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Looking For Video Evidence Of Missed Registration On Light Mechs For The Sake Of Discussing Gameplay Balance.


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#221 YueFei

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Posted 25 September 2013 - 11:31 PM

View PostPEEFsmash, on 25 September 2013 - 03:26 PM, said:


I misregistered on you twice. I can try to find the video. But up close with PPCs moving very fast laterally, i see a lot of shots misregister on a bunch of different mechs now that the network is screwing up again.


8 of your shots registered, for 80 damage at the end of the match, so that's 8 out of 10 hits registering properly.

Maybe the issue is made worse by high lateral speed because the server gets confused as to the location of the shooter. So the point-of-origin of the shot itself is shifted, lagging behind the shooter. I'm sure we've all experienced some crazy rubber-banding that happens in the middle of a match for no apparent reason, that smooths itself out after awhile. Anyways, if the server thinks you took a shot from (x,y), because of lag, but you really took that shot from (x+5,y), from your POV it will look like the shot hit the target, but the server will think it missed. When moving at 150 kph, even a 50 ms jitter will change the point-of-origin of the shot by 2 meters. Considering how skinny the spider is, that could turn a hit into a mis-registered shot.

#222 Corbon Zackery

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Posted 26 September 2013 - 06:13 AM

View PostKhobai, on 22 September 2013 - 12:19 PM, said:

There are no serious hit registration issues. Only serious hit box issues. Some light mechs dont die because their hitboxes spread the damage around way more effectively than they should. That was the problem with the Raven before it was fixed. And its the problem with the Spider now.



Thats a laser water pistol effect due to speed difference between the two mechs.

#223 Kensaisama

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Posted 26 September 2013 - 08:51 AM

Might not be a hitbox or hit registration issue, could quite possibly be that the damage isn't registering and being applied properly. Who knows at this point.

#224 Kevin Hughes

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Posted 27 September 2013 - 04:17 PM

I guess it's working as intended? http://youtu.be/9uSfMztVYKg

What was the consensus? Are we imagining things still? Or was the question resolved.

(Edit - I just realized how horribly Youtube converted the file. Horrible. Anyway, PM me. I have a 1.2GB video that's plain and clear).

Edited by Kevin Hughes, 27 September 2013 - 04:20 PM.


#225 Randalf Yorgen

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Posted 27 September 2013 - 09:09 PM

Video? just go into the training grounds and see how many times you have to shoot a Spider or Commando in the head before it drops and then go try the Atlas

#226 PEEFsmash

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Posted 27 September 2013 - 11:41 PM

View PostRandalf Yorgen, on 27 September 2013 - 09:09 PM, said:

Video? just go into the training grounds and see how many times you have to shoot a Spider or Commando in the head before it drops and then go try the Atlas


Atlas has by default more head armor than Spiders or Commandos.

But thanks for composing a completely asinine way to judge hit registration, considering that neither Atlases, Spiders, or Commandos get headshotted on any sort of regular basis.

Edited by PEEFsmash, 27 September 2013 - 11:42 PM.


#227 Villz

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Posted 28 September 2013 - 03:00 AM

View PostPEEFsmash, on 24 September 2013 - 09:53 AM, said:


The problem with Villz's video is that we never see the paper doll of the Spider until the very end, so we don't know if the damage was applied correctly or not.

the ends all that matters when the lasers strafe over him for 90% beamc duration and do about .2 dmg to his arm only ....

after that last mostly full beam trace i start strafing the area infront of him to demonstrate how the cursor will change red when i am leading and how it randomly varies also.

0.58 last real shot from then on its testing for cursor changes/paperdoll rego

View PostKevin Hughes, on 27 September 2013 - 04:17 PM, said:

I guess it's working as intended? http://youtu.be/9uSfMztVYKg

What was the consensus? Are we imagining things still? Or was the question resolved.

(Edit - I just realized how horribly Youtube converted the file. Horrible. Anyway, PM me. I have a 1.2GB video that's plain and clear).

encode in h264 with a 10 kbps peak rate and 8,kbps constant with AAC for the audio and youtube will just upload it with basically 0 conversion that will solve your quality issues 2 Pass encode is always better quality

Edited by Villz, 28 September 2013 - 03:10 AM.


#228 Villz

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Posted 28 September 2013 - 03:52 AM

View PostPEEFsmash, on 27 September 2013 - 11:41 PM, said:


Atlas has by default more head armor than Spiders or Commandos.

But thanks for composing a completely asinine way to judge hit registration, considering that neither Atlases, Spiders, or Commandos get headshotted on any sort of regular basis.

i did lol at this tbh.

Those with the least idea on topics having the most to say about it :D

View PostRandalf Yorgen, on 27 September 2013 - 09:09 PM, said:

Video? just go into the training grounds and see how many times you have to shoot a Spider or Commando in the head before it drops and then go try the Atlas


#229 DodgerH2O

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Posted 28 September 2013 - 09:26 AM

View PostKevin Hughes, on 27 September 2013 - 04:17 PM, said:

I guess it's working as intended? http://youtu.be/9uSfMztVYKg

What was the consensus? Are we imagining things still? Or was the question resolved.

(Edit - I just realized how horribly Youtube converted the file. Horrible. Anyway, PM me. I have a 1.2GB video that's plain and clear).


Perhaps with a higher quality conversion I'd have a different opinion but watching that video several times (downloaded it and watched it at 1/32 speed, so as not to rely on poor YT display) I failed to see a single hit registration error against the spider. The "leg hit" clearly passes in front of the legs. If anything your video demonstrates that when a person can aim properly the spider is easy to take down, as your AC20 rounds were blowing its armor away just fine.

Edited by DodgerH2O, 28 September 2013 - 09:31 AM.


#230 12Bravo

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Posted 30 September 2013 - 10:16 AM

View PostMehlan, on 23 September 2013 - 11:42 AM, said:

I asked for, have yet to see a spider jock with a 3-4.0 KDR posted up...heck anyone even have a 1.5-2.0 kdr spider?


I'm not much of a pilot much less a spider pilot but here are my spider stats...
Posted Image

#231 Clit Beastwood

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Posted 30 September 2013 - 12:27 PM

Rising every day since I stopped actually scouting. Dear PGI - please give me something to do that will let me use my favorite mech how it's supposed to be used. Over the last few weeks I'm averaging 3 kills a game, and have a couple of 7 kill games under my belt (while pugging!). Be the ninja.

Posted Image

Edited by Fierostetz, 30 September 2013 - 12:31 PM.


#232 Mehlan

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Posted 30 September 2013 - 12:30 PM

Thanks folx....seems a sparse few as compared to the talk about how 'broken' they are and it's an exploit to run them.

#233 Wispsy

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Posted 30 September 2013 - 12:42 PM

View PostMehlan, on 30 September 2013 - 12:30 PM, said:

Thanks folx....seems a sparse few as compared to the talk about how 'broken' they are and it's an exploit to run them.


I am just above the first category with my Spider kdr sitting usually slightly higher then 4 with a win/loss around 3. However my Victor K currently has a 16 win/loss and a 23kdr...

I am failing to see the opness of Spiders...

#234 Clit Beastwood

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Posted 30 September 2013 - 12:50 PM

View PostWispsy, on 30 September 2013 - 12:42 PM, said:


I am just above the first category with my Spider kdr sitting usually slightly higher then 4 with a win/loss around 3. However my Victor K currently has a 16 win/loss and a 23kdr...

I am failing to see the opness of Spiders...


Right? OP my sack. I do find my lovely SDR much more satisfying now that I stopped carrying tag and a UAV. Woohoo 2ml 1ll! Wish they'd done a stats reset when the game was "completed". I can't believe how much time I put in pugging with a TAG for *absolutely* no reason. Honestly the first 600-700 games were trying to be a member of the team before I finally gave up. "who has LRM's - I have TAG" :crickets chirping: :teammate firing lrms at a target 1800m away:

Edited by Fierostetz, 30 September 2013 - 12:54 PM.


#235 Wispsy

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Posted 30 September 2013 - 12:55 PM

View PostFierostetz, on 30 September 2013 - 12:50 PM, said:


Right? OP my sack. I do find my lovely SDR much more satisfying now that I stopped carrying tag and a UAV. Woohoo 2ml 1ll! Wish they'd done a stats reset when the game was "completed".


Use erll, you can then shoot at longer ranges and do more damage (the amount is surprising) and you do not have to suffer so much/often from the disadvantage of using lasers (needing to look directly at target for full beam duration to do damage).

I swap between vision and uav for my final module. Both are useful.

#236 Clit Beastwood

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Posted 30 September 2013 - 01:07 PM

View PostWispsy, on 30 September 2013 - 12:55 PM, said:


Use erll, you can then shoot at longer ranges and do more damage (the amount is surprising) and you do not have to suffer so much/often from the disadvantage of using lasers (needing to look directly at target for full beam duration to do damage).

I swap between vision and uav for my final module. Both are useful.


I did for a while, I've got a few 5d's, and my two favorite builds are the 2ml 1ll and the 3mpl builds. I like close range knife fighting. Being close up picking apart an atlas by myself gives me a surge of adrenaline I don't get from any other mech. Thanks for the tips :) I've tried the ERLL and I don't like being that far away from the fun (though, of course, I live longer). When I look at my stats now... well, I'll just say I now regret those many matches launching a spider with 3 tags trying to replicate the laser sight the predator had :)

Edited by Fierostetz, 30 September 2013 - 01:10 PM.


#237 Kiiyor

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Posted 01 October 2013 - 02:26 AM

View PostKhobai, on 22 September 2013 - 12:19 PM, said:

There are no serious hit registration issues. Only serious hit box issues. Some light mechs dont die because their hitboxes spread the damage around way more effectively than they should. That was the problem with the Raven before it was fixed. And its the problem with the Spider now.


What's your ping? I'm asking as higher ping greatly exacerbates the issue, especially where any type of speed is involved.

The faster I or my enemies go, the worse it is. In my Jenners, for example, I can land SRMs reliably if myself and my target are moving under 70-80kph. Any faster, and i'm lucky for the hits to register at all.

I wish there was a way to extract damage numbers from hits.

#238 mike29tw

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Posted 01 October 2013 - 04:02 AM

View PostKevin Hughes, on 27 September 2013 - 04:17 PM, said:

I guess it's working as intended? http://youtu.be/9uSfMztVYKg

What was the consensus? Are we imagining things still? Or was the question resolved.

(Edit - I just realized how horribly Youtube converted the file. Horrible. Anyway, PM me. I have a 1.2GB video that's plain and clear).


0:30 AC20 hit but reticle didn't turn red. The player didn't lock on the target so no idea whether that did any damage.

0:51 An AC20 hit caused no significant damage on the spider. Reticle turned red but paperdoll showed that no damage had been done

1:19 This is debatable but to me it looked like the AC20 shot missed the spider but still registered damage.

#239 12Bravo

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Posted 01 October 2013 - 05:07 AM

I saw where the YLW completely missed the Kintaro right in front of him... This is a video that is supposed to show us a spider not taking damage? Get real...

Edited by 12Bravo, 01 October 2013 - 05:07 AM.


#240 theblackdeath

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Posted 01 October 2013 - 10:23 PM

I have noticed on my Spider that while running away from a target damage seems to register in the front torso armor. I'm not the only one that noticed this as well (lancemate runs Spider as well). I've heard other 'Mechs do this as well.

It actually was to the point where I started stripping armor off the rear of the 'Mech and placed it in the front, because I was sick of getting blown up from the the front facing away from the damage.





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