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No New Lights In 5 Months. Only 4 Light Chassis, Every Other Class With 5-6. 1 Bad Hero Light (March?), But About To Be 10 Hero Assault/heavies.


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#81 Lostdragon

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Posted 24 September 2013 - 01:06 PM

I don't get the whole timeline thing. That boat sailed months ago and it probably is never coming back, why not just move the game ahead and add in some of the weapons needed for balance/variety?

#82 Drehl

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Posted 24 September 2013 - 01:07 PM

View Poststjobe, on 24 September 2013 - 12:54 PM, said:

...
Edit: After Project Phoenix there will be five light chassis, seven medium, seven heavy, and six assaults. We're still short at least one light, possibly two.


+ wolverine and griffin so we got:

5 light
9 (!) meds
7 heavys
6 assaults

jep.. we need more (less ****** and more real alternatives to the jenner f) lights.

#83 Clit Beastwood

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Posted 24 September 2013 - 01:14 PM

View PostDONTOR, on 24 September 2013 - 11:57 AM, said:

LOL just because your bad with the Deaths Knell doesnt mean it is bad. Its unbelievably fun to play if you have it mastered, although I admit it was a pain in the a$$ to get it there.


SO fun!

View Postlockwoodx, on 24 September 2013 - 12:01 PM, said:

Posted Image


Do you play windowed?

#84 PropagandaWar

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Posted 24 September 2013 - 01:15 PM

View PostDEMAX51, on 24 September 2013 - 12:56 PM, said:

Personally, I don't think they want to release any Light 'Mechs until they've resolved issues with HSR, so until that happens I think the Locust is pretty much all we're going to get.



The reason you hit Jenners, Commandos and Ravens so easily is because they made their hitboxes much larger than the actual 'Mech models to compensate for shoddy hit detection. Once HSR gets worked out, I would not be surprised if they revisited those 'Mechs to reduce the size of their hitboxes. I'm assuming that they have intentionally left the Spider's hitboxes the way they are to see what sort of effect their HSR fixes have had.

Realism aside, nerfing Light 'Mechs maneuverability is no bueno (and they've actually said they plan on BUFFING Light's maneuverability along the same lines as they did with Mediums).

Here's a few things I'd like to see to make Lights better, by the way:

- Faster acceleration/deceleration

- *Less* of a hit to speed when landing after jump jetting (at least, if the pilot manages a "soft" landing using the JJs to slow the descent of the 'Mech prior to impact)

I think slight buffs in those two areas would make Lights a lot better.

I think the reason I hit jenners all the time is because I actually hit jenners all the time hit boxes or not, I aim for the mech not the outside of it like we had to in the past. Hell I hit spiders all the time the HSR is just blah and thats what gets frustrating for everybody. I agree with acceleration and deceleration but turning on a dime going 130kph is kind of stupid. Well not kind of just plain stupid. I do like the jump idea if you "pad" your landing. This goes for all mechs.

#85 Screech

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Posted 24 September 2013 - 01:16 PM

I am not sure why there should be a priority to put out another light that will play exactly the same as other lights when we still are missing huge chucks of the game. What would having a new light actually provide to this game? All this does is provide a smokescreen to the lack of progress on the game. Maybe if they wave the Flea in our face in a month they can push out CW to 2015, great.

#86 Linkin

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Posted 24 September 2013 - 01:18 PM

View PostPEEFsmash, on 24 September 2013 - 11:47 AM, said:


And with no MASC and no speed-cap increase, Locusts will be by far the worst mech in the game, and will be strictly inferior to already released lights.


I agree with pretty much all of the original points, but I do have to say I have hope for the Locust. If I recall, the scaling should make it the smallest mech. Couple that with good maneuverability and even at 150kph you have an evasive and effective scout mech I imagine. I thought I remembered hearing on a podcast that one of the devs was quoted as saying something like, "my God it is tiny".

I can't wait to haul *** around the battlefield in a mech that weighs less than an Atlas' foot ;)

Either way,

#87 stjobe

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Posted 24 September 2013 - 01:19 PM

View PostDeathlike, on 24 September 2013 - 01:01 PM, said:

You are forgetting the Saber reinforcement pack... increasing that medium # by 2 to 9.

Ah yes. Thanks for the reminder, I'll edit my post.

#88 Orkhepaj

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Posted 24 September 2013 - 01:19 PM

why not just remove lights? they have no real role

#89 Bishop Steiner

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Posted 24 September 2013 - 01:21 PM

View PostPEEFsmash, on 24 September 2013 - 11:38 AM, said:


Funny how easy it was for them to break timeline for the Cataphract-3D, which shouldn't exist via timeline either, but is the best Heavy Mech in the game.

The timeline has to be worked around in cases like this.

the Cataphract 3D which is introduced in 3050? (Which we have "been in" since January)? So it was...2 months early to mass production?

Compared to 8 years. Yep, definitely the same thing.

#90 FupDup

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Posted 24 September 2013 - 01:22 PM

View PostOrkhepaj, on 24 September 2013 - 01:19 PM, said:

why not just remove lights? they have no real role

Well, they DO induce rage in assault pilots unlike anything else. I think that's a pretty noble task in and of itself.

#91 stjobe

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Posted 24 September 2013 - 01:27 PM

View PostScreech, on 24 September 2013 - 01:16 PM, said:

What would having a new light actually provide to this game?

More fun for me.

I know that's not on the top of your priority list, but it just about is on mine.

I started playing MWO in August last year, at that point we had two lights (Jenner and Commando). Since then, they've added exactly two more lights - that's two lights in over a year. Do you want to count how many non-lights we've had since then?

Eleven. Four mediums, four heavies, and three assaults.

#92 Antaris05

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Posted 24 September 2013 - 01:29 PM

Another thing is, that it is harder to earn creds and xp with lights. Capping could bring more, not as much as kills, but it would make the lights more attractive.

#93 Bishop Steiner

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Posted 24 September 2013 - 01:31 PM

View Poststjobe, on 24 September 2013 - 01:27 PM, said:

More fun for me.

I know that's not on the top of your priority list, but it just about is on mine.

I started playing MWO in August last year, at that point we had two lights (Jenner and Commando). Since then, they've added exactly two more lights - that's two lights in over a year. Do you want to count how many non-lights we've had since then?

Eleven. Four mediums, four heavies, and three assaults.

True, though IMO, they need to fix the speed issues and the combo hitbox/hit registration issues consistently before bringing in more Lights as a priority. The indestructible Jenner/Spider wolfpacks seem to be replacing the PPC/Gausspam and UAC Metas.

#94 stjobe

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Posted 24 September 2013 - 01:32 PM

View PostAntaris05, on 24 September 2013 - 01:29 PM, said:

Another thing is, that it is harder to earn creds and xp with lights. Capping could bring more, not as much as kills, but it would make the lights more attractive.

Oh, don't get me started...

The reward system in this game is tailored to the one thing that lights really aren't good at, and there's exactly zero incentives to do anything but that.

Incidentally, that thing is also what heavies and assaults excel at.

View PostBishop Steiner, on 24 September 2013 - 01:31 PM, said:

True, though IMO, they need to fix the speed issues and the combo hitbox/hit registration issues consistently before bringing in more Lights as a priority. The indestructible Jenner/Spider wolfpacks seem to be replacing the PPC/Gausspam and UAC Metas.

The lolwut now? Come on Bishop, you're usually better than that.

Yes, they need to fix bugs and issues, but that's no reason to halt light 'mech production for nine freaking months. Back in the spring, when HSR was introduced, nobody complained about "indestructible" lights - did their hit boxes get bugged since then? Or is everyone just exaggerating their heads off to nerf an already underplayed weight class just because they can't bother to learn playing against them?

See, I can do it too ;)

Edited by stjobe, 24 September 2013 - 01:37 PM.


#95 Madara Uchiha

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Posted 24 September 2013 - 01:36 PM

View PostPEEFsmash, on 24 September 2013 - 11:28 AM, said:


13: The only light ballistic (machinegun) is bad, and can only be used at all en masse. There is no other ballistic option usable by light mechs (no heavy machine gun, no light autocannon, etc.)


Says you, I have a ac20 raven thats awesome. But yeah pretty much everything else i agree.

#96 Donald J Trump Kerensky

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Posted 24 September 2013 - 01:37 PM

LOL i fit a LBX ac10 in a spider with a small laser lol...
Fun times.

#97 Orkhepaj

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Posted 24 September 2013 - 01:42 PM

View PostAntaris05, on 24 September 2013 - 01:29 PM, said:

Another thing is, that it is harder to earn creds and xp with lights. Capping could bring more, not as much as kills, but it would make the lights more attractive.

heh ? how is it harder? pls enlighten us

#98 CarnifexMaximus

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Posted 24 September 2013 - 01:44 PM

Yup,

I don't even pilot lights that much. I am a heavy player and always will be.

But it's been a long *** time since I had a new tiny hotbox catastrophe to shoot at.

I think the firestarter would be a nice addition to the line-up? I have this weird thing about chicken walkers, I just don't like. The firestarter might be a decent addition to the 35 tonners. It might have more than enough hardpoints to work with if PGI gives it some extra slots on top of its default weapons.

#99 FupDup

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Posted 24 September 2013 - 01:45 PM

View PostOrkhepaj, on 24 September 2013 - 01:42 PM, said:

heh ? how is it harder? pls enlighten us

Light mechs *under standard conditions* are not able to stay in firefights as long as their heavier counterparts, which reduces their damage/kill/assist farming capabilities (things which make money and xp). Capturing points gives all but zero rewards.

Edited by FupDup, 24 September 2013 - 01:48 PM.


#100 Blaze32

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Posted 24 September 2013 - 01:50 PM

View PostMadara Uchiha, on 24 September 2013 - 01:36 PM, said:


Says you, I have a ac20 raven thats awesome. But yeah pretty much everything else i agree.

i have a dual ac/20 cicada and an UAC/5 spider all mechs can fit big guns!

I know the cicada is a 40 ton mech thus not a light mech but remember this because of its lower weight it is often catheterized in the "not enough space for anything useful" catagory... I am here to say that this is not true and it can be a boss, same with light mechs...

ac/20 ravens are awesome in packs!!! ;)

Edited by Blaze32, 24 September 2013 - 01:53 PM.






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