Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Niko Snow, on 14 August 2013 - 02:03 PM, said:
It's easier to test and adjust this way: By first reducing the overall reward, we can observe the telemetry of how much less players are making overall during this period of time and thus make better judgement on the value of future rewards.
This also helps reduce the possibility of over-shooting our adjustments and giving away too many rewards. In such a scenario, we would have to nerf those rewards permanently and be left with much upset from any players who had grown accustomed to those greater reward levels.
In our current development: We can confidently counter frustrations with the current rewards implementation with the knowledge that more rewards will be coming, similarly to when rewards were previously adjusted last year.
Your other concerns should be addressed in future communications from the Dev Team on the upcoming rewards.
Launch on September 17 has come and gone. Where is the offical post on c-bill earnings and other reward systems? Are the additional rewards still coming, or was this another extremely mobile goal post?