Spiders Need To Be Balanced.
#61
Posted 22 September 2013 - 06:56 PM
I have mastered Spiders and people seriously have little trouble hitting me unless I'm being very evasive and random. I'm a relatively good Spider pilot and even so my K/D ratio is between .51 & .86 across all three variants because they have very low fire power and must rely on speed and size to counter only having 1/3rd the armor of most heavies let alone assaults.
On the opposite end I rarely have issues hitting lights in heavier mechs. My Jagers for instance are all effective against lights and if anything what I hate most is teams of Jenners swarming in and circling so I can't face one without another being behind me. That said I have zero issue hitting lights with AC5s, AC2s, UAC5s, AC10s, LB-10Xs, gauss rifles, or lasers. And yes even Spiders get hit and take damage from me regularly. I do have some 20% of shots that dissapear in general never inflicting damage, but that is across all mechs. I'm as likely to shoot 6 UAC5 rounds into a Atlas and only have 4 or 5 register as a light mech.
All of that said the biggest issue for HSR across the board is the sheer fact that what you see on your screen is not always the case! You may see a solid hit, but that doesn't mean the server agrees and the game doesn't rewind to show you that it was a miss. So you go on thinking you hit and getting annoyed as you miss repeatedly while it looks like you should be hitting on your end.
#62
Posted 22 September 2013 - 07:08 PM
Mehlan, on 22 September 2013 - 06:42 PM, said:
5 minutes huh? 31 seconds, Guess I should have used a black cat, not a calico one....damn.
Don't need to be a programmer, just a working brain cell to try to check and see...as I pointed out, if it was hitboxes it would happen each and every time in each and every match. It doesn't.. IF you'd research and read instead of crying for a whaaaaambulance, you'd find the answer to your tears.
Btw, if I'm in denial...why is it I'M the one doing the testing, providing vids...while your the one crying and guessing at whats happening?
ah yes but there was a little message on your screen saying (incoming missile) you know those things that lock on and follow you untill they hit you. it only takes a working brain cell to figure out that these are realy the only weapons (ssrm/lrm) that will hit a spider with out fail. dont have lrm's in every match and not every 1 carries sreaks.
#63
Posted 22 September 2013 - 07:16 PM
That's ok, I've got you-tube choaking on another one...bet each one of them feels they had me pin-pointed steady the whole time too....
#64
Posted 22 September 2013 - 07:19 PM
FenixofBria, on 21 September 2013 - 01:53 PM, said:
I have seen Spiders go down to 14% before dying, multiple times, and they also had multiple mechs atacking them. One was even legged and it took taking it down to 12% to kill it. Three mechs were converged on it and attacking it. It's gotten ridiculous. Concentrating fire doesn't work the same on a Spider as on other mechs. The hitbox just rolls the damage throughout the mech instead of one location like it should.
I believe the issue needs to be restated. It appears to be lost.
Mehlan, on 22 September 2013 - 04:14 PM, said:
No, you get called a whiner when you come crying how 'x' is overpowered or 'broken' and needs to be changed when you can't demonstrate it consistently is so... ie: the 'Spider' needs to be balanced or 'Ultra Fast Lightmechs Need To Be Balanced'.
You have already supplied the evidence needed, and others corroborate what I've said.
Mehlan, on 22 September 2013 - 04:14 PM, said:
You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.
Edited by FenixofBria, 22 September 2013 - 07:20 PM.
#65
Posted 22 September 2013 - 07:29 PM
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First off, I haven't claimed to explain... I stated, and I'll quote it
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Demonstrate the 'hitbox' issue... prove it. Lord knows Peef and I have been asking long and frequently enough for proof of it. If it was/is hitboxes... why doesn't the issue seem consistent? How can YOU discern what is due to hitbox issue and what is due to HSR? Psychic powers? A little pgi bird told you?
...and no I don't insult everyone that defies me, just the ones that refuse to answer the questions posed to them, refuse to try to provide proof... and/or demonstrate the cognitive ability of a turnip.
Tell ya what though, I'll upload vids to peef's thread... http://mwomercs.com/...meplay-balance/
and I'll just answer question posed about the video there. No 'opinion' etc.
Edited by Mehlan, 22 September 2013 - 07:40 PM.
#66
Posted 22 September 2013 - 07:50 PM
FenixofBria, on 22 September 2013 - 07:19 PM, said:
I believe the issue needs to be restated. It appears to be lost.
You have already supplied the evidence needed, and others corroborate what I've said.
You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.
i dont know what the "broken" mechanic is that causes this and i doubt many people do. the thing is lots of people are saying that they have problems with spiders and hitting them. you speak as if you know a lot about it so my question to you is do you know why spiders are so hard to hit?
your mech of choice is obviously a spider since your defending it so hard. i don't know you nor have i played with or against you. but i have play with and against good light pilots and most of them don't hide in a easy mode spider.
#67
Posted 22 September 2013 - 08:02 PM
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your mech of choice is obviously a spider since your defending it so hard. i don't know you nor have i played with or against you. but i have play with and against good light pilots and most of them don't hide in a easy mode spider.
uh huh....show me some pilots with 3-4.0 kdrs in 'easy mode' spiders... in fact lets your YOUR stats for spiders and lights...
If you did some reading/research you'd find...
1: The issue is found with other lights, not just spiders
2: The issue is found on other classes
3: It does not appear to happen consistently.
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I don't believe in bandaids bugs, PGI states theres HSR issues their working on...until that's resovled
you cannot accurately examine and address if there is a 'spider' issue or a 'light' issue.
I will vehemently defend the mech/class (and others) when people come to the forum to whine/complain
when they havent tried to find out what is happening.
I don't have a problem 'hitting' them.... keeping a laser, steady on one location can be a pita...particularly if that part/section is moving... I am currently, TRYING to arrange a recorded test of shots to locations on a stationary spider.
#68
Posted 22 September 2013 - 08:31 PM
Mehlan, on 22 September 2013 - 08:02 PM, said:
uh huh....show me some pilots with 3-4.0 kdrs in 'easy mode' spiders... in fact lets your YOUR stats for spiders and lights...
If you did some reading/research you'd find...
1: The issue is found with other lights, not just spiders
2: The issue is found on other classes
3: It does not appear to happen consistently.
i have 2 light mechs a raven and a commando and have never even seen the inside of a spiders c0<kpit.i dont play lights because i suck at them so my stats wont be of any use to any one except to show that i suck at lights.
Mehlan, on 22 September 2013 - 08:02 PM, said:
you cannot accurately examine and address if there is a 'spider' issue or a 'light' issue.
I will vehemently defend the mech/class (and others) when people come to the forum to whine/complain
when they havent tried to find out what is happening.
I don't have a problem 'hitting' them.... keeping a laser, steady on one location can be a pita...particularly if that part/section is moving... I am currently, TRYING to arrange a recorded test of shots to locations on a stationary spider.
yep and i dont blame you mate got to defend what you like and you have every right to do so. if i insulted you in any way im sorry.
yet there still remains the problem that may people have trouble hitting spiders what ever the problem is. since the HSR fix they are a little easier to hit but not much. either way i dont really have the same problem with hiting other lights its just the spider.
#69
Posted 22 September 2013 - 08:46 PM
Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.
We get what your trying to say... you dont think its broken.. That's your opinion, sweet. Stop abusing the MANY more numerous users who claim that they are still broken. This Hit Reg issue will get corrected regardless of what you say and how you treat the other users in this thread because there is a valid issue with the Mech. Enjoy easy mode while you can.
#70
Posted 22 September 2013 - 09:31 PM
This thread is disappoint.
Edited by Deathlike, 22 September 2013 - 09:32 PM.
#71
Posted 22 September 2013 - 09:51 PM
Edited by PEEFsmash, 22 September 2013 - 09:51 PM.
#72
Posted 22 September 2013 - 10:01 PM
#73
Posted 22 September 2013 - 11:24 PM
#74
Posted 23 September 2013 - 02:07 AM
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Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.
We get what your trying to say... you dont think its broken.. That's your opinion, sweet. Stop abusing the MANY more numerous users who claim that they are still broken. This Hit Reg issue will get corrected regardless of what you say and how you treat the other users in this thread because there is a valid issue with the Mech. Enjoy easy mode while you can.
try this...first count how many different people people posted in this thread...
Then count how many say 'spiders' are broken.
Then count how many think/say it's a hit regristration issue
Then count how many say they have no problems... then come back and show me a majority.
I do not notice any major difference in 'life' or damage taken between my commando and my spider...
mutiple others have reported seeing the same 'issue' with other lights and even bigger mechs... how about
YOU post up your stats on piloting spiders?
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Mehlan get your head out of the sand, Spiders have been a problem for 3 patches now and 2 patches ago they tried a few changes to fix this. They are still "monitoring" the changes and if the numerous posts from numerous users are any indication it has not been corrected.
Pop your head out of your arse and consider the complexity that the issue may present codewise.
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#75
Posted 23 September 2013 - 04:41 AM
#76
Posted 23 September 2013 - 01:05 PM
FenixofBria, on 22 September 2013 - 07:19 PM, said:
You have explained little to nothing. You have been on the offensive from the get go. You are the most vocal person in this thread. You appear to be the one crying here. You insist that nothing is wrong with the Spider when there is evidence to the contrary. Yes, there is a problem that supercdes the Spider itself, but the Spider's hitbox would remain the same were that particular problem remedied. You refuse to acknowledge this and continue to insult everyone here that defies you.
Dont bother mate, that guy will keep on defending what is not defendable. He just needs to wake up for reality, but, himself being a spider pilot, he believes he is right. I keep saying, the spider is OPand the reasons are:
- ECM
- 150 kph
- biggest jump capacity
- Really thin figure and size
- HSR broken like no other mech
- Broken Hit boxes
Did i forgot anything? So yes, OP! Take the spider off the game until its fixed, or fix it like they did on the Raven months ago
#77
Posted 23 September 2013 - 01:50 PM
#78
Posted 23 September 2013 - 02:07 PM
Look at time played...
I am not a bad player either... They are not as OP as people say they are.
#79
Posted 23 September 2013 - 02:23 PM
The only people who don't think so are people who only play spiders and want to egoboost thinking they are awesome skilled pilots when they are just exploiting game mechanics.
Here's what happened when I bought a spider to test out, no masteries.
#80
Posted 23 September 2013 - 02:25 PM
Asian Tupac, on 23 September 2013 - 02:23 PM, said:
The only people who don't think so are people who only play spiders and want to egoboost thinking they are awesome skilled pilots when they are just exploiting game mechanics.
Here's what happened when I bought a spider to test out, no masteries.
Try the 5d.... And try it in 12 mans...
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