Poll: Remove Ghost Heat
#1
Posted 18 September 2013 - 12:42 PM
#2
Posted 18 September 2013 - 12:44 PM
#3
Posted 18 September 2013 - 01:12 PM
#4
Posted 18 September 2013 - 01:16 PM
Boating in this game is only bad because you can load up on high damage weapons and guarantee that they hit the same part of the mech. Pin point damage is what necessitates such an arbitrary system.
#5
Posted 18 September 2013 - 01:41 PM
Double heatsinks will be even more of a mandatory upgrade than they are now since weapon DPS is tied to heat dissapation not cap.
#6
Posted 18 September 2013 - 03:09 PM
MisterPlanetarian, on 18 September 2013 - 01:41 PM, said:
Double heatsinks will be even more of a mandatory upgrade than they are now since weapon DPS is tied to heat dissapation not cap.
Basically this, and CoF means missing little mechs, a lot.
#7
Posted 18 September 2013 - 03:21 PM
#8
Posted 18 September 2013 - 04:06 PM
#9
Posted 18 September 2013 - 04:10 PM
#10
Posted 18 September 2013 - 04:17 PM
#11
Posted 18 September 2013 - 04:19 PM
It is very simple to fix without Ghost Heat.
Edit: You will miss those same mechs shut down. Either way, you are limiting your fire to get better shots. At least CoF is more user friendly and understood. Not to mention, controllable. Think of two staggered AC/2. No reason for that to Ghost Heat, but they do... the devs do not even understand their own algorithms...
Edited by Scromboid, 18 September 2013 - 04:22 PM.
#12
Posted 18 September 2013 - 04:22 PM
Convergence is a problem. but not in that way many people keep going on about, excluding lasers, some mechs already are penalized for their shape, they are wide and firing at mech moving perpendicular to them with weapons mounted on their arms means that only one of the shots hit or the damage is spread across more than one location due to having to lead at ground in the distance behind/in front of that moving mech. So the convergence happens there instead of on the mech. It's why the 4x CTF is worse dual guass platform than a 3d or Illya where you could mount the weapons closer together.
Edited by Ghogiel, 18 September 2013 - 04:25 PM.
#13
Posted 18 September 2013 - 04:38 PM
#14
Posted 18 September 2013 - 05:41 PM
ARTIEthestrongestmanINTHEWORLD, on 18 September 2013 - 12:42 PM, said:
You know what else is cheap? Alpha strikes
#15
Posted 18 September 2013 - 05:46 PM
#16
Posted 18 September 2013 - 05:50 PM
#17
Posted 18 September 2013 - 05:58 PM
Psilos, on 18 September 2013 - 05:50 PM, said:
well if you shoot 4 ppc it will damage your center torso . that is a fast way to learn XD
#18
Posted 18 September 2013 - 06:02 PM
Dracol, on 18 September 2013 - 05:46 PM, said:
The variety is due to the following factors in the order in which they have occurred:
1. SRM buff
2. PPC/Gauss nerf
3. UAC5 nerf
Ghost heat did(does) not contribute to variety in any way, shape, or form.
Edited by FupDup, 18 September 2013 - 06:02 PM.
#19
Posted 18 September 2013 - 06:10 PM
It should die in a fire and drown, get lost in the depths, never to be seen again.
#20
Posted 18 September 2013 - 06:17 PM
Don't get me wrong, those are really solid ideas, but the devil is in the details. The ghost heat system is complicated, but I think the other systems suggested would be even more complicated for players and the developers alike. At least ghost heat is a set thing that behaves in a predictable way. I hate to say it but ghost heat might be the simplest mechanic (complicated as it is) that can adjust for the difference between dice rolling in a turn based game and aiming in a real time game.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users