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Ppc's And Gauss


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#1 D Sync

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Posted 23 September 2013 - 09:42 AM

There is no possible way a nickle coated chunk of steel can travel faster than light. PPC's are an energy weapon, basically point and shoot. How did PPC's become slower than the Gauss?

If you answer is "balance" you are wrong. If you want to keep the PPC/Gauss snipers at bay then simply limit the mech to Gauss OR PPC. Also, with the heat penalty such mechs as the Awesome 9M are just about useless. Again, if you are worried about balance then the 9M should be the only mech to carry 3 PPC's without any penalty ER or not.

The ER is another huge problem, 15 heat? WOW, someone forgot their coffee this morning. 13 is much more reasonable for what the weapon offers.

Simply, bring balance and I will be more inclined to purchase the Saber/Phoenix package .. if not. Well, those mechs will be out for C-Bills soon enough.

Edited by SuperUser013, 23 September 2013 - 10:15 AM.


#2 D Sync

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Posted 24 September 2013 - 08:13 AM

Although PGI changed the settings to "nerf" the PPC/Gauss builds, they are still plentiful.

CTF-3D, multiple times last night I found these "pop-tarting" all over the maps.

#3 Joseph Mallan

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Posted 24 September 2013 - 08:23 AM

View PostSuperUser013, on 23 September 2013 - 09:42 AM, said:

There is no possible way a nickle coated chunk of steel can travel faster than light. PPC's are an energy weapon, basically point and shoot. How did PPC's become slower than the Gauss?

If you answer is "balance" you are wrong. If you want to keep the PPC/Gauss snipers at bay then simply limit the mech to Gauss OR PPC. Also, with the heat penalty such mechs as the Awesome 9M are just about useless. Again, if you are worried about balance then the 9M should be the only mech to carry 3 PPC's without any penalty ER or not.

The ER is another huge problem, 15 heat? WOW, someone forgot their coffee this morning. 13 is much more reasonable for what the weapon offers.

Simply, bring balance and I will be more inclined to purchase the Saber/Phoenix package .. if not. Well, those mechs will be out for C-Bills soon enough.

I beg to differ. 15 heat was put in place back in the lat 80s early 90s for ER PPCS for both IS and Clan versions. So to me... they finally drank their coffee where PPC heat is involved.

#4 D Sync

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Posted 24 September 2013 - 08:43 AM

That was what, 20-30 years ago?

Let's get up-to-date with a game that is NOT TT.

#5 Vodrin Thales

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Posted 24 September 2013 - 09:07 AM

View PostSuperUser013, on 24 September 2013 - 08:43 AM, said:

That was what, 20-30 years ago?

Let's get up-to-date with a game that is NOT TT.


The current setup is fine for all three weapons as your second post points out.

#6 D Sync

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Posted 24 September 2013 - 09:26 AM

View PostVodrin Thales, on 24 September 2013 - 09:07 AM, said:


The current setup is fine for all three weapons as your second post points out.




The second post exemplifies that fact that the changes have not changed what they initially planned to change.

#7 Vodrin Thales

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Posted 24 September 2013 - 11:14 AM

View PostSuperUser013, on 24 September 2013 - 09:26 AM, said:




The second post exemplifies that fact that the changes have not changed what they initially planned to change.


And hence they were not overly harsh. If the weapons were really that bad after the nerf, players would stop using them.

#8 Joseph Mallan

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Posted 24 September 2013 - 11:15 AM

View PostSuperUser013, on 24 September 2013 - 08:43 AM, said:

That was what, 20-30 years ago?

Let's get up-to-date with a game that is NOT TT.

It was also just like what... 6 years ago in the hard bound books. It has been the heat for over 20 years, How about playing the game as intended even through what 6 -9 versions of the Video game. So how about staying with what actually works.

#9 D Sync

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Posted 24 September 2013 - 12:33 PM

I'd like to see more balanced builds on the field, instead of all of the min-max builds. Which takes very little skill, just slap 2x A/C 20 and roll out.

#10 Lykaon

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Posted 24 September 2013 - 02:10 PM

View PostSuperUser013, on 23 September 2013 - 09:42 AM, said:

There is no possible way a nickle coated chunk of steel can travel faster than light. PPC's are an energy weapon, basically point and shoot. How did PPC's become slower than the Gauss?

If you answer is "balance" you are wrong. If you want to keep the PPC/Gauss snipers at bay then simply limit the mech to Gauss OR PPC. Also, with the heat penalty such mechs as the Awesome 9M are just about useless. Again, if you are worried about balance then the 9M should be the only mech to carry 3 PPC's without any penalty ER or not.

The ER is another huge problem, 15 heat? WOW, someone forgot their coffee this morning. 13 is much more reasonable for what the weapon offers.

Simply, bring balance and I will be more inclined to purchase the Saber/Phoenix package .. if not. Well, those mechs will be out for C-Bills soon enough.



Limiting a mech chassis to Gauss or PPCs is no answer it's a potential roadblock to implimenting mechs that in stock configs mount both weapon types. ie Caesar or Devestator.

As for multiple PPCs on a chassis like an Awesome I have had a great deal of success with a quad PPC loadout.You are in no way forced to fire all weapons every time you fire.

4 ppcs fired a half second apart unloads 40 damage in 1.5 seconds 2 PPCs fired in a volley would take 4 seconds to do the same.

As for projectile speeds,yeah it's silly that that the gauss rifle has a faster projectile speed than a PPC that is a charged particle beam traveling at incrdible speed (it's not light speed but faster than any linear accelerator can accomplish)

#11 Commodore Frank

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Posted 24 September 2013 - 02:19 PM

http://www.sarna.net/wiki/PPC

The PPC is vastly different than laser energy weapons. This is why it isn't hitscan.

#12 Gaan Cathal

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Posted 24 September 2013 - 02:38 PM

View PostLykaon, on 24 September 2013 - 02:10 PM, said:

As for projectile speeds,yeah it's silly that that the gauss rifle has a faster projectile speed than a PPC that is a charged particle beam traveling at incrdible speed (it's not light speed but faster than any linear accelerator can accomplish)


Er, it's a linear accelerator. That's what you call a thing that accelerates particles.

As for the ingame projectile speed...there is absolutely no reason that a cloud of charged particles has to move at, or near, c.

#13 D Sync

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Posted 24 September 2013 - 11:11 PM

A google search will probably teach you what I already know, subatomic particles move astronomically faster than any solid object.

Period.

#14 Lord Perversor

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Posted 24 September 2013 - 11:20 PM

View PostSuperUser013, on 24 September 2013 - 11:11 PM, said:

A google search will probably teach you what I already know, subatomic particles move astronomically faster than any solid object.

Period.


so?

wanna get into REAL PHYSICS within BT? specially scientific ones?

Canopian catgirls are going to be extinct at this rate.

#15 xMEPHISTOx

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Posted 24 September 2013 - 11:20 PM

In PGI's infinite wisdom they have determined that you ^^^ and your interwebs must be wrong. 'p

#16 Gaan Cathal

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Posted 24 September 2013 - 11:34 PM

View PostSuperUser013, on 24 September 2013 - 11:11 PM, said:

A google search will probably teach you what I already know, subatomic particles move astronomically faster than any solid object.


Subatomic particles can have a velocity anywhere between (not inclusive of) 0 and c. To say nothing of the fact that a PPC's projectile is only defined as 'ionised' which in no way requires the constituent particles to be subatomic. If you're realistically talking about causing damage with them then no, they'd not move at 1.3km/s, but frankly a coilgun round will move considerably faster than 2km/s in any case, and going strictly by the Sarna description (and physical ingame appearance) there's nothing to stop the PPC projectile being a charged plasma cloud (infact, it would be a fairly sensible way to use charged particles to transmit energy) at which point it's velocity would be considerably less than c.

So yeah, your google-fu, it is weak.

#17 Oppi

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Posted 24 September 2013 - 11:48 PM

View PostSuperUser013, on 23 September 2013 - 09:42 AM, said:

There is no possible way a nickle coated chunk of steel can travel faster than light. PPC's are an energy weapon, basically point and shoot. How did PPC's become slower than the Gauss?


PPC : Particle Projector Cannon

They fire an ionized particle stream, so technically they are projectile weapons, only their "ammo" takes next to no space in your mech, so they don't count as such for game purposes.

People who try to use tailored fluff explanations to justify their need for cheese really annoy me ...

Edited by Oppi, 24 September 2013 - 11:50 PM.


#18 Satan n stuff

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Posted 25 September 2013 - 06:17 AM

View PostOppi, on 24 September 2013 - 11:48 PM, said:


PPC : Particle Projector Cannon

They fire an ionized particle stream, so technically they are projectile weapons, only their "ammo" takes next to no space in your mech, so they don't count as such for game purposes.

People who try to use tailored fluff explanations to justify their need for cheese really annoy me ...

Most likely the ammo is whatever comes out of the engine, like flamers only with a massive amount of energy added to it.

#19 Cybermech

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Posted 25 September 2013 - 06:19 AM

View PostSuperUser013, on 24 September 2013 - 08:13 AM, said:

Although PGI changed the settings to "nerf" the PPC/Gauss builds, they are still plentiful.

CTF-3D, multiple times last night I found these "pop-tarting" all over the maps.


but that doesn't make sense, thought they nerfed guass and PPC's to the ground? ;)

#20 D Sync

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Posted 25 September 2013 - 06:24 AM

It just makes very little sense that the PPC has been ruined and the Gauss has been buffed so much. Bring the PPC back up to where it is effective, lower the heat so the ER has a place .. and if there are people complaining about the "pop-tarting" PPC/Gauss snipers then just limit them to one or the other (Gauss or PPC).

DONE.





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