

Welcome To Launch, Mechwarriors!
#621
Posted 17 September 2013 - 03:05 PM
*BOOMSMASHCRASHKPOW!*
#622
Posted 17 September 2013 - 03:06 PM
Congratulations PGI on lowering the gaming communities standards and good luck from now on (even when Closed Beta ended this sentence wouldn't make as much sense as it does now).
You can keep your "shiny-new-cockpit-item-for-24-matches-played".
#623
Posted 17 September 2013 - 03:06 PM

#624
Posted 17 September 2013 - 03:07 PM
#625
Posted 17 September 2013 - 03:08 PM
Oh wait I found some.
"Utterly, Pathetic and Sad.
#627
Posted 17 September 2013 - 03:08 PM
Also, the trailer is too focused on heavies and assaults. The trailer should've started out with a light mech doing recon or running circles while shooting up a heavy mech. Instead, it looks like a gankfest where two teams just run full steam at each other, unless you're in a catapult, where you just jump at someone and fire.
#628
Posted 17 September 2013 - 03:09 PM
#629
Posted 17 September 2013 - 03:10 PM
Haven't played in months, received an email - checked by.
Apparently nothing changed at all. Went through patch notes - 100's (I guess less) of features are sure is like icing on the cake, but wait, there is NO cake. No major features added, only worthless things like 3rd person and dozens of things to milk active players more. And lots of fixing of things, that didn't need fixing in first place.
See you in a year or so when (if) you'll drop me an email saying "Clans are here - and other features we promised year ago".
But yeah, I guess. Grats?
#630
Posted 17 September 2013 - 03:12 PM
#631
Posted 17 September 2013 - 03:12 PM
Grimlox, on 17 September 2013 - 02:49 PM, said:
Figures it was a fan video in the end.
#632
Posted 17 September 2013 - 03:13 PM
Xin Silvereye, on 17 September 2013 - 03:10 PM, said:
Haven't played in months, received an email - checked by.
Apparently nothing changed at all. Went through patch notes - 100's (I guess less) of features are sure is like icing on the cake, but wait, there is NO cake.

#634
Posted 17 September 2013 - 03:14 PM
#635
Posted 17 September 2013 - 03:14 PM
Definitely a long term investment. I just hope PGI doesn't neglect the actual players in hopes of bringing in new players. Right now it looks like Enronomics, sorry to say, where the business model depends on new investors. They need new players, because new players spend money on mechs and premium time and other useless {Scrap} that the old players already have. If PGI can't find effective ways to milk the established players, then MWO will shrivel and die.
Pretty cool trailer! Great music! But they should be ashamed for putting all 24 mechs running down a hill and firing at targets off camera, as if there were actually 48 mechs on the field.
And it makes me laugh that Launch actually just consists of a trailer and a pretty dull patch. Still, it's an important milestone. I look forward to playing this for many years to come!
Edited by Tungol, 17 September 2013 - 03:18 PM.
#636
Posted 17 September 2013 - 03:15 PM
#637
Posted 17 September 2013 - 03:17 PM

#638
Posted 17 September 2013 - 03:22 PM
what blows my mind is why 12v12 was such a "huge feature and massive effort" on the team when other game developers almost seems to change they player number in their games like flipping a switch. Everything thats even remotly interesting is always a "MASSIVE UNDERTAKING" for PGI when other game devs are making entire new games on the same time it takes for PGI to develop a usable interface.
#639
Posted 17 September 2013 - 03:22 PM
Way to go Piggy
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users