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Community Warfare And Ui 2.0 As Explained By Bryan Ekman (Video)


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#1 Lefteye Falconeer

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Posted 26 September 2013 - 06:47 PM

So you won't have to wonder what was said and what wasn't. You can see and hear for yourself.

It's 27 minutes by the way.

Enjoy.



#2 TheAtomiser

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Posted 26 September 2013 - 07:16 PM

Been looking for this. Thanks.

#3 Jin Ma

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Posted 26 September 2013 - 07:18 PM

was hoping for some timberwolf concept art.

you know some hype for a launch of a mechwarrior game. since timberwolf is synonymous with MW

#4 Sandpit

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Posted 26 September 2013 - 07:19 PM

You don't get clans until after cw and they said you'll get cw soon as was announced tonight

Edited by Sandpit, 26 September 2013 - 07:23 PM.


#5 Kyrie

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Posted 26 September 2013 - 07:20 PM

Thanks for posting this!! Was upset I had missed it. :-)

Key things that don't quite make sense to me:

-Faction standing only accumulates. Play as a Kuritan loyalist (either merc or faction), fight Davion to max out Kurita standing, switch to Davion, fight Kurita... maintain Kuritan standing while grinding out davion standing. You would think the ISF in Kurita would take notice of this turncoat. :-)

-Flipping a front allows mercs to attack inner planets, but what happens if the front flips again against those mercs assaulting a planet inside the enemy zone? Do the mercs get to keep attacking, or keep ownership?

-Confirms the emphasis on mercs over faction players; the cool strategy and logistics will be for mercs only. I was expecting it, but somewhat disappointed.

-If the main benefit to CW is cheaper stuff, not quite sure it will be enough to interest people. I guess we will have a clearer idea when PGI works out the "rank table" of levels 1-60 to see what exactly the perks are.

#6 Bilbo

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Posted 26 September 2013 - 07:25 PM

View PostKyrie, on 26 September 2013 - 07:20 PM, said:

Thanks for posting this!! Was upset I had missed it. :-)

Key things that don't quite make sense to me:

-Faction standing only accumulates. Play as a Kuritan loyalist (either merc or faction), fight Davion to max out Kurita standing, switch to Davion, fight Kurita... maintain Kuritan standing while grinding out davion standing. You would think the ISF in Kurita would take notice of this turncoat. :-)


The reason was given. You will have to have max standing with all factions to Join Wolf's Dragoons.

#7 Kyrie

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Posted 26 September 2013 - 07:27 PM

View PostBilbo, on 26 September 2013 - 07:25 PM, said:


The reason was given. You will have to have max standing with all factions to Join Wolf's Dragoons.

.
I honestly think that it ... does not make sense. I would have established a different criteria for joining WD.

#8 Sybreed

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Posted 26 September 2013 - 07:35 PM

View PostKyrie, on 26 September 2013 - 07:27 PM, said:

[size=4]
.
I honestly think that it ... does not make sense. I would have established a different criteria for joining WD.

you're right.

At one point, in a far off future, everyone could be part of WD ;)

#9 Jin Ma

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Posted 26 September 2013 - 07:38 PM

why would merc corps need a contract to assault on a planet the faction already owns?

Edited by Jin Ma, 26 September 2013 - 07:40 PM.


#10 Windies

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Posted 26 September 2013 - 07:40 PM

View PostSandpit, on 26 September 2013 - 07:19 PM, said:

You don't get clans until after cw and they said you'll get cw soon as was announced tonight


IS that the same soon from 2012/early 2013?

#11 Kyrie

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Posted 26 September 2013 - 07:40 PM

Even if I grant that somehow this was a good idea (for the sake of WD), it breaks the overall immersion/roleplaying. It simply feels illogical not to lose standing in House X when killing stuff/capturing stuff that belongs to House X. Doing so for the sake of one tiny aspect (WD) really doesn't seem all that great an idea.

While I am no great expert in BT lore, I feel it breaks things pretty badly. Loyalty in a feudal culture (which is pretty much what the I.S. is reduced to more or less) is a key thing -- gallivanting from house to house is not the norm.

#12 Sandpit

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Posted 26 September 2013 - 07:42 PM

View PostWindies, on 26 September 2013 - 07:40 PM, said:


IS that the same soon from 2012/early 2013?


Yup

#13 Praehotec8

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Posted 26 September 2013 - 07:44 PM

View PostSybreed, on 26 September 2013 - 07:35 PM, said:

you're right.

At one point, in a far off future, everyone could be part of WD ;)


That's what it sounded like to me too, which does not make sense either...

#14 Lefteye Falconeer

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Posted 26 September 2013 - 07:47 PM

Bryan even slipped a few "we haven't designed that yet" or "we are still designing that" here and there. I think it is safe to say that it means all these beautiful features are still quite far away in the future.

I mean, seriously, let's face it, considering he didn't show anything that proves they are already coding these things, how is what he said any different from he told us 21 (twenty one) months ago in this article ( http://mwomercs.com/...mmunity-warfare ) ?

#15 Kyrie

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Posted 26 September 2013 - 07:50 PM

View PostLefteye, on 26 September 2013 - 07:47 PM, said:

Bryan even slipped a few "we haven't designed that yet" or "we are still designing that" here and there. I think it is safe to say that it means all these beautiful features are still quite far away in the future.

I mean, seriously, let's face it, considering he didn't show anything that proves they are already coding these things, how is what he said any different from he told us 21 (twenty one) months ago in this article ( http://mwomercs.com/...mmunity-warfare ) ?


It is indeed fairly obvious we are looking at draft version 0.05 or so. I get the feeling that many key things have not been fully studied or analyzed -- its like a napkin version of what they will be doing. I hope.

When I saw the map with the "flip" change, it made me think of DAoC -- high level players fighting in the warfronts to flip access to the darkness falls dungeon (not sure thats the right name, been too long. ;-) ).

#16 Sandpit

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Posted 26 September 2013 - 07:51 PM

View PostLefteye, on 26 September 2013 - 07:47 PM, said:

Bryan even slipped a few "we haven't designed that yet" or "we are still designing that" here and there. I think it is safe to say that it means all these beautiful features are still quite far away in the future.

I mean, seriously, let's face it, considering he didn't show anything that proves they are already coding these things, how is what he said any different from he told us 21 (twenty one) months ago in this article ( http://mwomercs.com/...mmunity-warfare ) ?


Exactly. Some people are good at talkin and some people are good at walkin. Two years later pgi is still talking. Give me one piece of content, just one, that doesn't involve a mech, map, or one modified game mode. Just one single piece of content.

#17 Nauht

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Posted 26 September 2013 - 07:54 PM

He's trolling us for more money.

Nothing we haven't heard already before and he's good at producing hot air, no substance.

He's lucky he runs the ship. Any project manager that produced the same results as he does would have been fired long ago.
But then every company needs the BS talking sales manager to get funding. Problem is most companies show results.

#18 Acid Phase

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Posted 26 September 2013 - 07:57 PM

Seeing community warfare presentation by Bryan Eckman, gave me the same enthusiasm as that day PGI unveiled Canyon Network as their big announcement. That is to say....




#19 Sprouticus

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Posted 26 September 2013 - 08:00 PM

good video, interesting. Sounds well thought out, hoping they deliver as expected. 6 months is really not that far out IMO.

#20 Sandpit

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Posted 26 September 2013 - 08:02 PM

You mean you're going to try and tell me that any other employee in any other situation at any other job would get fired if they hadn't developed one piece of content in two years? Pshaw I say! I'm sure someone will come up with the "quit QQing and whining because they really meant it this time as opposed to two years ago" this is just beyond frustrating to say the least. Two years and not one single piece of content other than maps, mechs, and mc stuff

View PostSprouticus, on 26 September 2013 - 08:00 PM, said:

good video, interesting. Sounds well thought out, hoping they deliver as expected. 6 months is really not that far out IMO.

most of us said "90 days isn't too bad IMO" nearly two years ago when this was first announced





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