Bishop Steiner, on 24 September 2013 - 02:32 PM, said:
And that is where I disagree. Part of skill shoudl be tactics. Lights should be able to beat Heavies. Through the occasional skill imbalance, but more often then not, through superior tactics and patience.
Well, we'll just have to agree to disagree then, because while I certainly include tactics as a part of player skill, I believe very strongly that any 'mech should be able to beat any other 'mech, if piloted well enough.
Bishop Steiner, on 24 September 2013 - 02:32 PM, said:
You don't take a SEAL team highspeed sandrail into a "fair" fight with an M1A1. You set up ambushes, bring it where it's lack of mobility is a detriment, and otherwise use your light and fast assets to try to counter it's armor and firepower.
I'm sure you're aware of this, but there's a crucial problem with your analogy; real life isn't a PvP game. MWO isn't real life, it's a PvP game - Player versus Player; and as such, player skill should ultimately be the determining factor in any closely fought fight.
Bishop Steiner, on 24 September 2013 - 02:32 PM, said:
Unless it's a Medium Pilot. Then they don't get the nice protection Lights currently do, and have to use those tactics. Do GOOD light pilots use them? Sure. But there aren't THAT many good pilots in this game, period, let alone good light Pilots.
Riddle me this then; why should a light pilot need to be "good" to win a one-on-one, since that seems to imply that a heavy or assault pilot doesn't? Why do I need to be a *better* light pilot to win over an assault than another light? What factor is it you give to non-light pilots that makes light pilots need to be better than them to have an even chance?
Bishop Steiner, on 24 September 2013 - 02:32 PM, said:
But no dude. On a flat, featureless field, a Light Mech, piloted against an equal pilot in a Heavy or Assault, should not win.
And why not? It becomes a game of using your advantages better than the opponent; the light has superior speed and maneuverability, the assault has superior armour and armament - to my mind, whichever of these two manages to use his advantages better than the opponent truly deserves the win. If the light manages to avoid being hit, he can chip away at the assault until it crumbles. If the assault manages to hit the light, game over. In both cases, GG.
Bishop Steiner, on 24 September 2013 - 02:32 PM, said:
Hate to say it, but straight up combat is NOT supposed to be the role of a Light Mech
You keep saying this, but I've yet to see you come up with a good explanation as to why. Even in BattleTech, there were lights whose role was straight-up combat. Not scouting, not harassing, not spotting. Combat, and lots of it.