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Welcome To Launch, Mechwarriors!


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#1501 DirePhoenix

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Posted 19 September 2013 - 07:17 AM

View PostMisterPlanetarian, on 19 September 2013 - 06:08 AM, said:


Having played Blizz games since 1995 I can only say thats ********.


Blizz lost their toutch after WOW was released simple as that. SC2 worked but was split into 3 "expansions" because bobby kotic, not because they didn't have the time.

Diablo 3 is the worst blizzard game ever made and is to this day not even close to finished. No PVP, crappy loot. Launched with terrible itemization and godawful class/difficulty balance.


Had any other studio launched an anticipated title like that for 60 USD retail it would have been a disaster.


You forgot their vaporware 'Project Titan' that they had been 'working on' since 2007.

Also, I remember all the rage and vitriol that came when STO launched (with 'very little to do' and 'no endgame' and 'horrible graphics'). 3 years later and it's added tons of new features and still adding more. People still rant and rave about various things, but the game has gotten a lot better after launch and continues to improve. And despite the early claims and prophesies, it never 'died'.

#1502 Viper69

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Posted 19 September 2013 - 07:23 AM

I think I am done bitching because they dont listen. I just have cut off the cash and just play this for what it is, a distraction till Star citizen dogfighting alpha drops.

#1503 Wales Grey

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Posted 19 September 2013 - 07:23 AM

View PostDirePhoenix, on 19 September 2013 - 07:17 AM, said:


You forgot their vaporware 'Project Titan' that they had been 'working on' since 2007.

Also, I remember all the rage and vitriol that came when STO launched (with 'very little to do' and 'no endgame' and 'horrible graphics'). 3 years later and it's added tons of new features and still adding more. People still rant and rave about various things, but the game has gotten a lot better after launch and continues to improve. And despite the early claims and prophesies, it never 'died'.


True, but it also never really took off and wound up being bought out by a Korean MMO developer and turned into a freemium game that has a middling population. Not exactly the definition of success. The new Romulan stuff was pretty good though, much better than either the Federation or Klingon stuff they have currently.

#1504 NeoDac

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Posted 19 September 2013 - 07:25 AM

View PostDirePhoenix, on 19 September 2013 - 07:17 AM, said:


You forgot their vaporware 'Project Titan' that they had been 'working on' since 2007.

Also, I remember all the rage and vitriol that came when STO launched (with 'very little to do' and 'no endgame' and 'horrible graphics'). 3 years later and it's added tons of new features and still adding more. People still rant and rave about various things, but the game has gotten a lot better after launch and continues to improve. And despite the early claims and prophesies, it never 'died'.

how about mentioning star craft ghost in there its still in development hell with blizzard...

i should really really go look at STO again i ***** myself out on it while it was in beta... be interesting to see how far its come

hmm wouldnt have thought that would trip the language filter. its just another word for burned.. or maybe i mispelled it somehow

Edited by NeoDac, 19 September 2013 - 07:27 AM.


#1505 N a p e s

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Posted 19 September 2013 - 07:31 AM

View PostStoicblitzer, on 19 September 2013 - 07:12 AM, said:

i was actually about to go play nhl14. ;)


Thats not one of the choices!!!

On topic, I'm not a founder but I would have been if I'd had a computer capable of playing the game at the time and the game is one of the main reasons that I purchased a computer when I did. I still like the game despite its flaws and I have fun blasting other mechs but there is indeed a lot of things that have to happen before the game makes you involved. I'm definitely looking forward to what this game can be, hopefully it makes it here sooner than later.

Also, in regards to launch... What??? I mean ok, so theres no big features being introduced and that was made clear before hand but shouldn't there be something? If Operation 24 really is that event than it just seems so underwhelming.

#1506 Deathlike

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Posted 19 September 2013 - 07:36 AM

View PostSolis Obscuri, on 19 September 2013 - 12:11 AM, said:

Most people I know have decided that the MWO forums are a radioactive exclusion zone and no longer visit for fear of contamination.


Let the inmate mutant pilots run the asylum. It's better for your health.

Edited by Deathlike, 19 September 2013 - 07:37 AM.


#1507 Throbbinwood

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Posted 19 September 2013 - 07:44 AM

I will continue to play and occasionally support them with my $$, because this is better than NO Mechwarrior game. Not sure how much I've put in to far, but I've purchased elite founders, several hero mechs, several MC purchases, and the Overlord package. Good thing I got a good job last year! I hope PGI can get what they claim in this post done, and it seems like October will be a fun month for all those who paid for the Overlord package.

#1508 Skekz

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Posted 19 September 2013 - 07:45 AM

[color=#e6e6e6]

Nearly a year ago[color=#ff8c00]MechWarrior Online[/color] launched a Founders Program that granted players unique content, in-game currency, access to the Closed Beta and a chance to help support the first true MechWarrior product in a decade. You might be amazed to learn that over 70,000 people purchased one of the various founders packages! Your support has contributed to raising over 5.2 Million dollars which has directly impacted the quality level of the product. A certain percentage of our loyal Founders have yet to experience the game and dive into all of the exciting new content and features added over the last six months, including awesome new Mechs, Maps, modes, customization features, abilities and upgrades.

We expect this may be due to many different reasons, perhaps a key one being that many supporters of [color=#ff8c00]MechWarrior Online[/color] are proud parents with financial resources yet have little time to jump into the game. This email is to confirm just how much the [color=#ff8c00]MechWarrior Online[/color] team truly values your support and we would be absolutely thrilled to have you log in to the game and experience all of the new content that your generous support enabled and continues to make difference. In short, you are just the sort of player we want playing the game and becoming a part of our supportive community. Our goal is to bring MechWarrior back to the forefront as a gaming brand; as a founding member we value your feedback and contribution to its success.

Since Open Beta was launched in late Oct 2012, we have implemented several major features that will help you get going. First off when you log into [color=#ff8c00]MechWarrior Online[/color] you will have the ability to use the Testing Grounds. The Testing Grounds feature is a way of launching into a random level by yourself, free to take as much time as you need to learn how to control your selected Mech and fire upon dummy targets to learn enemy weakpoints. You can enter these Testing Grounds with your own mech or the free trial Mechs. We have also implemented the Cadet Bonus, a fantastic new system allowing new players to receive a boosted amount of C-Bills for your first 25 matches, ensuring that after those initial matches you will have enough currency to purchase almost ANY Mech you like.

As a Founder, you can log in and activate your Premium Time at any point, with obvious stacking benefits if you do so during the Cadet Bonus period. One more notable improvement is our ELO matchmaking system, a new system that keeps track of your skill as a new player and ensures that by the time you have completed your first 25 matches you will be placed into matches with players of similar skill, so you don’t need to worry about being thrown into the deep end.

We consider YOU one of our core community members. With the official launch coming later this summer, now is the perfect time to suit up, customize your favourite Mech, perfect your strategy and get engrossed in the passionate online community your support helped build. Below are some important links that can help you learn the ropes.

Check out the [color=#ff8c00]Training Grounds [/color]or visit our forums for even [color=#ff8c00]More Help[/color].

If you are having any technical issues, our team would be happy to help you[color=rgb(255,140,0)]here[/color].

From the entire [color=rgb(255,140,0)]MechWarrior Online[/color] team, thanks again for all of your support as a Founder.

See you on the battlefield!

Russ Bullock
President

[/color][/left][color=#e6e6e6][/color][/left][color=#e6e6e6][/color][/left][color=#e6e6e6][/color][/left]
For of those of you who are in denial of the state of this game I will share with you this letter I received from MWO back in May.

#1509 DirePhoenix

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Posted 19 September 2013 - 07:58 AM

View PostWales Grey, on 19 September 2013 - 07:23 AM, said:

True, but it also never really took off and wound up being bought out by a Korean MMO developer and turned into a freemium game that has a middling population. Not exactly the definition of success. The new Romulan stuff was pretty good though, much better than either the Federation or Klingon stuff they have currently.

Perfect World Company is the Chinese based parent company. Perfect World Entertainment is their american subsidiary.

While they do develop some of their own games, PWE bought the Cryptic studios as a publisher*, and has been the best thing to happen to them since being nearly run into the ground by the French-run Atari (which itself is just a renamed Infogrames). Most of the angst I see toward PWE appears to me as racist stereotyping against their asian origins, not as legitimate complaints for their actions or policies.

*Cryptic still does the developing, just like Runic still develops Torchlight under PWE. Blacklight Retribution from another american studio under PWE and while I don't play it, people seem to like it pretty well.

#1510 Corwin Maxwell

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Posted 19 September 2013 - 08:09 AM

View Postbloo58, on 18 September 2013 - 06:26 PM, said:


who are you to tell someone how they rate a game.. just because you dont like it is it so hard to believe that others might..

take the ******* blinkers off and wake up.. its not all about you and what you want..


Now take the white knight goggles off and look in the mirror same thing can be said for all of you white knights.

#1511 Nekki Basara

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Posted 19 September 2013 - 08:32 AM

View PostDirePhoenix, on 18 September 2013 - 10:51 PM, said:

I've never let Siskel (RIP) or Ebert influence which movies I've watched,
Bad news man.

Ebert died this year too Posted Image

#1512 Jakob Knight

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Posted 19 September 2013 - 08:37 AM

This may put a different perspective on the issue of the 'Launch Event' and upcoming 'Launch Event Party'...

Years ago, I worked for a company that was formed when the previous company I worked for merged with two others (mergers were the 'in-thing' to do at the time). A month or so after the merger, the company threw a mantitory party for all employees at a catering/business meeting center. At the meeting, ninety-five percent of the employees received awards for excellence, and speeches were made about how great the company was. This, despite the fact that we couldn't get spare parts to make repairs on our product because the supply system hadn't been finished, there had barely been time for the paint to dry on the new logo, and there were issues with unclear management chains (who was responsible for what, and who had the authority to make a decision on what). All of that, though, was beside the point to the managers and executives of the company, who were only interested in making their employees feel a sense of accomplishment. To them, it was about appearances and feelings rather than actually how well off the company actually was.

The Launch Event and subsequent party struck me as similar. This was not an event for the players (consumers), but for the employees, and designed to instill a sense of accomplishment regardless of the actual status of affairs. Thus, players may feel a sense that it was an empty event simply because it wasn't intended for their benefit. They were granted a chance to see the outer effects, but the point and effect of the Launch was internal to PGI and intended for their employees' sense of belonging to a company.

Granted, this is only a different perspective, but it would explain much of what we have seen from this 'event' from the outside.

#1513 Jess Hazen

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Posted 19 September 2013 - 08:38 AM

View PostBLACKFIRE, on 19 September 2013 - 06:01 AM, said:

So this 24 hanging thing is useless? No XP bonus or CBill Bonus? Nothing other then supporting a game from inside the game? "Sadface".


I urge PGI not to listen to anyone pushing for cockpit tchotchkes as they provide nothing to better the game play and should have zero assets directed towards them for development.

I also don't think anyone should be writing off this game yet. PGI is not sunk yet give them a chance to salvage their work. Oh and hopefully we get to see it soon.

#1514 DirePhoenix

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Posted 19 September 2013 - 08:39 AM

View PostNekki Basara, on 19 September 2013 - 08:32 AM, said:

Bad news man.

Ebert died this year too Posted Image

;) Well I'm sorry he died, but I guess it shows how much he didn't affect my choices for movies either.

#1515 Corwin Maxwell

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Posted 19 September 2013 - 08:47 AM

View PostNeoDac, on 18 September 2013 - 08:58 PM, said:

you mean minority... as in the minority of people who have apparently reviewed the game roughly 500 people out of over a million registered users.... its a pretty small minority yes the majority of those who did post reviews was negative but its still a small small minority of players its what half a percent is my math right there i suck at math...


You assume that over a million registerd users are actually playing the game...im a registered user and im not playing the game(at least until there is more content in the game its BORING!). When i was playing very regularly both solo and with my merc corp which comprised several differnt brackets of the wonderful (sic) ELO, we would drop with the same people mixed up into our team and the opposing team. The few guys that still play are still getting the same people over and over again. So this spin that there player base is growing and is huge is just a out right lie!

#1516 Heffay

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Posted 19 September 2013 - 08:51 AM

View PostCorwin Maxwell, on 19 September 2013 - 08:47 AM, said:


You assume that over a million registerd users are actually playing the game...im a registered user and im not playing the game(at least until there is more content in the game its BORING!). When i was playing very regularly both solo and with my merc corp which comprised several differnt brackets of the wonderful (sic) ELO, we would drop with the same people mixed up into our team and the opposing team. The few guys that still play are still getting the same people over and over again. So this spin that there player base is growing and is huge is just a out right lie!


Even if only 10% of the 1.3 million registered users are playing the game, that still makes you the vocal minority.

Let's lower that to 5%. Still true.

Let's lower that to 1%. Yup, still true.

Edited by Heffay, 19 September 2013 - 08:51 AM.


#1517 Ohari

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Posted 19 September 2013 - 08:58 AM

sorry PGI...weakest launch in gaming history.

NOTHING was put in for launch. You nerfed UAC5 and buffed (a little) Flamers...thats it...oh and a shiny hangy thing if I play 24 matches (win or lose) in almost a months time. NOTHING you have been talking about made it to launch. UI 2.0... nope maybe in 2014?! are you kidding?! Any of the CW ideas..nope.

So my question then becomes...why am I giving you money again? That one is on me. No more PGI. I do like the game, but until I start seeing things you've said would be in game, I will no longer give you my money.

#1518 Xtrekker

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Posted 19 September 2013 - 09:19 AM

View PostSkekz, on 19 September 2013 - 07:45 AM, said:

Nearly a year ago[color=#ff8c00]MechWarrior Online[/color] launched a Founders Program ...

Russ Bullock

President



For of those of you who are in denial of the state of this game I will share with you this letter I received from MWO back in May.


Sure sounds like we were the target demographic. "Core community members"! And according to that letter, Founders' support was integral in the development of this game.

My how things have changed in four months. They view us as the vocal minority that is no longer their core audience, and the late-Beta community views us as suckers that should have known better than to purchase on faith.

#1519 Riptor

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Posted 19 September 2013 - 09:31 AM

View PostZerberus, on 19 September 2013 - 06:00 AM, said:


Then again, comparing Blizzard`s >500 man WoW team to PGI is equally as ludicrous, so what exactly is your point.

Conversely, WoW spent 5 years in development, shipped in vanilla as an unbalanced Meh-questing experience with zero end content and abysmal PvP, something that myself and other beta testers were not in any way pleased with.

Using ten times the manpower, and twice the time.

Kind of funny that you semi-berate him for comparing apples to oranges, but then turn around to compare strawberriwes to bowling balls... :D


Using ten times the manpower and twice the time on a game that was a hundret times bigger at launch then MWO you forgot to mention.

You make it sound as if WoW as a game was the size of MWO when it launched when in truth it was the biggest mmo to date at that time and offered more content then the competition. Also blizzard was nowhere 500 devs strong when the initial release happened. They where bigger then PGI is now but then again their workload was gigantic... they didnt had a pre fabricated and well documented graphics engine for example. But i am sure stuff like that doesnt matter in your white knight logic.

Both cases are still comparable. Blizzard met its goal for launch while MWO even after having run one year by now is still far from even implementing the most basic of features.BASIC features mind you.. what WoW missed at launch was the raid instance molten core. content that was only used by a dwindling minority at the time. While meanwhile MWO doesnt even have basic lobbies at launch.


So yeah, your snarkiness and self righteous attitude is horribly misplaced. But thats normal for white knights.

View PostHeffay, on 19 September 2013 - 08:51 AM, said:


Even if only 10% of the 1.3 million registered users are playing the game, that still makes you the vocal minority.

Let's lower that to 5%. Still true.

Let's lower that to 1%. Yup, still true.



And you belong to the vocal majority?

Your logic is flawed here buddy.

Aslong as there is no way to give feedback from inside of the game making claims about this mythical creature.. this "silent majority" is nothing but smoke and mirrors.

Oh and btw. the "silent majority"?

Thats a little strawman that allways gets used when an online game struggles. It was used in warhammer online, it was used in star wars galaxies to justify their "combat upgrade" and it was used in vanguard saga of heroes.

Tell me.. where are those games now?

Edited by Riptor, 19 September 2013 - 09:37 AM.


#1520 Noyce

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Posted 19 September 2013 - 09:32 AM

Roarrrrr let there be WAR!!!!!!





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