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Welcome To Launch, Mechwarriors!


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#1301 Corwin Maxwell

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Posted 18 September 2013 - 03:58 PM

Well Shar Wolf since you didn't have the intestinal fortitude to post your reply to my last post about your arguments im going to post it for you.

"I think you and I are just going to have to agree to disagree you use one definition of a term, I use another - and rather than add more negativity to my life....
the phrase is getting old but,
Welcome to the Ignore list"

I will take that statement as you saying "Truth hurts im going to go eat crow now." so enjoy and tell pretty pretty princess unicorn the real world says hello!....have a nice day!. :)

#1302 AndyHill

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Posted 18 September 2013 - 03:59 PM

Why do I feel that by omitting just one word, this event:

Operation 24

Celebrate Launch and the fielding of 24 `Mechs on the battlefield with Operation 24! Play any 24 games (win, lose or draw) between September 17th and October 1st (10am PDT) to receive a cool in-game “Operation 24” hanging cockpit item automatically.

...would've been much more fitting in early August? And that the launch event prize could've been something more related to, say, "launch", than something that says "24". Not that I would under any circumstances dare offend Jack Bauer.

Edited by AndyHill, 18 September 2013 - 03:59 PM.


#1303 Gwaihir

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Posted 18 September 2013 - 03:59 PM

View PostMcKillynu, on 18 September 2013 - 04:45 AM, said:

I've spent all day reading this topic. Hillarious! You guys haven't released a game, it's just a demo. Why would you put a demo in front of your critics? Is this what the gaming industry has become? We have DLC and F2P, microtransaction based business model which allows less and less product to be delivered. Now this. A polished demo gets to be called a finished game.

I looked at the Cry SDK documentation for half an hour before I figured out what the problem was. Oh my. That's no good. If you know what the problem is and didn't address it early then, that's bad. If you don't know what the problem is and you are still looking to hire a guy to solve that problem and when you get the wrong guy because you think it's a network architecture issue then, that's even worse. If you don't know what the problem is and convince the new guy that your idea of the problem is the real problem and he should only focus on that then, that's worse than worse. Either way, you're at least two years away from a functioning game. That's if you can suck it up and let someone who knows what he/she is doing, find and fix the problems(which may mean complete recode).

You don't have a game lobby. Why? CryLobby is a plug and play module which should take you two weeks to develop and two weeks to test and roll out. If you can't do that it means you haven't got CryNetwork properly implemented, hence the want ad for senior network fixer-upper. Now, the only reason you can't have CryNetwork properly done is because you haven't implemented multi-threading across the code base. Possibly, the gamecode is a steeming pile of scripts and code snippets. We already know from your want ad there is no documentation to be found, that stuff generally follows on from poor code quality.

So, yeah... that's gonna take a recode. *crickets*

Summary, Lack of multi-threading means no CryNetwork and GameObject synchronisation. Explains the following issues:

1. No game lobbly
2. Latency w/ object and mesh collisions
3. Hitbox collision misses*
4. Framerate drops
5. Client to server instability
6. No Community Warfare

*The hitbox stuff is explained by DAG not being implemented because there is no message queueing so, data packets are gettng lost to and from the client and server.

http://freesdk.cryde...DOC4/CryNetwork

I'll wait until you guys come up with a video game before a spend any money on this title. I'm surprised given the state of the game that you aren't throwing the kitchen sink at your loyal customers to keep them excited and in the game...

Cheers!

tl;dr PGI tried to save money and hired juniors to do seniors job(who doesn't right?). They don't know what the problem is(or in complete denial) or, how long it will take to fix. I'm guessing at least two years for a code overhaul. That's if they manage to stay in business long enough.


You are an utter *****, and with about 2 seconds in process explorer would see that this entire load of conjecture is false.

Posted Image

NO SIR, NOT MULTITHREADED.

#1304 Draco Harkins

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Posted 18 September 2013 - 03:59 PM

View PostWales Grey, on 17 September 2013 - 09:43 PM, said:

That, or people thinking they need to game metacritic by "voting 10 to offset the haters".



Most 10's are PGI employees for sure, they have so many similarities in speech that it had to be pre-arranged as a standart. I'm speechless that they rang the masters whip just for something like this JUST to tip scores and say "HEY our metacritic is XX we're awesome!!!". Thats not good PR thats just living in another dimension completly dislocated from reality.

PGI/IGP is fast becoming the EA of F2P.

#1305 bloo58

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Posted 18 September 2013 - 04:05 PM

View PostRiptor, on 18 September 2013 - 06:49 AM, said:



No my friend.. what we will do is not to hold our breath and stomp our feet.. we will hold back any money we wanted to give to PGI and see their little project die.

Thats right.. the game you find so great and awesome will not receive enough money and will eventually die, not tody, not tomorrow, not in a moneth.. but years before it should have,and then its no more game for you. And when you start bitching and moaning about people not spending money for this game and it fails because everyone is a meany head....

All we gonna do is whisper:

"Grow up"



Its nice you think that action would have any effect.. because you and your mates are the only people in the world that are going to spend money on this game..

go play something else.. dont let the door hit you in the arse on the way out sweetheart..

truth is.. no-one cares what you do.. whether you take your money elsewhere or not.. someone else will fill your spot..

7 billion people in the world mate.. you are not even a drop in a very very very very very very large ocean... you're nothing... you're a reciept number on an already cashed cheque..

#1306 Alaskan Nobody

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Posted 18 September 2013 - 04:06 PM

View PostCorwin Maxwell, on 18 September 2013 - 03:58 PM, said:

Well Shar Wolf since you didn't have the intestinal fortitude to post your reply to my last post about your arguments im going to post it for you.

"...."

I will take that statement as you saying "Truth hurts im going to go eat crow now." so enjoy and tell pretty pretty princess unicorn the real world says hello!....have a nice day!. :)



As I had not yet added you to the list, and so recevied notification of that - I will post one final time to this topic

Corwin: I had no reason to post it into this forum, as it was a personal message that added nothing to the topic - is that not what personal messages are for?

You throw to much negativity at anyone they stop caring.

PGI may or may not care, but mechwarrior is in a shaky place right now - if this game fails what are the odds of us ever getting another one.

Now consider the amount of negativity that has been posted in this topic alone.

Have a good day people, and I honestly hope your next match(s) goes well

#1307 Gremlich Johns

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Posted 18 September 2013 - 04:08 PM

5 Maps!!!! WOW!!!

#1308 Deathlike

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Posted 18 September 2013 - 04:08 PM

View PostAndyHill, on 18 September 2013 - 03:59 PM, said:

...would've been much more fitting in early August? And that the launch event prize could've been something more related to, say, "launch", than something that says "24". Not that I would under any circumstances dare offend Jack Bauer.


Jack Bauer would find a way to get this game back on track... with effective "negotiation" techniques.

Edited by Deathlike, 18 September 2013 - 04:09 PM.


#1309 Kread

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Posted 18 September 2013 - 04:09 PM

So many posts when the truth is clear, there was nothing done for the launch because either no one is working on the game to any significant degree, or the devs simply do not care.

This "Launch" is nothing more than the prelude to the wind down and eventual closure of this game,

why do i say this, beacuse when a game company can not spend 10 mins on the much anticipated launch of their game,

I hate to tell you, the company has already moved on, and is now making Farmville 7 , sonic the hedghog version 16 or whatever is likely to drag the rubes in for another Kick-starter scam.

#1310 Nekki Basara

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Posted 18 September 2013 - 04:09 PM

View PostColonel Pada Vinson, on 18 September 2013 - 03:46 PM, said:

The launch drama keeps getting better.

Assuming that some of those reviews on metacritic are using the same usernames as in this game, it would seem that various players I continue to see in this game are rating this game a 0 and yet are still here playing it!!!

So, if you rate a game a 0, why are you still here playing it and on the forums?

If you leave - fine. Goodbye!

If not, then you are REALLY full of it.

I might have to buy a popcorn machine for this...
They're counter-balancing the tens that are counterbalancing the zeroes that are

#1311 Mystere

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Posted 18 September 2013 - 04:12 PM

View PostRiptor, on 18 September 2013 - 03:39 PM, said:

Wich makes PGIs decision to "invite" them to their table to "talk" about how mw ll aparantly was competing with mwo and what could be done about it even more baffling.


It's called protecting your IP, License, Copyright, or something similar. It's the nature of the beast.

#1312 Gremlich Johns

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Posted 18 September 2013 - 04:13 PM

View PostCorwin Maxwell, on 18 September 2013 - 02:35 PM, said:


Or how about how they used a "community member" to make there trailer for them instead of doing it in house as a professional trailer! Seriously!

I see nothing wrong with that. That's actually community engagement and a great incentive for other players with skills to get involved.

Granted, PGI has done some things I do not appreciate much, but a trailer is not worth any ire.

#1313 Corwin Maxwell

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Posted 18 September 2013 - 04:14 PM

View PostShar Wolf, on 18 September 2013 - 04:06 PM, said:

As I had not yet added you to the list, and so recevied notification of that - I will post one final time to this topic Corwin: I had no reason to post it into this forum, as it was a personal message that added nothing to the topic - is that not what personal messages are for? You throw to much negativity at anyone they stop caring. PGI may or may not care, but mechwarrior is in a shaky place right now - if this game fails what are the odds of us ever getting another one. Now consider the amount of negativity that has been posted in this topic alone. Have a good day people, and I honestly hope your next match(s) goes well


Wow!
If me being polite and philosophical was negative to you. then you really do live in pretend fantasy world. and to add you should see me when im actually ranting and mad.

give all the fairies and pixies my regaurds...:)

#1314 bloo58

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Posted 18 September 2013 - 04:16 PM

View PostPihoqahiak, on 18 September 2013 - 08:26 AM, said:


I'll name three free to play business model games currently in beta testing right now that are far better along their design cycle, in around the same time frame (or less) than MW:O has had: Warframe, Path of Exile and Hawken. They are all very polished looking and have full game features already. Warframe has pretty large content updates fairly often as well as special events (that are pretty fun overall) on a regular basis as well. To be honest, they make PGI look like amateurs. They also didn't have such a popular IP to draw initial player interest and income from either, like MW:O has from Battletech fans.


'Released at launch perfect' was the requirement.. None of those 3 fit that catagory.. they are all still in beta testing... they may be in better standings production wise.. but they still havent launched have they..

#1315 Corwin Maxwell

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Posted 18 September 2013 - 04:18 PM

View PostGremlich Johns, on 18 September 2013 - 04:13 PM, said:

I see nothing wrong with that. That's actually community engagement and a great incentive for other players with skills to get involved. Granted, PGI has done some things I do not appreciate much, but a trailer is not worth any ire.


you are correct sir,

but to call a trailer your launch trailer and make it a offical. you would want something that did not misrepresent you product, and would be of a professional quality not amatureish.

#1316 bloo58

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Posted 18 September 2013 - 04:21 PM

View PostMoonfireSpam, on 18 September 2013 - 10:20 AM, said:

So since this is a thread of people complaining about things that aren't good enough without any original or interesting ideas. Fine half of it is not reeling in peoples expectations, half of it is people being dumb and expecting everything. Do people want all that cool stuff? Of course we do. WIll whining about it make it happen any faster or better? No it won't.

Since we're on a roll with the silly whinage lets expand it to things beyond MWO.

Dear World,

I hate tax, sickness, ****, freeloaders, not enough free stuff, having to work, cancer, stupid media articles blaming video games for everything, over cooked meat, under cooked meat, peeling pommegranites.

Please fix it you failures of world leaders or I'll quit and not give you any more money.


+1

#1317 Xeno Phalcon

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Posted 18 September 2013 - 04:21 PM

View PostKovarD, on 17 September 2013 - 11:13 AM, said:

disabled the comments for YT launch video. :)


Yea anything else aside that part annoyed me, I hate when youtube videos disable comments so they got a instant thumbs down for their trouble. (im actually surprised voting is enabled)

#1318 Chronojam

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Posted 18 September 2013 - 04:22 PM

View Postmerz, on 18 September 2013 - 01:10 PM, said:

fallacy of logic. that you are entitled to review film does not entitle you to direct films by proxy. take a look at 'community driven' films like snakes on a plane, that ultimately tanked at the box office. as someone who listens to music, watches film or utilises some sort of a product you are certainly entitled to opinion and even to having that opinion heard, published, etc.. and this is where your whole proposition unravels. normally someone dissatisfied with a product will either abandon it in favour of somebody else's product or endeavour to create their own. you've certainly indicated an absolute lack of faith in PGI to be able to do well by their product, which you have stated, literally thousands of times, that you do not enjoy. However, you are still here. Admonishing PGI and the product. on a daily basis. With a crew of the same exact people doing the same exact thing. While you are entitled to have opinions and certainly entitled to playing a game (hey, its FTP), you are absolutely not entitled to develop it, bully the developer into your demands or bully other people who disagree with you.

but its not like you didn't know this already. see, this is what bothers me. your arguments carry no sincerity or conviction. they're hollow tools of mass agitation lacking in personal touch. is anders writing this {Scrap} for you?

What are you talking about. He said if you wanted to criticize MWO, you had to be able to make MWO. I suggested that he probably has a film he would criticize, despite being unable to make that film. To illustrate his absurd stance.

Edited by Chronojam, 18 September 2013 - 04:27 PM.


#1319 Plavis

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Posted 18 September 2013 - 04:23 PM

Now lets just hope that PGIs awsome cgi, uber recording pro Spielberg, master video edeting also apply to the actual game, like proper game fixex, proper game mechanics and not just shiney videos to show and then a nice big button to click saying buy this AWSOME package and you get all this goodys.( liek a ****** showing you here load out and saying 50 buck baby)

#1320 Chronojam

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Posted 18 September 2013 - 04:25 PM

View PostCerberias, on 18 September 2013 - 03:41 PM, said:

Still can't get games. What is this {Scrap}...


THE ARISTOCRATS





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