I just want to join in the many festivities and celebrations for this fantastic launch. I have to admit, I was skeptical about launch. I thought it might be way too soon, or that the game was missing crucial features. Or that gameplay was still a broken mess with terrible and poorly balanced mechanics. Or that none of the polish was there. Or that unwanted features w\had been crammed into the game. I had concerns that the game would get panned with bad reviews, or worse get totally ignored.
But all I can say is this: 'boy was I wrong!' This mightb be the single greatest and most successful launch in the history of all video gaming. This blows away Half Life 2 and Grand Theft Auto combined, because no game will ever have a launch as celebrated or amazing as this crowning jewel in the already majestic PGI crown. Nearly every single gaming website is talking about Mechwarrior today, completely overshadowing every other game being released this quarter! PGI managed to use all of the popularirty for their company to turn around an old IP that no one cared about into a fantastic new and updated game. I was worried it would all just be World of Tanks with robots, but that's simply not true. Simply a perfect launch.
Starting with the gameplay: I can't beleive how much it has imrpoved. This truly is "the thinking man's shooter." With the amazing choice of not one but two different deathmatch modes, the depth of strategy and tactics goes way, way, way beyond simply "kill the enemy mechs," or "simply running to a point." It's not simply clustering together and rolling forward as a ball, but rather careful strategic objective based gameplay with all sorts of side missions and consequences.
And the recent gameplay changes have only added to the fun. I love how the C-Bill earning have gone from sort of fair to totally nightmarish grind - the perfect way to draw in more new playing into a niche Free2Play title. Ghost heat has done nothing to limit build choices, and has made already fantastic mechs like the stock Awesome 8Q into real masters of the battlefield. 3PV is a worthwhile and meanginful addition to the game - a fantastic use of your time and resources, because it has obviously been a huge help for new players, and experienced players have too much honour to use 3PV to peek around corners or over hills.
You know, I had high expectations coming to this game, but PGI has again blew me away. I remember thinking about convoy missions, or attacking dropships, and a complex map for community warfare that involved strategic choices, alliances, and in game resolutions. Well thankfully PGI delivered way way more than that. The two varieties of randomized 12v12 deathmatch with no lobby is perfect for organizing communtiy events, and knowing that community warfare will mean even more randomized 12v12 deathmatch for years to come. Looking forward to it.
Also, I'm looking to all the fantastic new grab deals for U.I. 2.0 in the future. I can't wait PGI. May your success be as large as your vision.