tell but, seeing how things have been managed the past 2 years, probably not.

Doesn't that make you feel frustrated? I know i do feel frustrated by that!

"Everything is "fine" because it is a free game"... Whoever sais something like this has no idea of what BT is about.
Also, saying something along those lines makes it worst than being a critic.
I mean, let's imagine a critic with na extensive knowledge about BT and MW history relying on metacritic's data before playing the game. I bet you dollars to donuts he will NEVER rate the game above 5, heck, if he rates it above 3 will be a damn good rating!

So excuse me for not conforming myself with a game that has too much potential to be just what it is, a dumbed down version of any other MW release with shiny eye-candy graphics that could even be better.

View PostHeffay, on 18 September 2013 - 08:13 PM, said:


It's doing a lot better than World of Tanks!

Posted Image

Really? REALLY?

I mean... come on...

Edited by flipover, 19 September 2013 - 02:57 AM.


#1471 QuaxDerBruchpilot

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Posted 19 September 2013 - 01:56 AM

View PostKay Wolf, on 18 September 2013 - 12:01 PM, said:

I'm uncertain whether or not anyone's pointed this out, as yet, and forgive me if it's either been pointed out, or I seem to be reading into this, but it looked to me as though there were about 20 'Mechs per side coming down the hill-sides in that video. Can anyone else confirm that count? The first few frames of the forces coming down the hills looked like 16 on each side, but a little later in that same fight, it appeared to be 20.

How close to Battalions are we?

Immediately after Clan Wars & Community Warfare & UI 2.0 & ... whatever comes latest.

#1472 Cola

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Posted 19 September 2013 - 01:58 AM

I really wanted to see CW before I transfered back to a deploying unit. I guess for me it will be closer to a year before I get to see CW now.
I wonder what the MWLL guys could have done in a years time and the 5 mil from us founders?? I'm thinking something better then this. We'll never know cus PGI wasn't even smart enough to hire a handfull of them.

#1473 Pihoqahiak

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Posted 19 September 2013 - 02:18 AM

View PostHeffay, on 18 September 2013 - 11:55 AM, said:


Of course there are. 3PV isn't one of them. Speed of development is.


PGI's decision to divert significant manpower to the development of a very unnecessary and potentially player base divisive feature did cause 3PV to become a problem for this game. It directly affected the speed of development as well.

#1474 qki

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Posted 19 September 2013 - 02:34 AM

View PostShinVector, on 19 September 2013 - 01:08 AM, said:



Meh... Well... I think an incomplete game deserves 5/10.
Once they complete MWO... I guess people can re-review it.


I don't think it will be completed ever. There is a big difference between a retail game, and an open-ended project like this.

Even if you mean features like tutorials and stuff - many great games had major features added only after launch.

#1475 Lightning Kurita

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Posted 19 September 2013 - 02:56 AM

So sad too see 99 % of all people crying in this thread

It should just be closed

#1476 Pihoqahiak

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Posted 19 September 2013 - 03:05 AM

View Postbloo58, on 18 September 2013 - 04:16 PM, said:


'Released at launch perfect' was the requirement.. None of those 3 fit that catagory.. they are all still in beta testing... they may be in better standings production wise.. but they still havent launched have they..


You are just being ridiculous now. The point stands that those three games are significantly more "launch ready" now, while in their beta testing cycle and with similar time in design than MW:O is. Warframe and Path of Exile also have microtransactions and Founder style packages to buy as well. They are similar business model games but have just plain out performed the developers of MW:O. As I said, all that was accomplished while still not having the advantage of such a passionate and eager fan base to draw initial investment and income from.

#1477 Typhoon Storm 2142

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Posted 19 September 2013 - 03:20 AM

View PostLightning Kurita, on 19 September 2013 - 02:56 AM, said:

So sad too see 99 % of all people crying in this thread

It should just be closed

It is everyones right and responsibility to give feedback to this game. I put money into it, now I want to post my opinion in this public forum, AS SUPPOSED TO BE. You should be completely silent if you haven't anything intelligent to say and leave us grown ups alone. Have a nice day.

#1478 Lightning Kurita

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Posted 19 September 2013 - 03:38 AM

View PostTyphoon Storm 2142, on 19 September 2013 - 03:20 AM, said:

It is everyones right and responsibility to give feedback to this game. I put money into it, now I want to post my opinion in this public forum, AS SUPPOSED TO BE. You should be completely silent if you haven't anything intelligent to say and leave us grown ups alone. Have a nice day.


I didnt read 76 PAGES MOST OF QQ at all but i know whats inside ...

so let me at least say this .. u can cry as much as u want it wont change abit ...

in almost every thread i see complaining .. its just annoying ;(

ah and it was just my opinion which is also my right to say ;)

League of Legends was launched with 30 heros 3 years ago .. and back then it was also far away from finished and balanced ...and now its the most popular Free2play game in the world with 110 heros

Edited by Lightning Kurita, 19 September 2013 - 03:43 AM.


#1479 KableGuy

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Posted 19 September 2013 - 04:17 AM

View PostPihoqahiak, on 19 September 2013 - 02:18 AM, said:


PGI's decision to divert significant manpower to the development of a very unnecessary and potentially player base divisive feature did cause 3PV to become a problem for this game. It directly affected the speed of development as well.

IT WAS 1 GUY! THAT is not significant manpower.

#1480 Oligon

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Posted 19 September 2013 - 04:24 AM

Hello. I am Oli from Germany. I am a Legendary Founder.

I am also at a crossroads with this game and currently deciding, if I should invest and return to this game, or leave it completly.
Last time I invested any time/money was in the closed beta. But as the game was still "very rough" I just stopped, never looked back until now, hoping things would improve over time.

To discribe my current situation. I am heavily into MMOs. I am currently playing a lot of World of Tanks (was also in the Beta to Warplanes), I do play a lot of War Thunder (can not wait to play it on the PS4) plus have things currently running like Quest for Epic Loot, Marvel Heroes and Hearthstone (the new CCG from Blizzard).
So You do understand that my time schedule is more then full.
But the "launch" of Mechwarrior Online brought me back to have a look at this game.
Then I saw the Project Phoenix / Saber with a limited offer for Mechs that will only be available for a limited time.
And here is where I draw the line. You would discribe me as a collector. The question now for me would be, do I want to invest even more money and get the full Phoenix / Saber Mechs. Or step away completly, because I know that I would never be able to get those Hero Mechs again(including all the custom stuff).

So I took the last weeks before launch to gather some feedback and insight. I really haven´t seen anything since Closed Beta.
One very good recource were youtube videos from "Mackscorner" and of cause "NoGutsNoGalaxyTV".
I was schocked to see that the game has gone so far from was promised to me back when I got the Legendary Founder.
A lot of the simulation is gone. That 3rd person view is an odd choice. Also did anyone remember that awesome Mechwarrior controller from Razer. That thing just vanished. On the other hand there is still this strange "lobby/garage" menue in a window, that (sorry) looks like a browser game. From all that I saw the game has "improved" all in the wrong ways.

Don´t get me wrong, I do like my mechs. But I am by no means a Mechwarrior/Battletech fan. There is no nostalgia.
I want a solid game.

So what should I do? What did I miss? I know things like UI 2.0 is coming. But when, and will it improve things?
I guess those Phoenix / Saber Mechs will be available till October. I would think that is the timeframe that I have to make my mind up.

It is a hard decision.

Best regards

Oli

Edited by Oligon, 19 September 2013 - 04:32 AM.






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