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Spiders Need To Be Balanced.


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#61 Shadey99

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Posted 22 September 2013 - 06:56 PM

I can't believe I'm going to comment in this train wreck of a thread, but I've gotten so very tired of people moaning about Spiders...

I have mastered Spiders and people seriously have little trouble hitting me unless I'm being very evasive and random. I'm a relatively good Spider pilot and even so my K/D ratio is between .51 & .86 across all three variants because they have very low fire power and must rely on speed and size to counter only having 1/3rd the armor of most heavies let alone assaults.

On the opposite end I rarely have issues hitting lights in heavier mechs. My Jagers for instance are all effective against lights and if anything what I hate most is teams of Jenners swarming in and circling so I can't face one without another being behind me. That said I have zero issue hitting lights with AC5s, AC2s, UAC5s, AC10s, LB-10Xs, gauss rifles, or lasers. And yes even Spiders get hit and take damage from me regularly. I do have some 20% of shots that dissapear in general never inflicting damage, but that is across all mechs. I'm as likely to shoot 6 UAC5 rounds into a Atlas and only have 4 or 5 register as a light mech.

All of that said the biggest issue for HSR across the board is the sheer fact that what you see on your screen is not always the case! You may see a solid hit, but that doesn't mean the server agrees and the game doesn't rewind to show you that it was a miss. So you go on thinking you hit and getting annoyed as you miss repeatedly while it looks like you should be hitting on your end.

#62 akpavker

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Posted 22 September 2013 - 07:08 PM

View PostMehlan, on 22 September 2013 - 06:42 PM, said:




5 minutes huh? 31 seconds, Guess I should have used a black cat, not a calico one....damn.


Don't need to be a programmer, just a working brain cell to try to check and see...as I pointed out, if it was hitboxes it would happen each and every time in each and every match. It doesn't.. IF you'd research and read instead of crying for a whaaaaambulance, you'd find the answer to your tears.



Btw, if I'm in denial...why is it I'M the one doing the testing, providing vids...while your the one crying and guessing at whats happening?


ah yes but there was a little message on your screen saying (incoming missile) you know those things that lock on and follow you untill they hit you. it only takes a working brain cell to figure out that these are realy the only weapons (ssrm/lrm) that will hit a spider with out fail. dont have lrm's in every match and not every 1 carries sreaks.

#63 Mehlan

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Posted 22 September 2013 - 07:16 PM

Yea...that was all missle damange (smh)... another one of those coincidences, no missles when that mech lives 5 minutes huh.

That's ok, I've got you-tube choaking on another one...bet each one of them feels they had me pin-pointed steady the whole time too....

#64 FenixofBria

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Posted 22 September 2013 - 07:19 PM

View PostFenixofBria, on 21 September 2013 - 01:53 PM, said:

Even when stationary, or at least to the point you can hit them with lasers, it takes too much effort to kill them. With Streaks and LB-X, while they hit more conistently, the armor just absorbs the brunt of the damage.

I have seen Spiders go down to 14% before dying, multiple times, and they also had multiple mechs atacking them. One was even legged and it took taking it down to 12% to kill it. Three mechs were converged on it and attacking it. It's gotten ridiculous. Concentrating fire doesn't work the same on a Spider as on other mechs. The hitbox just rolls the damage throughout the mech instead of one location like it should.


I believe the issue needs to be restated. It appears to be lost.

View PostMehlan, on 22 September 2013 - 04:14 PM, said:


No, you get called a whiner when you come crying how 'x' is overpowered or 'broken' and needs to be changed when you can't demonstrate it consistently is so... ie: the 'Spider' needs to be balanced or 'Ultra Fast Lightmechs Need To Be Balanced'.


You have already supplied the evidence needed, and others corroborate what I've said.


View PostMehlan, on 22 September 2013 - 04:14 PM, said:

When someone explains to what is going on and you ignore it and keep crying about it, or start attacking players over it.


You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.

Edited by FenixofBria, 22 September 2013 - 07:20 PM.


#65 Mehlan

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Posted 22 September 2013 - 07:29 PM

Quote

You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.


First off, I haven't claimed to explain... I stated, and I'll quote it

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When someone explains to what is going on and you ignore it and keep crying about it, or start attacking players over it.
Try getting that through your skull....

Quote

You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here.
My 'crying' would be about idiots like yourself either to clueless or lazy to test and of questionable cognitive ability...for example

Quote

You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.


Demonstrate the 'hitbox' issue... prove it. Lord knows Peef and I have been asking long and frequently enough for proof of it. If it was/is hitboxes... why doesn't the issue seem consistent? How can YOU discern what is due to hitbox issue and what is due to HSR? Psychic powers? A little pgi bird told you?
...and no I don't insult everyone that defies me, just the ones that refuse to answer the questions posed to them, refuse to try to provide proof... and/or demonstrate the cognitive ability of a turnip.


Tell ya what though, I'll upload vids to peef's thread... http://mwomercs.com/...meplay-balance/
and I'll just answer question posed about the video there. No 'opinion' etc.

Edited by Mehlan, 22 September 2013 - 07:40 PM.


#66 akpavker

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Posted 22 September 2013 - 07:50 PM

View PostFenixofBria, on 22 September 2013 - 07:19 PM, said:


I believe the issue needs to be restated. It appears to be lost.



You have already supplied the evidence needed, and others corroborate what I've said.




You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.


i dont know what the "broken" mechanic is that causes this and i doubt many people do. the thing is lots of people are saying that they have problems with spiders and hitting them. you speak as if you know a lot about it so my question to you is do you know why spiders are so hard to hit?

your mech of choice is obviously a spider since your defending it so hard. i don't know you nor have i played with or against you. but i have play with and against good light pilots and most of them don't hide in a easy mode spider.

#67 Mehlan

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Posted 22 September 2013 - 08:02 PM

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i dont know what the "broken" mechanic is that causes this and i doubt many people do. the thing is lots of people are saying that they have problems with spiders and hitting them. you speak as if you know a lot about it so my question to you is do you know why spiders are so hard to hit?

your mech of choice is obviously a spider since your defending it so hard. i don't know you nor have i played with or against you. but i have play with and against good light pilots and most of them don't hide in a easy mode spider.


uh huh....show me some pilots with 3-4.0 kdrs in 'easy mode' spiders... in fact lets your YOUR stats for spiders and lights...
If you did some reading/research you'd find...

1: The issue is found with other lights, not just spiders
2: The issue is found on other classes
3: It does not appear to happen consistently.

Quote

your mech of choice is obviously a spider since your defending it so hard.

I don't believe in bandaids bugs, PGI states theres HSR issues their working on...until that's resovled
you cannot accurately examine and address if there is a 'spider' issue or a 'light' issue.
I will vehemently defend the mech/class (and others) when people come to the forum to whine/complain
when they havent tried to find out what is happening.
I don't have a problem 'hitting' them.... keeping a laser, steady on one location can be a pita...particularly if that part/section is moving... I am currently, TRYING to arrange a recorded test of shots to locations on a stationary spider.

#68 akpavker

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Posted 22 September 2013 - 08:31 PM

View PostMehlan, on 22 September 2013 - 08:02 PM, said:


uh huh....show me some pilots with 3-4.0 kdrs in 'easy mode' spiders... in fact lets your YOUR stats for spiders and lights...
If you did some reading/research you'd find...

1: The issue is found with other lights, not just spiders
2: The issue is found on other classes
3: It does not appear to happen consistently.


i have 2 light mechs a raven and a commando and have never even seen the inside of a spiders c0<kpit.i dont play lights because i suck at them so my stats wont be of any use to any one except to show that i suck at lights.

View PostMehlan, on 22 September 2013 - 08:02 PM, said:

I don't believe in bandaids bugs, PGI states theres HSR issues their working on...until that's resovled
you cannot accurately examine and address if there is a 'spider' issue or a 'light' issue.
I will vehemently defend the mech/class (and others) when people come to the forum to whine/complain
when they havent tried to find out what is happening.
I don't have a problem 'hitting' them.... keeping a laser, steady on one location can be a pita...particularly if that part/section is moving... I am currently, TRYING to arrange a recorded test of shots to locations on a stationary spider.


yep and i dont blame you mate got to defend what you like and you have every right to do so. if i insulted you in any way im sorry.

yet there still remains the problem that may people have trouble hitting spiders what ever the problem is. since the HSR fix they are a little easier to hit but not much. either way i dont really have the same problem with hiting other lights its just the spider.

#69 Drollzy

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Posted 22 September 2013 - 08:46 PM

PGI should remove the mech from game until its fixed. Spiders are easy mode anybody with half a brain can see this both when shooting at them and piloting them. Anybody who claims they are not broken is a half wit. A commando is smaller and more nimble yet are easier to hit than a spider. The jenner the next size light up from the Spider again is much easier to hit. Its amazing that the Spider which is practically the only mech you see PGI piloting has this Hit Reg advantage. I don't think we will see this problem being fixed if this is the PGI preferred mech...

Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.

We get what your trying to say... you dont think its broken.. That's your opinion, sweet. Stop abusing the MANY more numerous users who claim that they are still broken. This Hit Reg issue will get corrected regardless of what you say and how you treat the other users in this thread because there is a valid issue with the Mech. Enjoy easy mode while you can.

#70 Deathlike

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Posted 22 September 2013 - 09:31 PM

I thought this thread was going to be about how the 5K's MGs were still OP/UP and that the 5V needed another energy hardpoint so it doesn't suck outright as having the most JJs doesn't actually equal a missing energy hardpoint.

This thread is disappoint.

Edited by Deathlike, 22 September 2013 - 09:32 PM.


#71 PEEFsmash

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Posted 22 September 2013 - 09:51 PM

All of this video evidence is overwhelming!

Edited by PEEFsmash, 22 September 2013 - 09:51 PM.


#72 Xyre

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Posted 22 September 2013 - 10:01 PM

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#73 FunkMasterTaco

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Posted 22 September 2013 - 11:24 PM

I've noticed the spider chassis not receiving the expected amount of damage plenty of times. This includes both stationary and moving targets. Using all three weapon types on them. The end result have been a nearly unscathed spider. With that being said, I've encountered the same thing on other chassis as well, but more noticeably on spiders by a large margin. I'm not sure what changes PGI have done recently but it appears to me spiders are taking the correct amount of damage now than in the recent past.

#74 Mehlan

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Posted 23 September 2013 - 02:07 AM

Quote

PGI should remove the mech from game until its fixed. Spiders are easy mode anybody with half a brain can see this both when shooting at them and piloting them. Anybody who claims they are not broken is a half wit. A commando is smaller and more nimble yet are easier to hit than a spider. The jenner the next size light up from the Spider again is much easier to hit. Its amazing that the Spider which is practically the only mech you see PGI piloting has this Hit Reg advantage. I don't think we will see this problem being fixed if this is the PGI preferred mech...

Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.

We get what your trying to say... you dont think its broken.. That's your opinion, sweet. Stop abusing the MANY more numerous users who claim that they are still broken. This Hit Reg issue will get corrected regardless of what you say and how you treat the other users in this thread because there is a valid issue with the Mech. Enjoy easy mode while you can.


try this...first count how many different people people posted in this thread...
Then count how many say 'spiders' are broken.
Then count how many think/say it's a hit regristration issue
Then count how many say they have no problems... then come back and show me a majority.

I do not notice any major difference in 'life' or damage taken between my commando and my spider...
mutiple others have reported seeing the same 'issue' with other lights and even bigger mechs... how about
YOU post up your stats on piloting spiders?

Quote

I don't think we will see this problem being fixed if this is the PGI preferred mech...

Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.


Pop your head out of your arse and consider the complexity that the issue may present codewise.



Quote

yet there still remains the problem that may people have trouble hitting spiders what ever the problem is. since the HSR fix they are a little easier to hit but not much. either way i dont really have the same problem with hiting other lights its just the spider.
I'm not saying they don't... just at this time we cannot place that 'problem' as being the mech accurately at this time, and not then that I appear to be the only person trying to check and confirm all this... and trying to narrow down what all is taking place.

#75 GoatHILL

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Posted 23 September 2013 - 04:41 AM

You wanted weapon stats here my med laser. Spiders are broke as hell. MEDIUM LASER 1,486 61,315 57,268 93.40%

#76 Jack Spade Ward

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Posted 23 September 2013 - 01:05 PM

View PostFenixofBria, on 22 September 2013 - 07:19 PM, said:

You have already supplied the evidence needed, and others corroborat
You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.


Dont bother mate, that guy will keep on defending what is not defendable. He just needs to wake up for reality, but, himself being a spider pilot, he believes he is right. I keep saying, the spider is OPand the reasons are:

- ECM
- 150 kph
- biggest jump capacity
- Really thin figure and size
- HSR broken like no other mech
- Broken Hit boxes

Did i forgot anything? So yes, OP! Take the spider off the game until its fixed, or fix it like they did on the Raven months ago

#77 RandomLurker

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Posted 23 September 2013 - 01:50 PM

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#78 Donald J Trump Kerensky

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Posted 23 September 2013 - 02:07 PM

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Look at time played...
I am not a bad player either... They are not as OP as people say they are.

#79 Panzerkampfwagen IV

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Posted 23 September 2013 - 02:23 PM

Sorry to break it to you bro but spider is easymode broken.
The only people who don't think so are people who only play spiders and want to egoboost thinking they are awesome skilled pilots when they are just exploiting game mechanics.

Here's what happened when I bought a spider to test out, no masteries.

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#80 Donald J Trump Kerensky

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Posted 23 September 2013 - 02:25 PM

View PostAsian Tupac, on 23 September 2013 - 02:23 PM, said:

Sorry to break it to you bro but spider is easymode broken.
The only people who don't think so are people who only play spiders and want to egoboost thinking they are awesome skilled pilots when they are just exploiting game mechanics.

Here's what happened when I bought a spider to test out, no masteries.

Posted Image


Try the 5d.... And try it in 12 mans...





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