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Lowest Cooling Efficiency You Can Bear?
#1
Posted 24 September 2013 - 05:40 PM
Here is my HBK-4P with 18 DHS and cooling efficiency of 1.14 (35% in smurfy's tool), the lowest CE I can bear on any mech I have:
http://mwo.smurfy-ne...0a205d4103b8450
#2
Posted 24 September 2013 - 06:16 PM
Fast, but gotta watch your legs.
4p's aren't as durable as 4sp's, once the hunch gets taken out, you're out. there's only so much a single medium can do (or 2 if the left arm is still functional)
Enough heatsinks to fire the hunch until punch out.
I know its not the question of the thread, so here is my answer: I used to run the same 4p without endo, 250 17 DHS just to add AMS. worth it. but with the 275 you're fast enough to trade it for an extra DHS.
#3
Posted 24 September 2013 - 06:21 PM
As far as your HBK-4P goes, I'd recommend dropping a laser and some armor for more heatsinks. While most mechs have non-energy weapons to fall back on when things get hot, you live and die by your cooling. I ran http://mwo.smurfy-ne...3df741467ea87ea for my HBK-4P for months and months and loved it to death, was my favourite mech for quite a while and I could post 800-1000 damage games on a daily basis with it.
Unfortunately, the HBK-4P was hit really hard by the ghost heat nerf. Since you can only fire six of the 8/9 lasers without incurring a heat penalty, there is no reason whatsoever to run the HBK-4P anymore. The JR7-F Jenner runs 6 lasers about as cool, but it's a much smaller target, has jump jets, moves 150kph, and doesn't store all its weapons in one bit, easy-to-hit location.
#4
Posted 24 September 2013 - 06:21 PM
Some mechs like my Stalker-5S surpassed it with 1.08 (with a total of 18 DHS), but that was before the change to the Large Pulse Lasers (which dropped it down to 1.03).
Total Mechs in Collection: 31
Edited by Simbacca, 24 September 2013 - 06:24 PM.
#5
Posted 24 September 2013 - 06:22 PM
#6
Posted 25 September 2013 - 04:34 AM
aniviron, on 24 September 2013 - 06:21 PM, said:
But the number scales are completely different. Are you sure they are based on the same calculations? In the MWO mechlab, if I take 6 lasers out of my HBK-4P, it shows 1.97 CE, but in smurfy's tool, it's 104%. So the mechlab doesn't even have a 100% increase, while smurfy's tool shows almost a 300% increase.
Edited by zagibu, 25 September 2013 - 04:34 AM.
#7
Posted 25 September 2013 - 07:19 AM
My PPC sniper.
Before the PPC changes, it was at 1.5 efficiency. Now I'm at 1.43, which is a hardly noticeable difference. I can pretty much fire 5 salvos on heat neutral maps before the warning kicks in, but dissipation is fast enough that I can get a few more shots through on chainfire before shutdown (thank you elite). I lost one shot in the heat change. If I pace shots and take a few seconds to cool down here and there, I can fire all day. Only Therma really pushes it.
#8
Posted 26 September 2013 - 12:11 PM
#9
Posted 26 September 2013 - 04:05 PM
#10
Posted 26 September 2013 - 04:19 PM
#11
Posted 26 September 2013 - 04:26 PM
Honestly, 'low' efficiencies are still fine (<1, at least) as long as you can exercise some restraint. Make sure your position is strong enough to let you cool off when you need to, and get the practise to give you the knowledge how long you can fight a nasty brawl if you have to. The number of times I've seen people throw whole, more than workable builds out of the window because they don't want to have to think about when they're shooting someone...
#12
Posted 27 September 2013 - 06:14 AM
#13
Posted 27 September 2013 - 06:22 AM
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#14
Posted 27 September 2013 - 06:25 AM
26% Cooling Efficiency
don't know how, but it still works good for me... just avoid the heat penalty of the 4 LLs, and be sure to hit when you fire, any missed shot is wasted heat capacity.
#16
Posted 27 September 2013 - 02:55 PM
VIPER2207, on 27 September 2013 - 06:25 AM, said:
26% Cooling Efficiency
don't know how, but it still works good for me... just avoid the heat penalty of the 4 LLs, and be sure to hit when you fire, any missed shot is wasted heat capacity.
Using pairs of two and alternating fire help a lot here. I prefer using STK-3F "Harasser" for a more balanced all-range build with quad MLas and dual SRM6s for brawling range and dual ER LLas paired with 2 LRM10s for long range harassment. If push comes to shove I'm still able to use those ERs in brawling range too if I feel confident enough for a reliable CT hit but that's some pretty dangerous heat those things create. But you're right, the Stalker has a surprisingly good heat dissipation with "only" 18 DHS.
#17
Posted 27 September 2013 - 03:25 PM
Blue Hymn, on 27 September 2013 - 07:02 AM, said:
I raise you this Awesome-8Q with 6LL's. Pretty difficult to use, especially in heat-intensive maps like tourmaline or Terra.
HOWEVER! Great in slicing apart enemy mechs when you're with allied forces.
If you remove 7 armor from each leg, you can fit a 250 engine, which makes you faster and gives you an additional (built in) heatsink.
#18
Posted 27 September 2013 - 06:09 PM
#19
Posted 27 September 2013 - 06:34 PM
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But this one is the lowest I can viably use. It's 0.83 efficiency.
#20
Posted 27 September 2013 - 06:53 PM
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