Colonel Pada Vinson, on 30 September 2013 - 03:47 PM, said:
Wolfs dragoons was just an example he gave.
I do agree that hostility should be in, each faction should have at least 1 counter faction that you can only join with extreme penalties due to hostility.
Same with switching from clans to IS, this should be practically impossible.
Yeah I'm hoping with the release of the Clans we'll see "Bound" accounts. For instance, EVERYBODY right now is an IS pilot. But at Clan Launch I would like to see rewards for having two accounts, one for the Clans and one for IS. That way some IS chucklehead doesn't stomp around in a Timberwolf. I LIKE the Clans, and I LIKE Inner Sphere. But at a certain point they were completely different things; that time is now. Later on it'll be cool to see certain designs trickling over to the other sides, but for now I'm content for them to be separate and different entities.
Also I caught you in a game once in your, Spider or 'Mando, can't remember, you gave them a hell of a fight, good job.
EDIT: Or rather than having rewards for having both, you should have a certain amount of assets if you decide to switch, like all your C-bills earned will be transferred, or that you'll have random weight classes matched that you used to own will transfer to their Clan equivalents. Older players don't need to be penalized for having worked so hard for their stuff. But maybe with Clans there needs to be equality starting out. Older players aren't exempt from working hard for their Clantech. NEVER MIND I changed my own mind mid-text haha. Everybody works for their stuff, tough {Scrap}.
Edited by Stomp, 30 September 2013 - 04:40 PM.