Man, I hope people at PGI are actually reading this 91 page thread. It's obvious people like AndyHill and mint frog (and many others here) care about the game/universe and are criticizing MWO not to heap on hate, but in hopes that criticism might sink in at PGI and save this game.
I'm a long-time player of TT and every MW video game since Crescent Hawk and MPBT (possibly the most I've ever spent on a video game... $/hr... shudder!). I stopped playing MWO around the time of the Stalker launch. I got bored with the game. My complaints were (and remain):
- The game is nothing but deathmatch. Even in MPBT >20 years ago we had functional "defend the factory" game modes.
- There is no persistence except spending real-world cash.
- There is no community in game.
- There is almost no development. Picture the game the day ECM launched and then look at today. What's new? A few mechs and maps and some minor systems (consumables, ELO, 12v12, bug fixes). THAT'S IT, in over NINE MONTHS.
- There is a slow drift from recognizable Battletech rules, with PGI favoring universe-altering band-**** that break game balance. (ECM, Streaks, consumables, ghost heat)
- The game is going down the P2W path with ability-increasing cash-based consumables.
- Recently, the absolutely EVIL forum rules. "Rioting against PGI"? Are you SERIOUS?
I want to play a modern reincarnation of MPBT, with house warfare and mercenary outfits. What I see is InouyeWarrior Online; a Battletech-inspired arena deathmatch game. I don't see any relief on the horizon, because PGI has very little track record of fixing broken things. They just keep layering on band-****. Is it a design arrogance that makes them unwilling to admit mistakes? (We see a LOT of "working as designed".) Is it designers playing in a vacuum of spreadsheets and test servers? Surely it's not cluelessness, as the foundation for a balanced game is frustratingly close to balance (give any of us a month with the weapons stats values and we can fix it, we swear!).
I sincerely hope MWO makes it, cause this is my favorite RP universe, with such a well-developed story and such great gameplay mechanics (in both TT and real-time) that it would be a travesty to let it go dormant again.
MWO needs a major kick in the pants. Not so much at the gameplay level, but
at the decision-making level. PGI needs to learn to admit its design mistakes and move on to fixes, rather than the system of band-**** we've seen the past few months. Ignore the game for a moment; there's no way I'm giving money to a COMPANY that can't improve its design over time.
I haven't played MWO in a while, but I come back to the forum and patch notes to check on its status occasionally. I'm sad to see nothing has changed in many months. I'll try the game again when CW launches. I hope that PGI can reverse this trend of alienating its investors (read: players) soon, because if they lose too many people like they lost me, they aren't going to stay afloat long enough to develop CW.
It's time for a Come to Blake Moment, PGI. The game is at a crossroads. It's not too late to fix past mistakes, but every week you continue down this path you lose more players and gain fewer new ones. You've fired your last big marketing salvo (ie: "we've launched"). You had better improve the state of gameplay very quickly, before the attention of the gaming community fades, never to return.