

Ask The Devs 47: Shooting For Clans Release In Q1/q2 Of 2014.
#21
Posted 29 September 2013 - 08:17 AM
#22
Posted 29 September 2013 - 10:52 AM
Vegentius, on 24 September 2013 - 12:17 PM, said:
Would you prefer we be like you and bury your head in the ground and ignore the facts regarding PGI's track history when it comes to announced ETAs?
Ignorance really is bliss.
#23
Posted 29 September 2013 - 07:00 PM
#25
Posted 29 September 2013 - 09:30 PM
#26
Posted 29 September 2013 - 10:24 PM
Dekeon, on 29 September 2013 - 09:30 PM, said:
Well in the end, PGI did choose to release it in and unfinished state and ruined their reputation in process.
Some of the most uber ridiculous issues that still exists is that you can't change your email address.
At least it is good to know that even if you account is hacked. The hackers would NOT be able to change your password since that is tied to the unchangeable email address.
#27
Posted 30 September 2013 - 12:21 AM
#28
Posted 30 September 2013 - 04:50 AM
Rushin Roulette, on 30 September 2013 - 12:21 AM, said:
Which translates to 3050

I hate to be so negative, but i think this series may be doomed. No publishers wanted to finance a single player MechWarrior game for fear of piracy, and the other alternative are the consoles, which are even worse for MW. Our only hopes are in MWO and MW:LL , i fear they will be the last MW games. Will anyone dare base a new game on a 50 years old tabletop game?

#29
Posted 06 October 2013 - 11:08 AM
#31
Posted 06 October 2013 - 11:58 AM
Hawkeye 72, on 23 September 2013 - 07:06 PM, said:
It would appear the Wardens have forestalled the invasion once more

#32
Posted 06 October 2013 - 12:09 PM
#34
Posted 11 October 2013 - 12:06 AM
#35
Posted 11 October 2013 - 03:42 AM
Edited by Alex Warden, 11 October 2013 - 03:45 AM.
#36
Posted 11 October 2013 - 09:50 AM
#37
Posted 11 October 2013 - 10:12 AM
nodebate, on 11 October 2013 - 09:50 AM, said:
Hmm. We actually convinced PGI to forestall the invasion (a PPC aimed to the face is pretty persuasive


Edited by CyclonerM, 11 October 2013 - 10:13 AM.
#38
Posted 11 October 2013 - 10:18 AM
#39
Posted 11 October 2013 - 12:08 PM
LakeDaemon, on 11 October 2013 - 10:18 AM, said:
Agreed, but if the past is any indication, that doesn't mean they will not jump right in and throw the Clans in to generate interest and short-term money. That it might be a disaster for the game in the state it is and in the manner in which they do the introduction in would be a fact only considered after the mistake was made and the initial surge of money pocketed.
Assuming they actually do stick to putting off introduction of the Clans until CW is running clean, it will be a long time, indeed. Aspects of CW haven't even reached the point where they are being discussed yet, let alone planned and worked on. That seems to push any introduction of the Clans well past mid-2014 and possibly into 2015. The question will be if the Devs are willing to wait so long before attempting to tap the monetary potential they no doubt see in giving Clan players their wishes.
#40
Posted 11 October 2013 - 02:59 PM
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