Heffay, on 26 September 2013 - 05:50 PM, said:
That doesn't bode well for Star Citizen. It uses the exact same engine.
Whole different ball of wax. How familiar are you with the gaming industry? He's pulled a pretty comprehensive All-Star Globe Trotters team of folks together (he's got the money and connections to do so) that include a couple of folks from Crytek, including Paul Reindell who was a lead programer on Cryengine 2 and 3 both. The people who know as much about Cryengine as him could comfortably sit at the same table. Also on the list is a member of the MW:LL team - which was essentially created in Cryengine 2 and repeatedly heralded as one of the best Cryengine mods ever done.
Here's a link to the whole dev team - who, by the way, consistently and regularly answer questions on the forums. Pick a name off that list and go over their LinkedIn account or just read through their responses.
SC has had a community drama. Right before Labor Day content was released that felt like a cash grab. A lot of people were upset. Literally less than 2 hours afterwards on Labor Day Saturday the community manager popped in on the forums (while at a game convention) and made a couple of excellent posts to clarify some stuff. About 24 hours later Chris Roberts made a competent, well thought out apology and fixed everything. Then on top of that put a poll up about several solutions (take the feature out for now, put it in as a test version early or leave it as is and just cut all prices in half so pretty much every backer can buy everything in the store with in-game credit that he'd already given everyone for free). Everyone was happy with the response, he didn't need to change anything but he still put the poll up and executed the results of the poll (keep it but cut prices) less than a week later, even though it was not the one that put the most money in his pocket but the one that best satisfied the community.
Something similar happened when the community was arguing with each other over PvP vs PvE. Their development team and community management is brilliant, honest and transparent. It'll take years I have no doubt to finish coming to fruition but I trust them to do so because they've given me reason, time and again, to trust them.
The result being a community that's throwing about $1 million a month at them. Not because of the content they are providing but because they are making promises and keeping them in addition to showing (not occasionally abstractly telling) what that money is doing.
Apples to oranges though. CR had bullet-proof credentials, numerous contacts and a {Scrap} ton of successful experience. The only issues anyone has had with what he did was Freelancer - which he left half way through because of issues with the publisher (which was doing exactly what created issues with Freelancer. 3PV focus, no Joystick support, etc). He's also got some experience in Hollywood on selling ideals to people. He came to the table with money in his pocket, the right skill set, the right people, the right pitch and the right timing. Also didn't hurt that he had publishers and VC waiting in the wings.
Result? SC is going to end up as the first crowd-funded AAA game title. It's not a reasonable comparison to put it up against MW:O. There's also no reason to feel a need to; any successes or failures of one don't compete with the other. Given the money that SC is pulling in and the quality of their community (go read the forums. One of the best game forums on the net, hands down) there are probably some useful lessons that PGI or any other developer could take from there. Conversely PGI, in the road to taking a quasi-live game through closed beta, open beta and live (congrats PGI) undoubtedly has some lessons to share as well.
Games are never an 'us vs them'. Success for one game is not a loss for another, generally that success drives other successes. You want SC to do well, it will drive interest in sci-fi multiplayer games that will certainly drive traffic to MW:O. The only real question to ask is what will their expectations be in return for their money and how do you meet those.
Edited by MischiefSC, 26 September 2013 - 07:29 PM.