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Welcome To Launch, Mechwarriors!


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#1521 Riptor

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Posted 19 September 2013 - 09:38 AM

View PostNoyce, on 19 September 2013 - 09:32 AM, said:

Roarrrrr let there be WAR!!!!!!



Sorry...

WAR will shut down end of decembre :D

#1522 Kunae

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Posted 19 September 2013 - 10:14 AM

View PostJess Hazen, on 19 September 2013 - 08:38 AM, said:


I urge PGI not to listen to anyone pushing for cockpit tchotchkes as they provide nothing to better the game play and should have zero assets directed towards them for development.

I also don't think anyone should be writing off this game yet. PGI is not sunk yet give them a chance to salvage their work. Oh and hopefully we get to see it soon.

For them to "salvage their work", they would first need to admit that they've been wrong.

Which they will never do.

#1523 Zerberus

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Posted 19 September 2013 - 10:15 AM

View PostRiptor, on 19 September 2013 - 09:31 AM, said:


Using ten times the manpower and twice the time on a game that was a hundret times bigger at launch then MWO you forgot to mention.

You make it sound as if WoW as a game was the size of MWO when it launched when in truth it was the biggest mmo to date at that time and offered more content then the competition. Also blizzard was nowhere 500 devs strong when the initial release happened. They where bigger then PGI is now but then again their workload was gigantic... they didnt had a pre fabricated and well documented graphics engine for example. But i am sure stuff like that doesnt matter in your {Noble MechWarrior} logic.


You can call me a {Noble MechWarrior} if it still makes you come in your hand, but I couldn`t care less what some obviously uninformed ******* thinks.

How many years did you work for Blizzard? How many of those were spent actively developing WoW? Remember, I left Blizzard becasue of the quality of the release not being up to my standards.

But of course we all know outsiders know soooo much more about what you`re working on than you do. :wub:

Since you know so much about WoW`s development, you can probably even tell me what parts I coded and worked on, as well as who I reported to and who reported to me, right? Or which features that were slowly trickled on to the Live servers literally years after they were already finished and just waiting to go? And you can probably even tell me which elements I coded are to this day in the game files but not yet implemented?

You also "conveniently" omit the known fact that PGI is using an unfinished, unsupported version of the Cryengine. so much for "pre-fabricated and well documented", more like "buggy, semi-complete POS with zero documentation"... Or that the WoW engine is not programmed as much from the ground up as you would like to believe but is in actuality "just" a massively hopped up (xxx) engine.

Where you see snarkiness and self righteous attitude I and others see a level head and argumententaion based entirely on actual, researchable facts that you simply don`t waant to accept because doing so would undermine your whining and collapse your worldview.

But that is to be expected of "core"mwo players these days. As long as they can twist something to make PGI look bad, it is their prime directive to do so.

Quote

Both cases are still comparable.

In your world, maybe

Quote

Blizzard met its goal for launch

BWAHAHAHAHAHIHIHOPHOHUAAAAAAAAAAAA

Best Joke EVER!!!! Please tell me you`ll be here all week? :D

Quote

while MWO even after having run one year by now is still far from even implementing the most basic of features.BASIC features mind you.. what WoW missed at launch was the raid instance molten core. content that was only used by a dwindling minority at the time. While meanwhile MWO doesnt even have basic lobbies at launch.


Want to know what WoW was 2 years into programming? Thousands of lines of code that were not even suffient for a User interface, much less any actual gameplay.

Come back top me in 3 years when MWO has the same development time as WoW did at launch (I`ll even give you the size discrepancy to give you a fair chance). Until they, you just don`t have a clue,nzuch less a comparable measure, as your post proves beyond a shadow of a doubt.

Edited by Zerberus, 19 September 2013 - 10:28 AM.


#1524 Kunae

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Posted 19 September 2013 - 10:16 AM

View PostXtrekker, on 19 September 2013 - 09:19 AM, said:


Sure sounds like we were the target demographic. "Core community members"! And according to that letter, Founders' support was integral in the development of this game.

My how things have changed in four months. They view us as the vocal minority that is no longer their core audience, and the late-Beta community views us as suckers that should have known better than to purchase on faith.

That was just their position at the time... :D

#1525 W00DSTER

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Posted 19 September 2013 - 10:18 AM

submitted a ticket for my overlord refund :/ good games pgi.

#1526 Nekki Basara

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Posted 19 September 2013 - 10:29 AM

View PostHeffay, on 19 September 2013 - 08:51 AM, said:


Even if only 10% of the 1.3 million registered users are playing the game, that still makes you the vocal minority.

Let's lower that to 5%. Still true.

Let's lower that to 1%. Yup, still true.
You are bad at maths. 1% of 1.3mil is just 13000 players, and the 1-6 thousand that are pissed off become a significant section thereof. It goes from a relatively unimportant 7.6% of the playerbase up to a rather important 46%, assuming the people who cared enough to actually try #saveMWO are still playing after the failure to engage.

#1527 Heffay

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Posted 19 September 2013 - 10:31 AM

View PostNekki Basara, on 19 September 2013 - 10:29 AM, said:

You are bad at maths. 1% of 1.3mil is just 13000 players, and the 1-6 thousand that are pissed off become a significant section thereof. It goes from a relatively unimportant 7.6% of the playerbase up to a rather important 46%, assuming the people who cared enough to actually try #saveMWO are still playing after the failure to engage.


6000? Where did you pull that number out of?

#1528 SaJeel

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Posted 19 September 2013 - 10:38 AM

one world... simcity ... actually might be two words... what ever mwo launch is better

#1529 Riptor

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Posted 19 September 2013 - 10:39 AM

View PostZerberus, on 19 September 2013 - 10:15 AM, said:


You can call me a {Noble MechWarrior} if it still makes you come in your hand, but I couldn`t care less what some obviously uninformed ******* thinks.

How many years did you work for Blizzard? How many of those were spent actively developing WoW? Remember, I left Blizzard becasue of the quality of the release not being up to my standards.

But of course we all know outsiders know soooo much more about what you`re working on than you do. :wub:

Since you know so much about WoW`s development, you can probably even tell me what parts I coded and worked on, as well as who I reported to and who reported to me, right? Or which features that were slowly trickled on to the Live servers literally years after they were already finished and just waiting to go? And you can probably even tell me which elements I coded are to this day in the game files but not yet implemented?

You also "conveniently" omit the known fact that PGI is using an unfinished, unsupported version of the Cryengine. so much for "pre-fabricated and well documented", more like "buggy, semi-complete POS with zero documentation"... Or that the WoW engine is not programmed as much from the ground up as you would like to believe but is in actuality "just" a massively hopped up (xxx) engine.

Where you see snarkiness and self righteous attitude I and others see a level head and argumententaion based entirely on actual, researchable facts that you simply don`t waant to accept because doing so would undermine your whining and collapse your worldview.

But that is to be expected of "core"mwo players these days. As long as they can twist something to make PGI look bad, it is their prime directive to do so.

In your world, maybe

BWAHAHAHAHAHIHIHOPHOHUAAAAAAAAAAAA

Best Joke EVER!!!! Please tell me you`ll be here all week? :D



Want to know what WoW was 2 years into programming? Thousands of lines of code that were not even suffient for a User interface, much less any actual gameplay.

Come back top me in 3 years when MWO has the same development time as WoW did at launch (I`ll even give you the size discrepancy to give you a fair chance). Until they, you just don`t have a clue,nzuch less a comparable measure, as your post proves beyond a shadow of a doubt.



Cool story bro...

And i was pope at one point... true story.

#1530 Nekki Basara

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Posted 19 September 2013 - 10:41 AM

View PostHeffay, on 19 September 2013 - 10:31 AM, said:


6000? Where did you pull that number out of?
The combined total of all units represented by #saveMWO, with the low-end estimate being only the actual named signatories of the document. Well played not asking where the low-end came from though, that totally made people forget that it is equally questionable data.

#1531 Artymagnet

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Posted 19 September 2013 - 10:44 AM

View PostChronojam, on 17 September 2013 - 08:08 PM, said:

Oh no, did you decide to wait for launch to start playing? You missed all the fun months last year.

Actually I wasn't 'waiting' for anything...
My post is just my opinion that this launch of a much awaited game, from a large franchise, is being celebrated by only getting a thingy for your mech by playing 24 battles. Would be nice to see some big sales that would eat up some MC, you know, half price items/ mechs etc. Just seems lame, rather than spectacular, for a game launch.

#1532 Heffay

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Posted 19 September 2013 - 10:48 AM

View PostNekki Basara, on 19 September 2013 - 10:41 AM, said:

The combined total of all units represented by #saveMWO, with the low-end estimate being only the actual named signatories of the document. Well played not asking where the low-end came from though, that totally made people forget that it is equally questionable data.


Oh, that's right. That's the one where Anders decided he represents all "1500" WoL members, and some league I've never heard of who has under 200 registered members claim to speak for 1000 people.

Let's safely assume those numbers are inflated by a factor of 5. At least. So let's give you the low end of 1000 people. If only 1% of the 1.3 million play the game, what percentage is this vocal minority again?

You know what would be fun? If PGI took that #savemwo roster and checked to see how many still have their Project Phoenix purchases.

Edited by Heffay, 19 September 2013 - 10:51 AM.


#1533 Chronojam

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Posted 19 September 2013 - 10:49 AM

View Postveedubfreak, on 17 September 2013 - 11:02 AM, said:

What so far all 13 pages of this thread have failed to understand is that the -only- reason the game "launched" is that they promised the game would "launch" by the end of the summer. Today is the last Tuesday of the summer.

How about that.

#1534 Myssi

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Posted 19 September 2013 - 10:56 AM

View PostHeffay, on 19 September 2013 - 10:48 AM, said:


Oh, that's right. That's the one where Anders decided he represents all "1500" WoL members, and some league I've never heard of who has under 200 registered members claim to speak for 1000 people.



Kinda reminds me of someone throwing around 1.3 million people who can't be wrong.

#1535 Nekki Basara

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Posted 19 September 2013 - 11:00 AM

View PostHeffay, on 19 September 2013 - 10:48 AM, said:


Oh, that's right. That's the one where Anders decided he represents all "1500" WoL members, and some league I've never heard of who has under 200 registered members claim to speak for 1000 people.

Let's safely assume those numbers are inflated by a factor of 5. At least. So let's give you the low end of 1000 people. If only 1% of the 1.3 million play the game, what percentage is this vocal minority again?

You know what would be fun? If PGI took that #savemwo roster and checked to see how many still have their Project Phoenix purchases.
Let's not "safely assume" anything. Anders didn't decide ****, he was told to sign as our most visible member. The other units I can't speak for because I don't know how they run their houses. One might take a lesson here about not speaking for people one doesn't represent eh?

I'd love to see PGI comparing the roster to Phoenix refund requests, but we never will.

Also, stop being bad at maths, I pointed out that if 1% of 1.3mil are still playing then 1000 players is 7.5%. Seriously, if you can't do basic division then stop trying to use numbers, it just makes you look mockably dumb.

#1536 Heffay

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Posted 19 September 2013 - 11:02 AM

View PostMyssi, on 19 September 2013 - 10:56 AM, said:


Kinda reminds me of someone throwing around 1.3 million people who can't be wrong.


Let's do some simple math. What number of total active players would there need to be for the (lol) 6000 #savemwo players to no longer be a minority?

View PostNekki Basara, on 19 September 2013 - 11:00 AM, said:

Also, stop being bad at maths, I pointed out that if 1% of 1.3mil are still playing then 1000 players is 7.5%. Seriously, if you can't do basic division then stop trying to use numbers, it just makes you look mockably dumb.


7% is a minority. You know that, right? Do you know where the dividing line between minority and majority is?

#1537 Nekki Basara

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Posted 19 September 2013 - 11:04 AM

Did I state that it wasn't a minority? No I did not. I merely pointed out that you were asking questions that had already been answered and thus rendered "dumb" by virtue of your redundancy.

#1538 Heffay

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Posted 19 September 2013 - 11:07 AM

View PostNekki Basara, on 19 September 2013 - 11:04 AM, said:

Did I state that it wasn't a minority? No I did not. I merely pointed out that you were asking questions that had already been answered and thus rendered "dumb" by virtue of your redundancy.


I just wanted to make sure you understood that in the grand scheme of things, most people are ok with the game. It's just a tiny vocal minority that seems to want to whip up trouble. It's human nature. Can't please everyone all the time, so you just pat them on the head and wait for the fit to end.

#1539 Armando

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Posted 19 September 2013 - 11:07 AM

View PostNekki Basara, on 19 September 2013 - 11:04 AM, said:

Did I state that it wasn't a minority? No I did not. I merely pointed out that you were asking questions that had already been answered and thus rendered "dumb" by virtue of your redundancy.


There are no 'dumb' questions...only 'dumb' people. (looks in mirror....points to an example)

#1540 Nekki Basara

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Posted 19 September 2013 - 11:10 AM

View PostHeffay, on 19 September 2013 - 11:07 AM, said:


I just wanted to make sure you understood that in the grand scheme of things, most people are ok with the game. It's just a tiny vocal minority that seems to want to whip up trouble. It's human nature. Can't please everyone all the time, so you just pat them on the head and wait for the fit to end.
I just wanted to make sure your message is being expressed in a form resembling garbage, and regardless of any value judgement thereof the delivery makes you a [REDACTED].

Edited by Destined, 19 September 2013 - 11:50 AM.
insults






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