PEEFsmash, on 25 September 2013 - 03:26 PM, said:
I misregistered on you twice. I can try to find the video. But up close with PPCs moving very fast laterally, i see a lot of shots misregister on a bunch of different mechs now that the network is screwing up again.
8 of your shots registered, for 80 damage at the end of the match, so that's 8 out of 10 hits registering properly.
Maybe the issue is made worse by high lateral speed because the server gets confused as to the location of the shooter. So the point-of-origin of the shot itself is shifted, lagging behind the shooter. I'm sure we've all experienced some crazy rubber-banding that happens in the middle of a match for no apparent reason, that smooths itself out after awhile. Anyways, if the server thinks you took a shot from (x,y), because of lag, but you really took that shot from (x+5,y), from your POV it will look like the shot hit the target, but the server will think it missed. When moving at 150 kph, even a 50 ms jitter will change the point-of-origin of the shot by 2 meters. Considering how skinny the spider is, that could turn a hit into a mis-registered shot.