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Poll: Remove Ghost Heat


73 replies to this topic

Poll: Remove Ghost Heat? (255 member(s) have cast votes)

Should ghost heat be removed?

  1. Remove ghost heat (177 votes [69.41%])

    Percentage of vote: 69.41%

  2. Keep ghost heat (78 votes [30.59%])

    Percentage of vote: 30.59%

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#1 ARTIEthestrongestmanINTHEWORLD

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Posted 18 September 2013 - 12:42 PM

To me ghost heat is just a cheap way to get out of doing real balancing, and various other systems would be a better solution. But this is more about yes/no than about getting into the specifics of alternatives.

#2 xCico

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Posted 18 September 2013 - 12:44 PM

I say remove ghost heat from ac2s,all lazors others weapon are ok with ghost heat

#3 Mick Mars

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Posted 18 September 2013 - 01:12 PM

Ghost heat is an anti-boating mechanic in a game that--surprise!- was originally designed with boating in mind. Needless to say, it doesn't belong in this game.

#4 Foxfire

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Posted 18 September 2013 - 01:16 PM

Remove pin point damage then remove ghost heat.

Boating in this game is only bad because you can load up on high damage weapons and guarantee that they hit the same part of the mech. Pin point damage is what necessitates such an arbitrary system.

#5 MisterPlanetarian

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Posted 18 September 2013 - 01:41 PM

It's ghost heat or Cone of Fire guys. Take it or leave it. Lower heatcap and 2.0/1.0 double&single heatsinks will create more problems than they solve in the long run.

Double heatsinks will be even more of a mandatory upgrade than they are now since weapon DPS is tied to heat dissapation not cap.

#6 Stelar 7

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Posted 18 September 2013 - 03:09 PM

View PostMisterPlanetarian, on 18 September 2013 - 01:41 PM, said:

It's ghost heat or Cone of Fire guys. Take it or leave it. Lower heatcap and 2.0/1.0 double&single heatsinks will create more problems than they solve in the long run.

Double heatsinks will be even more of a mandatory upgrade than they are now since weapon DPS is tied to heat dissapation not cap.


Basically this, and CoF means missing little mechs, a lot.

#7 Livewyr

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Posted 18 September 2013 - 03:21 PM

Voted remove in favor of other methods, like controlling missile spread and ballooning it when alpha'd.

#8 Drasari

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Posted 18 September 2013 - 04:06 PM

It needs to go!

#9 tigerija

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Posted 18 September 2013 - 04:10 PM

I seen a lot players fire multiple lasers without having clue about heat penalty. And lets not talk about newcomers... I played with few. They have no clue what is going on in this game.

#10 Kaspirikay

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Posted 18 September 2013 - 04:17 PM

I'm still using my boom yaygur effectively

#11 Scromboid

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Posted 18 September 2013 - 04:19 PM

Reticle Bloom/Cone of Fire.

It is very simple to fix without Ghost Heat.

Edit: You will miss those same mechs shut down. Either way, you are limiting your fire to get better shots. At least CoF is more user friendly and understood. Not to mention, controllable. Think of two staggered AC/2. No reason for that to Ghost Heat, but they do... the devs do not even understand their own algorithms...

Edited by Scromboid, 18 September 2013 - 04:22 PM.


#12 Ghogiel

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Posted 18 September 2013 - 04:22 PM

It's a less than an elegant solution to boating and same weapon alphas. But it worked pretty well actually.

Convergence is a problem. but not in that way many people keep going on about, excluding lasers, some mechs already are penalized for their shape, they are wide and firing at mech moving perpendicular to them with weapons mounted on their arms means that only one of the shots hit or the damage is spread across more than one location due to having to lead at ground in the distance behind/in front of that moving mech. So the convergence happens there instead of on the mech. It's why the 4x CTF is worse dual guass platform than a 3d or Illya where you could mount the weapons closer together.

Edited by Ghogiel, 18 September 2013 - 04:25 PM.


#13 Tezcatli

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Posted 18 September 2013 - 04:38 PM

I like it.

#14 MadCat02

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Posted 18 September 2013 - 05:41 PM

View PostARTIEthestrongestmanINTHEWORLD, on 18 September 2013 - 12:42 PM, said:

To me ghost heat is just a cheap way to get out of doing real balancing, and various other systems would be a better solution. But this is more about yes/no than about getting into the specifics of alternatives.


You know what else is cheap? Alpha strikes

#15 Dracol

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Posted 18 September 2013 - 05:46 PM

Keep it. Seen more variety of weapons on a mech instead of all the same since its inception. For the sake of those who do not visit the forums, there better be info on it in UI2.0

#16 Psilos

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Posted 18 September 2013 - 05:50 PM

I really don't mind ghost heat for balancing high alpha strikes of the same weapon (and probably going to slam the same hit box). But I honestly think its crippling to new players since there is no visual change to your heat build bar to show the extra-heat generated by firing your weapons grouped like that.

#17 MadCat02

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Posted 18 September 2013 - 05:58 PM

View PostPsilos, on 18 September 2013 - 05:50 PM, said:

I really don't mind ghost heat for balancing high alpha strikes of the same weapon (and probably going to slam the same hit box). But I honestly think its crippling to new players since there is no visual change to your heat build bar to show the extra-heat generated by firing your weapons grouped like that.


well if you shoot 4 ppc it will damage your center torso . that is a fast way to learn XD

#18 FupDup

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Posted 18 September 2013 - 06:02 PM

View PostDracol, on 18 September 2013 - 05:46 PM, said:

Keep it. Seen more variety of weapons on a mech instead of all the same since its inception.

The variety is due to the following factors in the order in which they have occurred:

1. SRM buff
2. PPC/Gauss nerf
3. UAC5 nerf


Ghost heat did(does) not contribute to variety in any way, shape, or form.

Edited by FupDup, 18 September 2013 - 06:02 PM.


#19 The Boz

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Posted 18 September 2013 - 06:10 PM

It contributes to absolutely GUTTING the viability of certain mechs that were created around the idea of boating (stalker, jager, hunchie, etc.).
It should die in a fire and drown, get lost in the depths, never to be seen again.

#20 Voivode

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Posted 18 September 2013 - 06:17 PM

I'm not like, super excited about ghost heat but I understand why it was done. Translating a game based on random hits from dice rolls into a game where you are actually able to aim means something has to give. People have been advocating for a weapon convergence mechanic or a system where your heat level affects the accuracy of your weapons.

Don't get me wrong, those are really solid ideas, but the devil is in the details. The ghost heat system is complicated, but I think the other systems suggested would be even more complicated for players and the developers alike. At least ghost heat is a set thing that behaves in a predictable way. I hate to say it but ghost heat might be the simplest mechanic (complicated as it is) that can adjust for the difference between dice rolling in a turn based game and aiming in a real time game.





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