I haven't posted in a long time due to lack of drive to want to, but I feel like something needs to be realized.
A Grind, cost, and everything seems to high comparison...
Dungeons and Dragons Online (F2P) Character, and I am no Expert here;
Working from 1st level to 12th level so far; as a casual gamer (not power leveling); approx 20 hours of play waiting for groups, looking for EQ on the auction, etc..
I compare this, since DDO has 1-28 levels, as it gets more lengthy to level as you go, seeing that a light Mech might be like leveling 1st-10th, 11-16 a Medium, 17-22 a Heavy, and 23 + an Assault.
As a casual gamer, I have only two 20th level characters, and one I TR'd before Epics were introduced. I have been playing DDO casually for several years.
I feel that the chassis of Mech is kind of like creating a character, but with the added weight of getting to at least 7th level - now, in DDO, I can purchase the ability to create 7th characters, bypassing some of this...etc.
Personally, I believe, it is the perception of the Grind that is the issue; in DDO, there are little things, constantly, that you get nearly everyday; new item, a pip to use for enhancements, possibly a level, make adjustments to the character in other ways, roll a die for something random, etc. that make it feel less like a grind.
If PGI revamps, with UI 2.0, adding tutorials, possibly a means to test drive, perhaps the salvage, turn MC to c-bills, and so forth, the grind my seem less like a grind, as there are even more things to manipulate and evaluate.
But, from a progression perspective, I see no difference between MWO and DDO, and god forbid you try and play EvE Online (been doing so for nearly 9 years, and I still don't have a capital ship (atlas equivalent, maybe).
Besides all this, even the costs are very similar; see what it takes to buy your way into a level 28 character with the best stats possible. It will cost you about the same as 3 Atlas', it just doesn't seem like it because they are a lot of little transactions (+3-5 stat tombs per main stats, Crafting Materials, possibly Shards, Hearts of Wood if you make a mistake, and so forth).
It is the perception alone that causes the strife.... it just doesn't seem like you are getting anywhere.
I used DDO because of the similarities as a time sync. If I compared EvE, there is no comparison; as a matter of fact, probably 90% of this games player base could not survive the first 14 day trial period, so that would be a moot exercise.
Suffice it to say, almost all F2P games I have tried over the past 2-3 years have very similar time frames to an end game character (3 Atlas', one mastered).
Anyone who thinks otherwise, causally speaking mind you, is deluding themselves due to the perception of the grind without seemingly any rewards for a long period of time as opposed to those other games.
After all, who would want to level or play any of the other games for 20-50 hours before you got anything?
And yet, it would be a similar end result.
F2P with tons of little rewards that lead to a big end reward versus a F2P with a only a few high end rewards towards the end is the perceived difference.
So, in retrospect, I do not believe it is the cost, the grind, the c-bills earned, it is the length of time before something can be tangibly received from the day to day effort.
That's my take, and sorry for the lengthy post. If you read its entirety, I think it will make sense, and I applaud you. If you pick it apart, your feeding the perception/delusion.
After several months of playing, I have 33 bays, 28 Mechs, mostly mastered, around 15 mil in cbills, and yes, I bought almost ever hero (hate the Kintaro

), but never used premium time although I bought the overlord package, probably will never activate the time, because I play so causally.
Point is, over time, and a little money here and there (thinking the cost of a new game once a month), your inventory will grow, and you too can be a play-for-fun kind of person (not that it wasn't fun since the start for me, I just never prescribe to the need to be worried about virtual things, K/D, W/L, costs, etc.).
Good luck.
FYI: I know Eve Online is not free to play, I was using it as a generalization of a time sync/perception of what the work 'Grind' CAN REALLY MEAN! In comparison, MWO, in the past 9 months or so, for me, compared to EvE, is like staying at 4th level in DDO that whole time at the same cost as spending some MC here and ther.... See, now I am just getting mad, you people have no idea how easy you have it in this free to play model....I better stop.
Edited by Aphoticus, 11 October 2013 - 05:36 AM.