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Spiders Need To Be Balanced.
#81
Posted 23 September 2013 - 02:33 PM
#82
Posted 23 September 2013 - 02:35 PM
Asian Tupac, on 23 September 2013 - 02:23 PM, said:
The only people who don't think so are people who only play spiders and want to egoboost thinking they are awesome skilled pilots when they are just exploiting game mechanics.
Here's what happened when I bought a spider to test out, no masteries.
![Posted Image](http://img.photobucket.com/albums/v698/sickeness/Untitled1_zpsea349956.png)
Oh wow...12 whole matches...maintain that another 138 matches..
Edited by Mehlan, 23 September 2013 - 02:43 PM.
#83
Posted 23 September 2013 - 02:43 PM
I would actually like to pilot spiders after the hit registration issues have been fixed
because i don't like the idea that im being aided by poor hit detection instead of my actual piloting skills
can't be harder to play then a non-streak commando right??!
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
#84
Posted 23 September 2013 - 02:45 PM
Quote
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
I dont find em all that much different... the commando has a tad more punch and have to be a lil more careful about heat,
the spider...no heat worries, got jump jets to play with instead being pure ground pounder.
#85
Posted 23 September 2013 - 02:51 PM
Mehlan, on 23 September 2013 - 02:45 PM, said:
I dont find em all that much different... the commando has a tad more punch and have to be a lil more careful about heat,
the spider...no heat worries, got jump jets to play with instead being pure ground pounder.
Thats true commando has more firepower but its allot more vunerable with less armor and no jumpjets
Spider has less firepower (except the 3 laser spider you can fit in some lasers with more heatsinks ) but is more mobile and harder to hit
both are good chassis but hit detection fails are no fun :<
Edited by kesuga7, 23 September 2013 - 02:52 PM.
#86
Posted 23 September 2013 - 03:14 PM
Quote
yep, you got me...thats why I
1> Run tests, and started trying to get videos and get others to get videos.
2> look up the sarna info, mech size charts and compared the spider to the other mechs in the game.
3> Tested Hitboxes, and trying to get help further testing them on spiders
4> query folx in regards to ping and network latency/jitter etc.
where you and F have done....
posted whining about spiders/light mechs, having done nothign to try to demonstrate/prove the issues much less identify what they are.
heck you'd have everyone believe every spider is running around with 3 large laser, ams, ecm, max jumpets and max armor at 150+ kph, with its own, individual HSR system and completely clusterchucked hitboxes.
apparently everyone who states they have little problems with spiders is lying... or wait, is that no armor because the spider does need armor?
Lemme guess, your ping is 20-40 too isn't it?
Edited by Mehlan, 23 September 2013 - 03:27 PM.
#87
Posted 23 September 2013 - 03:30 PM
Dozier, on 21 September 2013 - 02:58 PM, said:
As I have posted a couple times since last patch: One of our guys alphas (6 med lasers)a shut down spider from 100m while stopped in his leg to have the opposite arm fly off. *right leg was shot, left arm came off.
After looking at 5d load out it kind of makes me think he had little or no armor in that arm. The damage done by that alpha was enough that when spread across body it caused it to come off. A direct shot like that should not have spread across whole body.
I've seen this happen in a Hunchback, except it was the right arm that was hit, and the left leg decided to also pop off. This is not a problem unique to the Spider.
Lights get it the most, but I've had stationary assault mechs take no damage from lasers firing from <100m away. Biggest real issue is the scaling of mechs, and the hitboxes of mechs. Both of which PGI seems to have a lot of trouble with.
#88
Posted 23 September 2013 - 03:45 PM
Spadejack, on 23 September 2013 - 01:05 PM, said:
Dont bother mate, that guy will keep on defending what is not defendable. He just needs to wake up for reality, but, himself being a spider pilot, he believes he is right. I keep saying, the spider is OPand the reasons are:
- ECM
- 150 kph
- biggest jump capacity
- Really thin figure and size
- HSR broken like no other mech
- Broken Hit boxes
Did i forgot anything? So yes, OP! Take the spider off the game until its fixed, or fix it like they did on the Raven months ago
couldnt agree more spider pilots will defend it to the end to try justify that there is nothing wrong with an exploiteble mech. last night i poped a raven from 500 meters out in 3 shots.....cant do that to spiders atm!!
#89
Posted 23 September 2013 - 03:47 PM
Quote
Ah so the people who have posted they have done just that are lying....
...and if was an exploit, pgi would be banning people. :-)
#92
Posted 23 September 2013 - 04:32 PM
#93
Posted 23 September 2013 - 04:37 PM
IV Amen, on 23 September 2013 - 04:32 PM, said:
yep spider is now what the raven used to be 7-8 months back before they balanced it.
#95
Posted 23 September 2013 - 05:05 PM
PEEFsmash, on 23 September 2013 - 04:45 PM, said:
Yeah except Spiders are bad and they aren't being used as often as Ravens and Jenners because they aren't that good.
im not quiet sure what you mean peef.......are you saying that spiders are broken but just arnt used as much as ravens and jenners atm?
#96
Posted 23 September 2013 - 05:08 PM
akpavker, on 23 September 2013 - 05:05 PM, said:
im not quiet sure what you mean peef.......are you saying that spiders are broken but just arnt used as much as ravens and jenners atm?
I'm saying that Spiders are bad. Spiders are not being used because Ravens and Jenners are better. This whole " Spiders = broken" movement is a strictly low and mid-Elo pug opinion. No top level players actually think that Spiders are better than Ravens/Jenners, and Spiders are used in SOME 12-man competitive teams, but only in order to make weight for bigger mechs or during super light drops, not because anyone thinks that spiders are superior to Jenners/Ravens.
#97
Posted 23 September 2013 - 05:25 PM
PEEFsmash, on 23 September 2013 - 05:08 PM, said:
I'm saying that Spiders are bad. Spiders are not being used because Ravens and Jenners are better. This whole " Spiders = broken" movement is a strictly low and mid-Elo pug opinion. No top level players actually think that Spiders are better than Ravens/Jenners, and Spiders are used in SOME 12-man competitive teams, but only in order to make weight for bigger mechs or during super light drops, not because anyone thinks that spiders are superior to Jenners/Ravens.
i agree spiders are a bad mech.....
they cant have lots of weapons because they are limited by weight and are realy ment for tasks such as scouting, spoting for lrm's and running to the enemy base every now and then to a pain in the butt. every now and then i see light pilots picking up a ERLL and sniping the backs of mechs at 800 meters away this i dont see as a problem eather.
but what all lights in general shouldnt be able to do is run through mobs of enemy mechs and take very little to no damage......or face off with a assult mech 1 on 1 and win. the spider is exceptionaly good at doing both of these.
Edited by akpavker, 23 September 2013 - 05:26 PM.
#98
Posted 23 September 2013 - 05:57 PM
akpavker, on 23 September 2013 - 05:25 PM, said:
This is where you are wrong. The only reason that, in a game of skilled pilots, a spider would run through "mobs of enemy mechs" and take very little damage is if the team decided to ignore the spider because the spider is not a serious threat, or only takes low-quality shots at the Spider because focus is elsewhere. Also, Spiders have no chance vs Assaults or Heavies 1v1. This is a myth propogated by low and mid-tier players who don't get to play against top tier bigs. What I'm saying is, you bring me the best Spider pilot you have ever seen, and Kaffeangst will crush him in his Atlas, Cataphract, Highlander, or Victor. I'm willing to admit that he would beat me, even though we both think that I'm about as good in a Light as he is in a Big. The reason he would win almost every fight? Bigs are better at almost everything directly combat related at the top level.
Edited by PEEFsmash, 23 September 2013 - 05:58 PM.
#99
Posted 23 September 2013 - 06:04 PM
PEEFsmash, on 23 September 2013 - 05:57 PM, said:
This is where you are wrong. The only reason that, in a game of skilled pilots, a spider would run through "mobs of enemy mechs" and take very little damage is if the team decided to ignore the spider because the spider is not a serious threat, or only takes low-quality shots at the Spider because focus is elsewhere. Also, Spiders have no chance vs Assaults or Heavies 1v1. This is a myth propogated by low and mid-tier players who don't get to play against top tier bigs. What I'm saying is, you bring me the best Spider pilot you have ever seen, and Kaffeangst will crush him in his Atlas, Cataphract, Highlander, or Victor. I'm willing to admit that he would beat me, even though we both think that I'm about as good in a Light as he is in a Big. The reason he would win almost every fight? Bigs are better at almost everything directly combat related at the top level.
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Edited by akpavker, 23 September 2013 - 06:08 PM.
#100
Posted 23 September 2013 - 06:14 PM
PEEFsmash, on 23 September 2013 - 05:57 PM, said:
This is where you are wrong. The only reason that, in a game of skilled pilots, a spider would run through "mobs of enemy mechs" and take very little damage is if the team decided to ignore the spider because the spider is not a serious threat, or only takes low-quality shots at the Spider because focus is elsewhere. Also, Spiders have no chance vs Assaults or Heavies 1v1. This is a myth propogated by low and mid-tier players who don't get to play against top tier bigs. What I'm saying is, you bring me the best Spider pilot you have ever seen, and Kaffeangst will crush him in his Atlas, Cataphract, Highlander, or Victor. I'm willing to admit that he would beat me, even though we both think that I'm about as good in a Light as he is in a Big. The reason he would win almost every fight? Bigs are better at almost everything directly combat related at the top level.
Yeah most assault pilots arent as good as they think they are, so if they get killed something is clearly broken. All everyone's doing is outing themselves.
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