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Welcome To Launch, Mechwarriors!


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#481 -Natural Selection-

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Posted 17 September 2013 - 01:14 PM

Heck, WarThunder had a thing a couple weeks ago where if you played 5 games that day you got 300 gold eagles (same as MC) and I think it was because it was a Russian holiday. And they display online users, the normal 40k went over 75k for the few hours they did it. Something like that would have been cool. BTW: Can someone please tell me why my ENTER button stopped working on this site after they switched it?

Edited by Dozier, 17 September 2013 - 01:17 PM.


#482 DirePhoenix

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Posted 17 September 2013 - 01:14 PM

View PostHawkeye 72, on 17 September 2013 - 09:44 AM, said:

Can we at least get some screenshots of Community Warfare? At least its interface?

Or...idk...a post giving a detailed account of how it will work?

Or...maybe just a vague post confirming its still alive?

Anything?

I think Open Beta had more fanfare than this. Hell Closed Beta was more exciting.

Congrats on the milestone anyway.

Well, some people keep claiming that this game launched for them on Open Beta, so what would this day mean for them anyway?

EDIT: also those updates about Community Warfare are supposed to be announced during the launch party next week.

Edited by DirePhoenix, 17 September 2013 - 01:15 PM.


#483 Vyrago

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Posted 17 September 2013 - 01:15 PM

Thinking that a low metacritic score will somehow seriously 'hurt' this game is like when you were 5 and saying "I'm gonna tell my dad!!"

#484 Hugh Fairgrove

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Posted 17 September 2013 - 01:16 PM

View Post101011, on 17 September 2013 - 01:08 PM, said:

http://www.metacriti...hwarrior-online Welcome to your reviews, PGI!

Looked at most of the 10s that were rated. Wording and phrasing is a bit the same on most of them, I get the feeling someone keeps making dummy accounts just to counteract the negitive user reviews. I could be wrong, but thats just my thoughts. I'd give it a 6/10, but I dont feel like signing up.

#485 Archio

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Posted 17 September 2013 - 01:16 PM

All of this clearly shows that PGI isnt in charge of how MWO is developed, the investors are. Every single action that has been done, has been done to keep the profit margin for MWO as high as possible. Instead of relying on keeping current customers happy and letting word of mouth bring in income, they've decided that churn is better.

#486 sh4rpedge

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Posted 17 September 2013 - 01:17 PM

View PostRhaythe, on 17 September 2013 - 10:53 AM, said:

What the... did they hire SigmaLanceLeader to make that? Because I SWEAR that feels a lot like the lightning war trailer.

If so, very smart, PGI.


Exactly the feeling I got from that video. Same music, same lineup with mechs.
If they hired him to make it, good for him, IF NOT, I think creds are in due!

#487 kandalfed

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Posted 17 September 2013 - 01:19 PM

View PostJin Ma, on 17 September 2013 - 09:21 AM, said:

Yay ;)

View PostBryan Ekman, on 17 September 2013 - 08:54 AM, said:

State of the Inner Sphere

It’s been just over two years since we entered pre-production on MechWarrior Online in summer of 2011. We unveiled our plans on Halloween 2011 and then spent another year in development before releasing our first open beta version on October 29th, 2012. Since then we have patched the game over 29 times, and have registered over 1.3 million players, and we continue to see amazing growth and engagement from our community!

Since Open Beta launched, we have added 100s of new features: including visual customization, ELO match making, 13 new `Mechs, 4 maps (soon to be 5), tutorials, testing grounds, new modules and consumables, improvements to the UI and HUD, additions to the end of round summary screens, new user stats, controls options, new team play options and coordination in the form of lance and company commands, the massive 12 v 12 feature, 3PV, new `Mech movement on slopes, `Mech quirks, and much more. Not to mention tuning, bug fixes, and performance enhancements, which have significantly improved the quality of the game during our open beta phase.

With launch officially here, players can expect MechWarrior to continue to storm ahead with regular semi-monthly patches for the foreseeable future. We have a full slate of expansion features coming out during the next year, which include our new entire re-envisioned user interface, private matches, level and rank system, the ability for players to join and create custom mercenary units, new game modes, Clan technology, and the epic battle to control the Inner Sphere. All of this in addition to our regular monthly content updates and events. Expect us to continue delivering new maps throughout the next year, with some exciting new concepts like Island Metropolis out in October, and Moon Base due out in December.

We have captured the essence of what it means to be a MechWarrior pilot and we look forward to expanding the MWO universe with exciting new content for many years to come!

Operation 24

Celebrate Launch and the fielding of 24 `Mechs on the battlefield with Operation 24! Play any 24 games (win, lose or draw) between September 17th and October 1st (10am PDT) to receive a cool in-game “Operation 24” hanging cockpit item automatically.

Launch Event

On Thursday Sept 26th, Infinite Game Publishing and Piranha Games will host the official MechWarrior Online North American Launch Event and Tournament at The Mezzanine in San Francisco. Registrations to compete in the North American Launch Event Tournament are closed, but you can tune-in to watch the invitational tournament and festivities live at www.twitch.com/mechwarrior from 2 p.m. Details can be found at http://mwomercs.com/events.



:rolleyes: ура

#488 Felbombling

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Posted 17 September 2013 - 01:19 PM

Mods are on the ball today. I put up a Star Trek themed post that was intended to add some humour to the day in a good-natured fashion, and it was in Jettisoned Communications less than a minute later.

#489 JAFO

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Posted 17 September 2013 - 01:20 PM

View PostBryan Ekman, on 17 September 2013 - 08:54 AM, said:

State of the Inner Sphere

It’s been just over two years since we entered pre-production on MechWarrior Online in summer of 2011. We unveiled our plans on Halloween 2011 and then spent another year in development before releasing our first open beta version on October 29th, 2012. Since then we have patched the game over 29 times, and have registered over 1.3 million players, and we continue to see amazing growth and engagement from our community!



AND YOU HAVE MY FOUNDERS MONEY
AND I STILL DO NOT HAVE WHAT I PAID FOR, COMMUNITY WARFARE!!!

Edited by JAFO, 17 September 2013 - 01:20 PM.


#490 Ngamok

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Posted 17 September 2013 - 01:20 PM

View PostKhanHeir, on 17 September 2013 - 11:54 AM, said:



And I did 6 / 10 only because of missign features. Add features, maybe an 8 but a solid 7.

#491 QuantumPeep

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Posted 17 September 2013 - 01:20 PM

View PostIndak, on 17 September 2013 - 12:17 PM, said:

I have a simple solution to anyone on here who seems to have a problem with this game: uninstall it and quit playing. That way, the people who actually play this game for fun won't be barraged by the constant bitching the impatient, hardcore players do who want everything their way or no way at all. There are those of us who are casual gamers who love to play this game and are quite patient for the changes to come around. I would rather the features be done right than be rushed out and glitchy. So please, do us all a favor and either enjoy the game for enjoyments sake, or just leave.



Well, I am so happy you like this game. Just a friendly hint: The only reason you get to enjoy it, is because people like myself, i.e. founders, invested good money to get it going.

Enjoy the free ride!

#492 Chronojam

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Posted 17 September 2013 - 01:21 PM

View PostNoesis, on 17 September 2013 - 11:20 AM, said:

PGI don't own the internet. MD5 encryption checks could be due to a poor net connection anywhere along the route.

You ever wonder how your downloads from just about every website seem to work, and your cell connection handles problems just fine as you roam around? There are established methods for error correction, retransmission, problem detection, etc.

#493 Heffay

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Posted 17 September 2013 - 01:22 PM

View PostQuantumPeep, on 17 September 2013 - 01:20 PM, said:

Well, I am so happy you like this game. Just a friendly hint: The only reason you get to enjoy it, is because people like myself, i.e. founders, invested good money to get it going.

Enjoy the free ride!


That's not true. The game could have been funded without founders money. Heck, they didn't start collecting money for Founders until well into the closed beta.

#494 Alois Hammer

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Posted 17 September 2013 - 01:24 PM

View Postcapt hungry, on 17 September 2013 - 12:09 PM, said:

If you don't like the current state of the game, go play something else


And then, like people who took the above advice a year ago, come back in a year to more of the same. (But with more Hero and Champion mechs to play the same 2 game modes with... ;) )

#495 Diewell

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Posted 17 September 2013 - 01:26 PM

OOh, Look they removed beta, really you couldn't even have 2.0 ui ready for your launch day. "Lmao" Pgi you need to stop sucking the 5 mil igp crotch.. That's an expensive blow!!

Customer service is CRAPPY!!
Not enough content!
too many mechs!
Couldn't deliver what you promised!
Nice to know this will be cod/mechwarrior with upcoming crouch function and even possible side step to avoid charging mechs and a Knockdown...

Star citizen released their pre pre pre alpha hanger module and it's even better than your current game and that should be a wake up call for you PGI.
Their customer service gets back to you in less than 24 hrs and with a community of 250k + already..

Edited by Diewell, 17 September 2013 - 02:05 PM.


#496 Xenok

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Posted 17 September 2013 - 01:29 PM

This was such a fantastic launch. Lets see
  • Three soft lock ups (control-Alt-Delete tab back in to free up) in first two games after patch.
  • Still get stuck on pebbles
  • Still have sever rubber banding at lest once for a couple of seconds in most games
  • Still have totally screwed up weapons, several worse than ever before just before launch
  • Still have a lousy UI for the Mech lab
  • Still do not have Community Warfare
  • Still do not have a lobby
  • Still have only two game modes that are virtually identical.
  • Still have all kinds of bugs, glitches and general problems.
What changed with the shipping release; take a look at the patch notes. It addressed none of the above items except for some lessor general bugs and glitch behaviors, but the major issues of CTDs, lockups and soft lockups were not addressed. This product is about as shipping as it was during closed beta.

All of this was acceptable as long as the game was called a beta. PGI, its not beta any longer and shipping products should not crash to desktop or lock up on a regular basis. You have raised the stick by which the community that plays the game will measure its playability by; I hope you are up to the task of meeting the more stringent "shipping code" expectations the player base will now have. If you are not then the player base will stick around for a much shorter time and this game will make far far less money than it could have.

#497 mekabuser

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Posted 17 September 2013 - 01:30 PM

well.. glad to see they finally could make a real vid.. with.............REAL music.. wow..
\\

am, a bit annoyed they took the mwll gauss slug thing.. from .. their.. vid..

and..

the portrayal of "massive" , i.e. more than 12 v 12 takes quite some ba lls.. since. that is NOT what the game offers..

what are there 24 mechs.. all on the same team?

#498 Alois Hammer

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Posted 17 September 2013 - 01:30 PM

View PostDennis Paszkowski, on 17 September 2013 - 12:43 PM, said:

I we swallow all that we are given the Piranhas, although this product is foul and gamy.


Don't worry, PGI loves it when we swallow. ;)

View PostDr B00t, on 17 September 2013 - 01:03 PM, said:

should read: "Release of full-featured MW:O Minimally Viable Product™. :rolleyes:"


You obviously live on an island and don't understand PGI-Speak. :lol:

Edited by Alois Hammer, 17 September 2013 - 01:34 PM.


#499 Kraven Kor

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Posted 17 September 2013 - 01:31 PM

View PostHeffay, on 17 September 2013 - 01:22 PM, said:


That's not true. The game could have been funded without founders money. Heck, they didn't start collecting money for Founders until well into the closed beta.


Let me clarify.

Yes, MWO was "funded" to some extent prior to the Founders Program.

So, PGI is seeing $$$ signs in the form of the Shadowrun Kickstarter and other such projects during the first year of real, honest, BIG crowdfunding projects are gaining media attention.

They say "Hey, let's do that too" and we ponied up some $5 million USD in cash - just from Founder's packs, not from subsequent MC purchases mind you - on the basis of a few MS Paint sketches of stick figures and chalkboards showing us what they had in mind, and one video showing the project they were forced to give up on.

Could MWO have been created without us?

Sure.

But we have forked over a lot of money. The customer is not always right, but when those customers who gladly spent two to three hundred dollars a piece are leaving, in droves, because you have not given them what they believe they have paid for... when hundreds of paying customers are saying "Hey, do this and I will give you more money!"... when the people who have given you some millions of dollars over the last year are all more or less asking for the same thing, one might get the idea we will give them MORE MONEY if they actually produce what we are asking for. Not go down some hairbrain idea to gain new customers while alienating your current customers.

Sorry.

Edited by Kraven Kor, 17 September 2013 - 01:32 PM.


#500 Chronojam

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Posted 17 September 2013 - 01:31 PM

View PostElder Thorn, on 17 September 2013 - 11:23 AM, said:

logged in.
same UI as over a year ago.
logged out


son... i am dissapoint.
As i said on Facebook, courageous PGI, courageous.
I wish you, that this game will survive, because i still want to play it, but as you can see on your shiny statistics, i am not really playing for a few weeks now, and i don't really think i wil...
Your "launch" is basically removing your own, biggest defence shield: the "this is still in beta"-excuse.

Good luck, i will check back from time to time
Look, another Retained Founder™ for their metrics. The number's going up!





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