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Li Song Mechlab - 2.0.9

LSML mechlab smurfy

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#61 Li Song

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Posted 05 February 2014 - 12:29 AM

View Postknightsljx, on 04 February 2014 - 06:55 AM, said:

May I suggest including a Cbill cost breakdown similar to Smurfy?

Please see issue #186 ( https://github.com/E...lsml/issues/186 )


View PostHammerhai, on 04 February 2014 - 03:35 PM, said:

2 things. Dragging an XL engine from the mech frame over to engines section to remove it causes a recoverable crash and error dump.

and: Seems UI 2.0 borked things. LSML complains there are no files to parse.

Yes, I'm aware of an occasional null-pointer exception when dragging but I'm as of yet not sure why it happens. However this case, with XL engines seems more repeatable than other cases so this might actually help me crack this. Thanks.

I'm aware of UI 2.0 b0rkness this has been fixed in 1.3.2 released about 3 hours after the patch yesterday. Then I fell asleep... in fact that's all I did, came home fixed all the issues and fell asleep. Kind of a bummer of a day to be honest. The release was announced on G+ and FB, I recommend following either as they are the primary way of communication. Any way patch notes will be up later today on this thread, right now I have to go to work. *Le sigh*

#62 Hammerhai

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Posted 05 February 2014 - 03:06 AM

Donwloading immediately. And thx again.

#63 Mordynak

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Posted 05 February 2014 - 09:02 AM

Wait a minute. Sorry If I've missed something. But does this allow me to configure my mechs for use in game?

Or is it like smurfy in the way that it just allows me to see what's possible?

#64 Li Song

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Posted 06 February 2014 - 01:48 PM

No I can not change your mechs in game. Yes, its only theoretical.

#65 Li Song

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Posted 06 February 2014 - 02:26 PM

LSML 1.3.2 UI Two Point Fail

https://github.com/E...eases/tag/1.3.2

Edited by Li Song, 07 May 2014 - 08:03 AM.


#66 CeeKay Boques

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Posted 10 February 2014 - 08:02 AM

I would only use these types of programs AWAY from a computer with MWO. (Work, bathroom, long family gatherings). Too bad.

#67 FireSlade

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Posted 10 February 2014 - 12:54 PM

View PostTechnoviking, on 10 February 2014 - 08:02 AM, said:

I would only use these types of programs AWAY from a computer with MWO. (Work, bathroom, long family gatherings). Too bad.

Personally I like Li Song's Mechlab better than Smurfy's. The only reason that I use Smurfy's now is to share designs on the forums and to get a rough pricing on mechs. Li Song's Mechlab give JJ distance, allows me to save my designs, and more while still doing everything that Smurfy's does with less ram and cpu usage than running a internet browser (matters for me since I am using a laptop).

On a side note Smurfy's will also save to Li Song's Mechlab to reduce having to rebuild the design again. The one problem with it is since February 4th, the new patch broke it and now the only thing being transferred from Smurfy's is the Mech, Armor, and Upgrades. You have to manually add the equipment in. It is not a big an issue though.

#68 Li Song

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Posted 10 February 2014 - 02:04 PM

View PostTechnoviking, on 10 February 2014 - 08:02 AM, said:

I would only use these types of programs AWAY from a computer with MWO. (Work, bathroom, long family gatherings). Too bad.

After 2.0.0 there will be a mode that doesn't rely on game files installed (it'll bundle with what was up to date when it was released, but read your game files if it does find them).

View PostFireSlade, on 10 February 2014 - 12:54 PM, said:

On a side note Smurfy's will also save to Li Song's Mechlab to reduce having to rebuild the design again. The one problem with it is since February 4th, the new patch broke it and now the only thing being transferred from Smurfy's is the Mech, Armor, and Upgrades. You have to manually add the equipment in. It is not a big an issue though.


We're working on getting it fixed. I'm releasing a patch tomorrow which hopefully resolves this on my end at least. And a few other bugs ;)

#69 Li Song

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Posted 11 February 2014 - 12:12 PM

LSML 1.3.3 Grumbling Goblins

https://github.com/E...eases/tag/1.3.3

Edited by Li Song, 07 May 2014 - 08:04 AM.


#70 smurfynet

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Posted 13 February 2014 - 06:44 AM

View PostLi Song, on 10 February 2014 - 02:04 PM, said:

We're working on getting it fixed. I'm releasing a patch tomorrow which hopefully resolves this on my end at least. And a few other bugs :P


my site now exports 1.3.3 compatible links.

View PostFireSlade, on 10 February 2014 - 12:54 PM, said:

the new patch broke it and now the only thing being transferred from Smurfy's is the Mech, Armor, and Upgrades. You have to manually add the equipment in. It is not a big an issue though.


The missing items thing was a bug on my site and is fixed too. please drop me a note if something like this happens again B)

Edited by smurfynet, 13 February 2014 - 06:44 AM.


#71 Li Song

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Posted 16 February 2014 - 12:12 PM

The first (and hopefully only) release candidate for 1.4.0 is out. Don't let the name fool you, it is possibly the most stable release yet with no known bugs.

LSML 1.4.0-RC1

https://github.com/E...s/tag/1.4.0-RC1

Edited by Li Song, 07 May 2014 - 08:04 AM.


#72 Dauphni

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Posted 21 February 2014 - 02:17 PM

So, I've been using this fairly heavily lately, and what has started to annoy me is the autosave. I like to tinker in the Mechlab a lot, and I forget to clone the build before altering it quite often, which leads to a lot of frustration undoing unwanted changes.

Maybe it would be nice to make that behaviour optional?

#73 Li Song

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Posted 22 February 2014 - 04:45 AM

If you forget to clone, you can just press Ctrl+Z to undo everything you've done (there are 256 undo levels) and then clone.

#74 vetal l

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Posted 22 February 2014 - 09:35 AM

View PostLi Song, on 22 February 2014 - 04:45 AM, said:

If you forget to clone, you can just press Ctrl+Z to undo everything you've done (there are 256 undo levels) and then clone.

I've sent you an error report. ML crashed when i try to undo.

#75 Dauphni

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Posted 24 February 2014 - 05:07 AM

View PostLi Song, on 22 February 2014 - 04:45 AM, said:

If you forget to clone, you can just press Ctrl+Z to undo everything you've done (there are 256 undo levels) and then clone.

That doesn't work when you've already closed it though. I know most of the functionality is already there, and this is more about convenience/usability streamlining...

#76 Li Song

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Posted 28 February 2014 - 11:09 AM

@Uite
If you believe that this is a usability issue, please open up a new issue on the issue tracker (see instructions in the manual linked from the main webpage: http://li-soft.org). If there are enough people wishing for it to warrant the effort I will implement it.

LSML 1.4.0 Crazy Cumquats
Release notes + Download for live release of 1.4.0
https://github.com/E...eases/tag/1.4.0

Edited by Li Song, 07 May 2014 - 08:04 AM.


#77 JayKay17

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Posted 02 March 2014 - 10:30 AM

Hey Li Song,
very nice job, well done.

#78 Li Song

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Posted 05 March 2014 - 11:22 AM

Thanks :P

#79 CeeKay Boques

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Posted 12 March 2014 - 09:33 AM

View PostLi Song, on 10 February 2014 - 02:04 PM, said:


After 2.0.0 there will be a mode that doesn't rely on game files installed (it'll bundle with what was up to date when it was released, but read your game files if it does find them).



After Li Song 2.0 or UI 2.0? Wouldn't mind looking!

#80 Li Song

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Posted 16 March 2014 - 01:12 PM

In lsml 2.0





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