So, this is my review. 5000 words are not enough!
Mechwarrior Online is the newest title in the series of Mechwarrior games. It is a Free To Play Game. Unlike its predecssors, it is a pure online PvP game. There is no campaign or story node and no Player vs Enemey combats.
As a mechwarrior game, it is based on the Battletech Table Top game and as a mechwarrior title, it puts you in the position of the pilot of a mighty, heavily armed and armoured war machine fighting together with 11 team mates against 12 others. In the Mechwarrior business, we like to call this "Big Stompy Robot Fights".
= Gameplay =
The gameplay is a mix of an FPS (now also with 3PV camera drone mode) and (walking) tank simulator. The controls are on the more complex side of things. You can twist your torso (similar to a tank's turret) seperately from your legs, and you can also move your arms seperately. Mechs consist of multiple hit locations (like Center Torso, Left Rear Torso, Right Arm etc) with seperate hit points for each location, and each location containing items that will be lost if the hit location is destroyed. The mechs are customizable to some extent in their weapon loadout, armor distrubtion, engine and other equipment, and each mech comes in multiple variants with slight diffferentiation in model or possible loadouts.
You queue up for a match alone or with friends, and the match-maker tries to pit two equally strong 12 man teams against each other on a randomly selected map and with a randomly selected game mode.
There is currently no lobby feature, though there is one announced for the future.
= Character Advancement =
For each match you pla you earn C-Bills and XP depending on your performance (kills, assists, spotting, win/loss). You spend C-Bills to buy mechs, weapons or other equipment, and you can use XP to unlock mech efficiencies (passive buffs to mech stats, like torso twist range or maximum heat threshold before shutdown) and modules (slottable buffs or even active abilities). You start the game only with access to trial mechs, which cannot be customized. You earn bonus C-Bills for the first 25 matches so you can afford your own mech soon.
Overall, the advancement is relatively slow and shallow. The mech efficiencies are the same for every mech, there is only a small number of modules, and if you want to gain all mech efficiencies for a mech, you also have to buy variants of the same mech.
= Long Term Motivation and Metagame =
When the title was announced, community warfare was intended to act as metagame and provide long-term motivation. Community Warfare means you fight for a faction (be it as part of it, as a merc corp, or as a lone wolf) and gain or lose territory for that faction, and earn loyality.
This feature is not implemented yet, so currently, there is very little long term motivations or metagame.
Without any lobbies, there is no easy way to organize player-run tournaments or leagues, though that hasn't stopped players from trying.
= Game Balance =
Being a PvP only title, balance becomes a naturally important topic to players. Without game balance, the many mech build choices are quickly narrowed down to the few good options, and the overall enjoyment drops due to lack of variety and surprises. Be warned that this is one of my "favorite" topics and I might be the least subjective here.
The game balance is still not in a good state.
Some of the problems arose from underlying systems.
The heat system (a core component of any Battletech derived game) effectively makes balancing weapon stats much more difficult. The stats for weapons come basically from a game that worked very differently, and so it just won't fit together well. Mech armor values are derived from the table top game, too, ignoring that there is a big difference between randomly rolled hit locaitons and mouse-aimed hit locations (with all FPS typically conceits added in).
There are also technical issues that affect game balance, like the hit detection still not being reliable (sometimes dependent on mech models) and imbalanced hit box sizes.
Personally I am having the impression (impression fact) that the development team is not prepared to analyize their own game design well enough, and are also a bit unwilling to accept critique or change certain systems due to their own emotional investment in them. (As I said, this part will be very subjective. Make up your own mind, if you're interested enough in the game.)
= Advice =
If you like stompy robot fights, or a battletech fan, check the game out. But the current game is not really worthy a released title, lacking too many features and still having too many shortcomings. There have been many delays and changes of stated goals (some might speak of broken promises and lies).
I'd carefully consider spending any money on the game in its current state.
Edited by MustrumRidcully, 18 September 2013 - 08:48 AM.