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Welcome To Launch, Mechwarriors!


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#441 Father Dougal

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Posted 17 September 2013 - 12:34 PM

All I hear is whining and complaining. Don't like what PGI are doing? Don't play then.

#442 Blanco

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Posted 17 September 2013 - 12:36 PM

While I am greatly disappointed that nothing promised has been delivered, it is still a great day. I feel that the game is very polished,and that this is worth at least a pat on the back for PGI and IGP. I have seen many mech games that simply fail to deliver the mechwarrior style of combat.

MWO really does pull that off. I have been playing on and off since closed beta and will continue to do so into the future. Be patient, and clan wolf will be here to shoot you soon guys!

#443 Appogee

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Posted 17 September 2013 - 12:36 PM

View PostCypherHalo, on 17 September 2013 - 12:21 PM, said:

Some people get way too angry over this and it's not worth it, it's just a game.

I have to slightly disagree with you on this.

I have been playing computer games since I wrote them for HP3000 mainframes, typed them into MicroBee project PCs, inserted their 5 inch floppies into IBM XTs, etc. And of all the games I have played over those 35 years since, the games I have most enjoyed have been MechWarrior games.

I have a games room full of MechWarrior posters that I scrounged from eBay, I have more than 700 figurines in a display case, I have 3D scenery for tabletop battles, I imported a Steel Battalion controller from the UK because they were unavailable in Australia, I have drawn up a 3D scale model of a Mech cockpit that I will build when I retire.

I could say much much more, but I think you're getting the picture that MechWarrior isn't ''just a game'' to me - It's THE game.

And having lived through the awful decades when Microsoft bought the IP, made MechWarrior Xbox-only, dumbed it down with MechInsult, and then sat and did nothing with the IP for years, I REALLY REALLY want MWO to succeed. Especially now that computer games have advanced to the point where it's actually possible for MechWarrior to be the immersive inter-planetary battle we dreamed it could be, back when we could only play with wireframe models in four primary colours.

So, when PGI perpetually push back feature releases, and dumb down the game with nonsense like bobble heads and consumables, and bastardise the core game by adding things like ghost heat, and then launch with a lucklustre patch and a self-congratulatory backslap, then it really IS a big deal to some of us.

We are watching the game we love being bled dry. If it continues on its present course of faux-populist mediocrity, it will die a slow death, and NO developer will ever touch the IP again. It will be GAME OVER, for the game that has been such a big part of our lives.

Wouldn't that make you sad and angry too...?

Edited by Appogee, 17 September 2013 - 01:06 PM.


#444 Archio

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Posted 17 September 2013 - 12:38 PM

View PostDanghen Woolf, on 17 September 2013 - 12:27 PM, said:

Congrats PGI on Launching today. I am really looking forward to new content in the future, and to see my favorite mechs! To all the players out there that love the BT Universe and love the game I hope I can see you out there on the field. To all of the people who think they are entitled to see significant progress every patch and want and complain about missing content please familiarize yourself with the development cycle for software. I will provide the link for you: http://en.wikipedia....lopment_process. To all of those people wishing ill on the guys from PGI or think things are taking too long please feel free to pursue a degree in software programming and help the guys out: http://itt-tech.edu/...list/it-sap.cfm. How about giving these guys some constructive feedback instead of telling them they are not producing a quality product, I for one think it is much better than it was during Closed Beta, and hope to see more improvements to come. Just my $.02.


Stop being an apologist. Its not about the difficulty of programming, its about the complete ineptitude of PGI and the fact that theyve been promising things for over a year.

Every other developer manages to meet deadlines reasonably well and deliver content instead of making promises and then never mentioning them again, so don't tell me we should just sit on our thumbs and not complaing about empty, broken promises because none of us understands.

This game has "launched" with 2 game modes, a few maps, fundamental balance issues, a TERRIBLE UI, no lobby system, no CW, and stupid expensive prices on cash purchases.

I have loved BattleTech since I was 9 years old, and MechWarrior II was the VERY first PC game I begged my parents to buy, so I have a lot of emotion invested into this game, and really wanted it to work, not just be turned into a cash cow "Minimum Viable Product" release.

Edited by Archio, 17 September 2013 - 12:43 PM.


#445 RiceyFighter

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Posted 17 September 2013 - 12:40 PM

HOORAY LAUNCH!

#446 TLBFestus

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Posted 17 September 2013 - 12:41 PM

View Postcapt hungry, on 17 September 2013 - 12:09 PM, said:

As I continue to read all the sarcastic comments and ridiculousness about how unhappy most seem to be, one word continues to run through my head - PATIENCE.


Having been in the" beta" for well over a year now only to see "core pillars" of the game be vaporized, and new features promised/delayed/promised again, I'm pretty sure I've been patient far, far longer than you.

Seeing the same pattern repeat itself again with CW and UI2 amongst other things, I'm clean outta patience, or trust for that matter.

"Will still PLAY, but won't ever again PAY" is my new motto. Thanks for helping me think of that.

#447 502

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Posted 17 September 2013 - 12:42 PM

Thanks devs for great game! best free-to-play game! congratulations to grow up for release state with such huge and controversal community! ;) good luck with all your plans and ideas!!!
ps. spent only seven bucks for extra mech slots, but will do it again to support this awesome game

#448 Skadi

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Posted 17 September 2013 - 12:42 PM

View PostTLBFestus, on 17 September 2013 - 12:41 PM, said:


Having been in the" beta" for well over a year now only to see "core pillars" of the game be vaporized, and new features promised/delayed/promised again, I'm pretty sure I've been patient far, far longer than you.

Seeing the same pattern repeat itself again with CW and UI2 amongst other things, I'm clean outta patience, or trust for that matter.

"Will still PLAY, but won't ever again PAY" is my new motto. Thanks for helping me think of that.


Shutup Festus our nearly two years of waiting is apparently jack ****.

#449 Kraven Kor

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Posted 17 September 2013 - 12:42 PM

View PostDark Angel 79, on 17 September 2013 - 12:31 PM, said:

I love being punished for expecting what we were told we were going to get, and how things were going to be, then having the rug pulled out from under us when everyone asks for money back and drops out of the game. Oops sorry, no UI2.0, oops sorry, CW delayed.....

Reality is, were not getting any of it because a bunch of people asked for money back, and the community rebelled. So in short, PGI turns into a jaded 5 year old, and decides not to give us other stuff with the launch as promised.

Good luck PGI!


I... sincerely doubt that is an accurate depiction of things.

I have my qualms about PGI and such, and things I'm upset over, but I don't think PGI or any of their management are cackling maniacally and looking for ways to punish us.

I sincerely believe the bulk of the problems are lack of experience combined with a certain focus on profit over product. But that's just, like, my opinion. Man.

#450 Feetwet

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Posted 17 September 2013 - 12:43 PM

View PostDanghen Woolf, on 17 September 2013 - 12:27 PM, said:

Congrats PGI on Launching today. I am really looking forward to new content in the future, and to see my favorite mechs! To all the players out there that love the BT Universe and love the game I hope I can see you out there on the field. To all of the people who think they are entitled to see significant progress every patch and want and complain about missing content please familiarize yourself with the development cycle for software. I will provide the link for you: http://en.wikipedia....lopment_process. To all of those people wishing ill on the guys from PGI or think things are taking too long please feel free to pursue a degree in software programming and help the guys out: http://itt-tech.edu/...list/it-sap.cfm. How about giving these guys some constructive feedback instead of telling them they are not producing a quality product, I for one think it is much better than it was during Closed Beta, and hope to see more improvements to come. Just my $.02.


I have been on these forums for a year. I have watched the community become poisoned. All (well most) of the people you say should stop complaining and give constructive feedback have tried that route...for months. I have seen NUMEROUS post by testers with well defined mechanics backed by well thought out explanations come to nothing. Trust me, the toxic environment did not form over night. I have watched it progress slowly like a plague over the months. Both sides are at fault, nobodies hands are clean.

I can tell you my biggest gripe...I'm tired of hearing SOON.

S

#451 Ulfhednar MK0206156

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Posted 17 September 2013 - 12:43 PM

We play this game because we have no alternative in the universe Battletech.I we swallow all that we are given the Piranhas, although this product is foul and gamy.

#452 Skadi

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Posted 17 September 2013 - 12:43 PM

Oh, AND HAI APPARENTLY NEW RECRUIT RANK PEOPLE READING THIS, WELCOME TO THE COMMUNITY!

#453 HeLL BrYnger

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Posted 17 September 2013 - 12:46 PM

how about a more fitting soundtrack for that "official launch trailer"



#454 st1x

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Posted 17 September 2013 - 12:47 PM

View PostEffectz, on 17 September 2013 - 09:25 AM, said:

This gonna be good.

Posted Image


Undercover brother ;) I love it!

i watch this to remind me how hot denise richards was before charlie sheen got his hands on her... *sobz*

#455 Chronojam

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Posted 17 September 2013 - 12:49 PM

View PostSuperJoe, on 17 September 2013 - 10:48 AM, said:

Go back to making fishing rods for the xbox.

I love all the founds who have like, 50, 100, 200 posts coming by to express their dissatisfaction. Perhaps it was PGI on the island all along?

#456 Ulfhednar MK0206156

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Posted 17 September 2013 - 12:52 PM

Skadi,Thank you and hello

#457 Devil Fox

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Posted 17 September 2013 - 12:52 PM

Disappointment... again. Seriously whenever this thing gets patched there's a more enticing patch in another game, I don't know many who play this game in large sums anymore because it is so incomplete, featureless, and the same grind day in and day out.

Even I'll probably have to start cutting back because even the quality of the content you DO release is questionable (looking at the Kintaro and Orion on release) and the controlled meta game balancing that PGI seem to taken up to sell content to consumers. One thing I want to point out though PGI, IF you are going to show potential consumers that launch trailer, but we can't play in matches greater then 12 per side... then don't show over 12 mechs in what is the standard tactic of blobbing. I actually wish gameplay was that much fun...

Giving this launch a 3/10... nothing to see really...

#458 Atlas3060

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Posted 17 September 2013 - 12:52 PM

When CW gets here the launch will feel complete, for me at least.

#459 Deathlike

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Posted 17 September 2013 - 12:55 PM

View PostAtlas3060, on 17 September 2013 - 12:52 PM, said:

When CW gets here the launch will feel complete, for me at least.


Until that day comes.... ;)

#460 Atlas3060

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Posted 17 September 2013 - 12:56 PM

View PostDeathlike, on 17 September 2013 - 12:55 PM, said:


Until that day comes.... ;)


I'll simply go back to GW2, the Battletech Pods in my local neighborhood, and purchase sourcebooks.





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