Wintersdark, on 07 October 2013 - 08:48 AM, said:
Players who are not/do not want to be in a player Merc unit? This is kind of a silly question.
Have you even read what i wrote? Pay some attention.
I wrote that Wolfs Dragoons will not be available for players who are part of a merc unit
Why should players who dont want to join a merc unit first join a merc unit and then leave it? That was the whole point of my argument.
Wolfs dragoons is for faction players only because it is a faction unit of its own
I allready said that the wolfs dragoons are faction players only and that this was the special reward if you go faction instead of merc was stated during the presentation.
Do you people even pay attention`?
DirePhoenix, on 07 October 2013 - 09:00 AM, said:
Mercs get faction rep/LP just like faction loyalists do. The main difference between faction and mercs is where the contribution goes for victories/losses. Factions play for warfronts, Mercs play for planets beyond the fronts.
And yet you cant be a member of a merc unit and member of a faction unit at the same time so you STILL wont be able to join Wolfs dragoons aslong as you are not a faction player.
Because wolfs dragoons is not a player run unit, its a faction unit just like the houses. MERC UNIT PLAYERS HAVE NOTHING TO DO WITH IT.
So arguing from the viewpoint of merc units as if they can join wolfs dragoons is foolish enough. They are treated as a faction unit yet will not be their own faction. If they where they would need their own frontlines and own capturable planets.
Yet all they have is ONE planet and thats outreach, completly neutral.
Also what you said does not change the stupidity of being a traitor to one side and still keeping all your loyality points with the side you just betrayed. ESPECIALY since the inner sphere isnt composed of democracies but run feudal system style where mechwarriors where akin to knights fighting for their lords.
Treason was taken very seriously and even if you betrayed your faction for another that other faction would have keep an eye on your further actions, once a traitor allways a traitor.
oldradagast, on 07 October 2013 - 10:32 AM, said:
Oh, I understand that - I'm just against passive loss of rank which can then lead to loss of some in-game ability, bonus, etc. Sorry, but if my bonuses, XP, special mechs, or whatever are going to vanish or be punished because I went on vacation or had a losing streak, well... that's just absurd and punishes casual players heavily.
As for losing rank for switching sides, sure, I get that.
Yeah thats the main crux.
There really is no compelling reason not to loose standing with the faction you just betrayed. However you should not loose loyality just cause you didnt lock in for a week or two.. even for a year. The fame might be gone but even after one year absence from the front line it would be stupid to question ones loyality to their choosen faction.
On the other hand betraying your faction should set you straight to zero for that faction. It just doesnt make any sense to call it loyality points anymore. This isnt WoW where youre grinding points for factions that are not in open conflict with each other.
Its like switching from alliance to horde with your char (if that was possible) and still expect to be welcommed with open arms in Stormwind... AFTER you slaughtered your way through your former allies.
Edited by Riptor, 07 October 2013 - 02:43 PM.